Files
ordoor/internal/maps/maps.go

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2018-03-17 04:15:40 +00:00
package maps
import (
"bytes"
"compress/gzip"
"encoding/binary"
"fmt"
"io/ioutil"
"log"
"os"
"path/filepath"
"strings"
)
var (
expectedMagic = []byte("\x08\x00WHMAP\x00")
expectedSetNameOffset = uint32(0x34)
notImplemented = fmt.Errorf("Not implemented")
)
type Header struct {
IsCampaignMap uint32 // Tentatively: 0 = no, 1 = yes
MinWidth uint32
MinLength uint32
MaxWidth uint32
MaxLength uint32
Unknown1 uint32
Unknown2 uint32
Unknown3 uint32
Unknown4 uint32
Magic [8]byte // "\x08\x00WHMAP\x00"
Unknown5 uint32
Unknown6 uint32
SetName [8]byte // Or is it a null-terminated string?
}
func (h Header) Check() []error {
var out []error
if h.IsCampaignMap > 1 {
out = append(out, fmt.Errorf("Expected 0 or 1 for IsCampaignMap, got %v", h.IsCampaignMap))
}
if bytes.Compare(expectedMagic, h.Magic[:]) != 0 {
out = append(out, fmt.Errorf("Unexpected magic value: %v", h.Magic))
}
return out
}
type GameMap struct {
Header
// TODO: parse this into sections
Text string
}
// A game map contains a .txt and a .map. If they're in the same directory,
// just pass the directory + basename to load both
func LoadGameMap(prefix string) (*GameMap, error) {
for _, mapExt := range []string{".MAP", ".map"} {
for _, txtExt := range []string{".TXT", ".txt"} {
out, err := LoadGameMapByFiles(prefix+mapExt, prefix+txtExt)
if err != nil && !os.IsNotExist(err) {
return nil, err
}
if err == nil {
return out, nil
}
}
}
return nil, fmt.Errorf("Couldn't find %s.{map,txt}, even ignoring case", prefix)
}
// A game map is composed of two files: .map and .txt
func LoadGameMapByFiles(mapFile, txtFile string) (*GameMap, error) {
out, err := loadMapFile(mapFile)
if err != nil {
return nil, err
}
// TODO: load text and parse into sections
txt, err := ioutil.ReadFile(txtFile)
if err != nil {
return nil, err
}
out.Text = string(txt)
for _, err := range out.Check() {
log.Printf("%s: %v", mapFile, err)
}
return out, nil
}
func LoadGameMaps(dir string) (map[string]*GameMap, error) {
fis, err := ioutil.ReadDir(dir)
if err != nil {
return nil, err
}
out := make(map[string]*GameMap)
for _, fi := range fis {
filename := filepath.Join(dir, fi.Name())
basename := filepath.Base(filename)
extname := filepath.Ext(filename)
// Only pay attention to .MAP files. Assume they will have a .txt too
if !strings.EqualFold(extname, ".MAP") {
continue
}
prefix := filename[0 : len(filename)-4]
gameMap, err := LoadGameMap(prefix)
if err != nil {
return nil, fmt.Errorf("Error processing %v: %s", filename, err)
}
out[basename] = gameMap
}
return out, nil
}
func loadMapFile(filename string) (*GameMap, error) {
var out GameMap
mf, err := os.Open(filename)
if err != nil {
return nil, err
}
defer mf.Close()
zr, err := gzip.NewReader(mf)
if err != nil {
return nil, err
}
defer zr.Close()
if err := binary.Read(zr, binary.LittleEndian, &out.Header); err != nil {
return nil, fmt.Errorf("Error parsing %s: %v", filename, err)
}
return &out, nil
}