govendor
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93
vendor/github.com/nlopes/slack/websocket.go
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vendored
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93
vendor/github.com/nlopes/slack/websocket.go
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package slack
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import (
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"encoding/json"
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"errors"
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"time"
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"golang.org/x/net/websocket"
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)
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const (
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// MaxMessageTextLength is the current maximum message length in number of characters as defined here
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// https://api.slack.com/rtm#limits
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MaxMessageTextLength = 4000
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)
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// RTM represents a managed websocket connection. It also supports
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// all the methods of the `Client` type.
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//
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// Create this element with Client's NewRTM().
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type RTM struct {
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idGen IDGenerator
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pings map[int]time.Time
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// Connection life-cycle
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conn *websocket.Conn
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IncomingEvents chan RTMEvent
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outgoingMessages chan OutgoingMessage
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killChannel chan bool
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forcePing chan bool
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rawEvents chan json.RawMessage
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wasIntentional bool
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isConnected bool
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// Client is the main API, embedded
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Client
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websocketURL string
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// UserDetails upon connection
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info *Info
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}
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// NewRTM returns a RTM, which provides a fully managed connection to
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// Slack's websocket-based Real-Time Messaging protocol.
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func newRTM(api *Client) *RTM {
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return &RTM{
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Client: *api,
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IncomingEvents: make(chan RTMEvent, 50),
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outgoingMessages: make(chan OutgoingMessage, 20),
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pings: make(map[int]time.Time),
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isConnected: false,
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wasIntentional: true,
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killChannel: make(chan bool),
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forcePing: make(chan bool),
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rawEvents: make(chan json.RawMessage),
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idGen: NewSafeID(1),
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}
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}
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// Disconnect and wait, blocking until a successful disconnection.
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func (rtm *RTM) Disconnect() error {
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if !rtm.isConnected {
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return errors.New("Invalid call to Disconnect - Slack API is already disconnected")
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}
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rtm.killChannel <- true
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return nil
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}
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// Reconnect only makes sense if you've successfully disconnectd with Disconnect().
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func (rtm *RTM) Reconnect() error {
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logger.Println("RTM::Reconnect not implemented!")
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return nil
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}
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// GetInfo returns the info structure received when calling
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// "startrtm", holding all channels, groups and other metadata needed
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// to implement a full chat client. It will be non-nil after a call to
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// StartRTM().
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func (rtm *RTM) GetInfo() *Info {
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return rtm.info
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}
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// SendMessage submits a simple message through the websocket. For
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// more complicated messages, use `rtm.PostMessage` with a complete
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// struct describing your attachments and all.
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func (rtm *RTM) SendMessage(msg *OutgoingMessage) {
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if msg == nil {
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rtm.Debugln("Error: Attempted to SendMessage(nil)")
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return
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}
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rtm.outgoingMessages <- *msg
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}
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