Day 2.1, horrible but working
This commit is contained in:
146
03/src/main.zig
146
03/src/main.zig
@@ -1,18 +1,14 @@
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const std = @import("std");
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const max = 512;
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const xOrigin = max / 2;
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const yOrigin = max / 2;
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const Error = error{ParseError};
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const State = enum(u8) {
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Empty,
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Origin,
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Line,
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Intersect,
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const Point = struct {
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X: i32,
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Y: i32,
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};
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const Points = std.ArrayList(Point);
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const Direction = enum(u8) {
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Up = 'U',
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Right = 'R',
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@@ -30,11 +26,9 @@ const Direction = enum(u8) {
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}
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};
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const Grid = [max][max]State;
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const Step = struct {
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d: Direction,
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l: u32,
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l: i32,
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pub fn parse(in: []const u8) anyerror!Step {
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if (in.len < 2) {
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@@ -43,86 +37,55 @@ const Step = struct {
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return Step{
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.d = try Direction.parse(in[0]),
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.l = try std.fmt.parseInt(u32, in[1..in.len], 10),
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.l = try std.fmt.parseInt(i32, in[1..in.len], 10),
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};
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}
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};
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const World = struct {
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x: u32,
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y: u32,
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grid: *Grid,
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entries: Points,
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pos: Point,
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pub fn init(self: *World) void {
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for (self.grid) |y, y_offset| {
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for (y) |x, x_offset| {
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self.grid[y_offset][x_offset] = State.Empty;
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}
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}
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}
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pub fn display(self: *World) void {
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for (self.grid) |y, y_offset| {
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for (y) |x, x_offset| {
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var chr = switch (x) {
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State.Empty => " ",
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State.Line => ".",
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State.Origin => "o",
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State.Intersect => "*",
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};
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std.debug.warn("{}", chr);
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}
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std.debug.warn("\n");
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}
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}
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pub fn step(self: *World, in: Step, compare: *Grid) void {
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pub fn step(self: *World, in: Step) anyerror!void {
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std.debug.warn("Step: {}\n", in);
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switch (in.d) {
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.Up => {
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self.lineY(self.y - in.l, self.y - 1, compare);
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self.y -= in.l;
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try self.lineY(self.pos.Y - in.l, self.pos.Y - 1);
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self.pos.Y -= in.l;
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},
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.Down => {
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self.lineY(self.y + 1, self.y + in.l, compare);
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self.y += in.l;
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try self.lineY(self.pos.Y + 1, self.pos.Y + in.l);
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self.pos.Y += in.l;
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},
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.Left => {
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self.lineX(self.x - in.l, self.x - 1, compare);
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self.x -= in.l;
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try self.lineX(self.pos.X - in.l, self.pos.X - 1);
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self.pos.X -= in.l;
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},
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.Right => {
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self.lineX(self.x + 1, self.x + in.l, compare);
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self.x += in.l;
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try self.lineX(self.pos.X + 1, self.pos.X + in.l);
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self.pos.X += in.l;
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},
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}
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}
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fn lineX(self: *World, start: u32, end: u32, compare: *Grid) void {
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var x: u32 = start;
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fn lineX(self: *World, start: i32, end: i32) anyerror!void {
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var x: i32 = start;
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while (x <= end) : (x += 1) {
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self.fill(x, self.y, compare);
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try self.fill(x, self.pos.Y);
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}
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}
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fn lineY(self: *World, start: u32, end: u32, compare: *Grid) void {
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var y: u32 = start;
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fn lineY(self: *World, start: i32, end: i32) anyerror!void {
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var y: i32 = start;
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while (y <= end) : (y += 1) {
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self.fill(self.x, y, compare);
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try self.fill(self.pos.X, y);
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}
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}
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fn fill(self: *World, x: u32, y: u32, compare: *Grid) void {
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std.debug.warn("\tFilling {},{}\n", x, y);
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var newVal: State = switch (compare[y][x]) {
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.Line => .Intersect,
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else => .Line,
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};
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self.grid[y][x] = newVal;
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fn fill(self: *World, x: i32, y: i32) anyerror!void {
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//self.entries = try self.alloc.realloc(self.entries, self.entries.len+1);
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self.entries.appendAssumeCapacity(Point{ .X = x, .Y = y });
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}
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};
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@@ -145,9 +108,11 @@ fn getLine(stream: *std.fs.File.InStream.Stream) anyerror![]Step {
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}
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fn manhattan(x: i32, y: i32) u32 {
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return std.math.absCast(x - xOrigin) + std.math.absCast(y - yOrigin);
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return std.math.absCast(x) + std.math.absCast(y);
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}
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const maxEntries = 1024 * 1024;
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pub fn main() anyerror!void {
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var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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defer arena.deinit();
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@@ -156,58 +121,35 @@ pub fn main() anyerror!void {
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const file = std.io.getStdIn();
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const stream = &file.inStream().stream;
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var grid = try alloc.create(Grid);
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var world: World = World{
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.x = xOrigin,
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.y = yOrigin,
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.grid = grid,
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.entries = try Points.initCapacity(alloc, maxEntries),
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.pos = Point{ .X = 0, .Y = 0 },
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};
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world.init();
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var compare = std.mem.dupe(alloc, Grid, grid);
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// Line 1
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for (try getLine(stream)) |item| {
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world.step(item, compare);
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try world.step(item);
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}
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// reset to origin
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//std.mem.copy(compare, world.grid);
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world.x = xOrigin;
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world.y = yOrigin;
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const entriesA = world.entries;
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world.entries = try Points.initCapacity(alloc, maxEntries);
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world.pos = Point{ .X = 0, .Y = 0 };
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// Line 2
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for (try getLine(stream)) |item| {
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world.step(item, compare);
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try world.step(item);
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}
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// Ignore the origin
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world.grid[yOrigin][xOrigin] = State.Origin;
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const entriesB = world.entries;
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// detect collisions
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var minMH: u32 = undefined;
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var found: bool = false;
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for (world.grid) |y, yOff| {
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for (y) |x, xOff| {
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if (x == State.Intersect) {
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const mh = manhattan(@intCast(i32, xOff), @intCast(i32, yOff));
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std.debug.warn("Intersect! {},{} : {}\n", xOff, yOff, mh);
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if (found) {
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if (minMH > mh) {
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minMH = mh;
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}
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} else {
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found = true;
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minMH = mh;
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}
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std.debug.warn("A: {} entries\nB: {} entries\n", entriesA.len, entriesB.len);
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for (entriesA.toSlice()) |a| {
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for (entriesB.toSlice()) |b| {
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if (a.X == b.X and a.Y == b.Y) {
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std.debug.warn("Match! {} => {}\n", a, manhattan(a.X, a.Y));
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}
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}
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}
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if (found) {
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std.debug.warn("Smallest manhattan: {}\n", minMH);
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}
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// world.display();
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}
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