2020-03-25 02:12:17 +00:00
|
|
|
package flow
|
|
|
|
|
|
|
|
import (
|
|
|
|
"errors"
|
2020-03-27 02:07:28 +00:00
|
|
|
"fmt"
|
2020-03-25 02:12:17 +00:00
|
|
|
|
|
|
|
"github.com/hajimehoshi/ebiten"
|
|
|
|
|
|
|
|
"code.ur.gs/lupine/ordoor/internal/assetstore"
|
|
|
|
"code.ur.gs/lupine/ordoor/internal/config"
|
|
|
|
"code.ur.gs/lupine/ordoor/internal/ui"
|
|
|
|
)
|
|
|
|
|
|
|
|
// type Flow is responsible for wiring up UI elements to each other and ensuring
|
|
|
|
// they behave as expected. This includes forward / back buttons to switch
|
|
|
|
// between screens, loading and saving options, launching a scenario, etc
|
|
|
|
type Flow struct {
|
|
|
|
assets *assetstore.AssetStore
|
|
|
|
config *config.Config
|
|
|
|
current *ui.Driver
|
|
|
|
drivers map[driverName]*ui.Driver
|
|
|
|
|
2020-03-27 02:07:28 +00:00
|
|
|
// Some screens can be returned to from more than one place. Where this is
|
|
|
|
// the case, instead of hardcoding it, we'll store an entry in here so we
|
|
|
|
// know where we're going back to
|
|
|
|
//
|
|
|
|
// FIXME: this really suggests wiring everything up at the start is wrong.
|
|
|
|
returns map[driverName]driverName
|
|
|
|
|
2020-03-25 02:12:17 +00:00
|
|
|
exit error
|
|
|
|
}
|
|
|
|
|
|
|
|
type driverName string
|
|
|
|
|
|
|
|
const (
|
|
|
|
// Names of all the drivers
|
2020-03-27 00:54:57 +00:00
|
|
|
main driverName = "Main"
|
|
|
|
levelPly driverName = "LevelPly"
|
|
|
|
singles driverName = "Singles"
|
|
|
|
randomMap driverName = "RandomMap"
|
|
|
|
newGame driverName = "NewGame"
|
|
|
|
loadGame driverName = "LoadGame"
|
|
|
|
options driverName = "Options"
|
|
|
|
kbd driverName = "Keyboard"
|
|
|
|
bridge driverName = "Bridge"
|
|
|
|
briefing driverName = "Briefing"
|
|
|
|
choices driverName = "Choices"
|
2020-03-27 02:07:28 +00:00
|
|
|
saveGame driverName = "SaveGame"
|
|
|
|
credits driverName = "Credits"
|
|
|
|
arrange driverName = "Arrange"
|
2020-03-27 00:54:57 +00:00
|
|
|
|
|
|
|
configureUltEquip driverName = "Configure_UltEquip"
|
2020-03-27 02:07:28 +00:00
|
|
|
configureVehiclesUltra driverName = "Configure_Vehicles_Ultra"
|
2020-03-25 02:12:17 +00:00
|
|
|
)
|
|
|
|
|
|
|
|
var (
|
|
|
|
ErrExit = errors.New("exiting gracefully")
|
|
|
|
|
|
|
|
driverNames = []driverName{
|
|
|
|
main, levelPly, singles, randomMap, newGame, loadGame, options, kbd,
|
2020-03-27 02:07:28 +00:00
|
|
|
bridge, briefing, choices, saveGame, credits, arrange,
|
|
|
|
configureUltEquip, configureVehiclesUltra,
|
2020-03-25 02:12:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Constants used for sliders
|
|
|
|
|
|
|
|
h3Slider = map[int]int{1: 8, 2: 56, 3: 110, 4: 120}
|
|
|
|
|
|
|
|
v10Slider = map[int]int{
|
|
|
|
0: 0,
|
|
|
|
10: 9, 20: 18, 30: 27, 40: 36, 50: 45,
|
|
|
|
60: 54, 70: 63, 80: 72, 90: 81, 100: 90,
|
|
|
|
}
|
|
|
|
|
|
|
|
h9Slider = map[int]int{
|
|
|
|
0: 0,
|
|
|
|
10: 10, 20: 20, 30: 30, 40: 40,
|
|
|
|
50: 50, 60: 60, 70: 70, 80: 80,
|
|
|
|
}
|
|
|
|
)
|
|
|
|
|
|
|
|
func New(assets *assetstore.AssetStore, config *config.Config) (*Flow, error) {
|
|
|
|
out := &Flow{
|
|
|
|
assets: assets,
|
|
|
|
config: config,
|
|
|
|
drivers: make(map[driverName]*ui.Driver, len(driverNames)),
|
2020-03-27 02:07:28 +00:00
|
|
|
returns: make(map[driverName]driverName),
|
2020-03-25 02:12:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Load all the drivers upfront
|
|
|
|
for _, name := range driverNames {
|
|
|
|
driver, err := buildDriver(assets, name)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
|
|
|
out.drivers[name] = driver
|
|
|
|
}
|
|
|
|
|
|
|
|
// Initial load of the config into the options UI
|
|
|
|
if err := out.configIntoOptions(); err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
|
|
|
out.linkDrivers()
|
|
|
|
out.setDriverNow(main)
|
|
|
|
|
|
|
|
return out, nil
|
|
|
|
}
|
|
|
|
|
2020-03-26 23:35:34 +00:00
|
|
|
func buildDriver(assets *assetstore.AssetStore, name driverName) (*ui.Driver, error) {
|
|
|
|
menu, err := assets.Menu(string(name))
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
2020-04-10 20:54:58 +01:00
|
|
|
driver, err := ui.NewDriver(assets, menu)
|
2020-03-26 23:35:34 +00:00
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
|
|
|
return driver, nil
|
|
|
|
}
|
|
|
|
|
2020-03-25 02:12:17 +00:00
|
|
|
func (f *Flow) Update(screenX, screenY int) error {
|
|
|
|
if f.exit != nil {
|
|
|
|
return f.exit
|
|
|
|
}
|
|
|
|
|
|
|
|
return f.current.Update(screenX, screenY)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (f *Flow) Draw(screen *ebiten.Image) error {
|
|
|
|
if f.exit != nil {
|
|
|
|
return f.exit
|
|
|
|
}
|
|
|
|
|
|
|
|
return f.current.Draw(screen)
|
|
|
|
}
|
|
|
|
|
2020-04-10 20:54:58 +01:00
|
|
|
func (f *Flow) Cursor() (*ebiten.Image, *ebiten.DrawImageOptions, error) {
|
|
|
|
return f.current.Cursor()
|
|
|
|
}
|
|
|
|
|
2020-03-25 02:12:17 +00:00
|
|
|
func (f *Flow) linkDrivers() {
|
2020-03-26 23:35:34 +00:00
|
|
|
// linkMain
|
2020-03-27 02:07:28 +00:00
|
|
|
f.onClick(main, "2.1", f.setDriver(newGame)) // New game
|
|
|
|
f.onClick(main, "2.2", f.setDriver(loadGame)) // Load game
|
|
|
|
f.setFreeze(main, "2.3", true) // Multiplayer - disable for now
|
|
|
|
f.onClick(main, "2.4", f.setReturningDriver(main, options)) // Options
|
|
|
|
f.onClick(main, "2.5", f.setExit) // Quit
|
2020-03-25 02:12:17 +00:00
|
|
|
|
2020-03-26 23:35:34 +00:00
|
|
|
// Now link immediate children. They will link their children, and so on
|
|
|
|
f.linkNewGame()
|
|
|
|
f.linkLoadGame()
|
|
|
|
// TODO: link multiplayer
|
2020-03-25 02:12:17 +00:00
|
|
|
f.linkOptions()
|
|
|
|
}
|
|
|
|
|
2020-03-27 02:07:28 +00:00
|
|
|
func maybeErr(driver driverName, err error) error {
|
|
|
|
if err != nil {
|
|
|
|
return fmt.Errorf("%v: %v", driver, err)
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2020-03-25 02:12:17 +00:00
|
|
|
func (f *Flow) configureSlider(driver driverName, id string, steps map[int]int) {
|
|
|
|
if f.exit != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
f.exit = f.drivers[driver].ConfigureSlider(id, steps)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (f *Flow) onClick(driver driverName, id string, fn func()) {
|
|
|
|
if f.exit != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
2020-03-27 02:07:28 +00:00
|
|
|
f.exit = maybeErr(driver, f.drivers[driver].OnClick(id, fn))
|
2020-03-25 02:12:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
func (f *Flow) setFreeze(driver driverName, id string, value bool) {
|
|
|
|
if f.exit != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
2020-03-27 02:07:28 +00:00
|
|
|
f.exit = maybeErr(driver, f.drivers[driver].SetFreeze(id, value))
|
2020-03-25 02:12:17 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 23:35:34 +00:00
|
|
|
func (f *Flow) setValueBool(driver driverName, id string, value bool) {
|
|
|
|
if f.exit != nil {
|
|
|
|
return
|
2020-03-25 02:12:17 +00:00
|
|
|
}
|
|
|
|
|
2020-03-26 23:35:34 +00:00
|
|
|
f.exit = f.drivers[driver].SetValueBool(id, value)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (f *Flow) setDriver(name driverName) func() {
|
|
|
|
return func() {
|
|
|
|
f.setDriverNow(name)
|
2020-03-25 02:12:17 +00:00
|
|
|
}
|
2020-03-26 23:35:34 +00:00
|
|
|
}
|
2020-03-25 02:12:17 +00:00
|
|
|
|
2020-03-26 23:35:34 +00:00
|
|
|
func (f *Flow) setDriverNow(name driverName) {
|
|
|
|
f.current = f.drivers[name]
|
|
|
|
}
|
|
|
|
|
2020-03-27 02:07:28 +00:00
|
|
|
// from is the parent menu, to is the child
|
|
|
|
func (f *Flow) setReturningDriver(from, to driverName) func() {
|
|
|
|
return func() {
|
|
|
|
f.returns[to] = from
|
|
|
|
f.setDriverNow(to)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// from is the child menu, to is the parent
|
|
|
|
func (f *Flow) returnToLastDriverNow(from driverName) error {
|
|
|
|
to, ok := f.returns[from]
|
|
|
|
if !ok {
|
|
|
|
return fmt.Errorf("Couldn't work out where to return to from %v", from)
|
|
|
|
}
|
|
|
|
|
|
|
|
delete(f.returns, from)
|
|
|
|
|
|
|
|
f.setDriverNow(to)
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2020-03-26 23:35:34 +00:00
|
|
|
func (f *Flow) setExit() {
|
|
|
|
f.exit = ErrExit
|
2020-03-25 02:12:17 +00:00
|
|
|
}
|