2018-03-18 03:35:03 +00:00
|
|
|
package main
|
|
|
|
|
|
|
|
import (
|
|
|
|
"flag"
|
|
|
|
"log"
|
|
|
|
"os"
|
|
|
|
|
2019-12-30 00:51:20 +00:00
|
|
|
"github.com/hajimehoshi/ebiten"
|
2018-03-18 03:35:03 +00:00
|
|
|
|
2020-03-19 22:24:21 +00:00
|
|
|
"code.ur.gs/lupine/ordoor/internal/assetstore"
|
2020-04-11 00:13:28 +01:00
|
|
|
"code.ur.gs/lupine/ordoor/internal/scenario"
|
2019-12-31 01:55:58 +00:00
|
|
|
"code.ur.gs/lupine/ordoor/internal/ui"
|
2018-03-18 03:35:03 +00:00
|
|
|
)
|
|
|
|
|
|
|
|
var (
|
|
|
|
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
|
2020-03-19 22:24:21 +00:00
|
|
|
gameMap = flag.String("map", "", "Name of a map, e.g., Chapter01")
|
2020-03-22 22:12:20 +00:00
|
|
|
|
|
|
|
winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
|
|
|
|
winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension")
|
2018-03-18 03:35:03 +00:00
|
|
|
)
|
|
|
|
|
2018-03-18 13:57:01 +00:00
|
|
|
type env struct {
|
2020-04-11 00:13:28 +01:00
|
|
|
scenario *scenario.Scenario
|
2018-03-18 13:57:01 +00:00
|
|
|
}
|
|
|
|
|
2018-03-18 03:35:03 +00:00
|
|
|
func main() {
|
|
|
|
flag.Parse()
|
|
|
|
|
2020-03-19 22:24:21 +00:00
|
|
|
if *gamePath == "" || *gameMap == "" {
|
2018-03-18 03:35:03 +00:00
|
|
|
flag.Usage()
|
|
|
|
os.Exit(1)
|
|
|
|
}
|
|
|
|
|
2020-03-19 22:24:21 +00:00
|
|
|
assets, err := assetstore.New(*gamePath)
|
2018-03-18 03:35:03 +00:00
|
|
|
if err != nil {
|
2020-03-19 22:24:21 +00:00
|
|
|
log.Fatalf("Failed to scan root directory %v: %v", *gamePath, err)
|
2018-03-18 03:35:03 +00:00
|
|
|
}
|
|
|
|
|
2020-04-11 00:13:28 +01:00
|
|
|
scenario, err := scenario.NewScenario(assets, *gameMap)
|
2018-03-18 13:57:01 +00:00
|
|
|
if err != nil {
|
2020-04-11 00:13:28 +01:00
|
|
|
log.Fatalf("Failed to load scenario %v: %v", *gameMap, err)
|
2020-03-21 10:59:07 +00:00
|
|
|
}
|
|
|
|
|
2019-12-30 00:51:20 +00:00
|
|
|
env := &env{
|
2020-04-11 00:13:28 +01:00
|
|
|
scenario: scenario,
|
2019-12-30 00:51:20 +00:00
|
|
|
}
|
2018-03-18 03:35:03 +00:00
|
|
|
|
2020-03-22 22:12:20 +00:00
|
|
|
win, err := ui.NewWindow(env, "View Map "+*gameMap, *winX, *winY)
|
2018-03-18 03:35:03 +00:00
|
|
|
if err != nil {
|
|
|
|
log.Fatal("Couldn't create window: %v", err)
|
|
|
|
}
|
|
|
|
|
2019-12-30 00:51:20 +00:00
|
|
|
// TODO: click to view cell data
|
|
|
|
|
2019-12-31 01:38:39 +00:00
|
|
|
win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(-64, +0))
|
|
|
|
win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(+64, +0))
|
|
|
|
win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, -64))
|
|
|
|
win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, +64))
|
2019-12-30 00:51:20 +00:00
|
|
|
|
2020-04-11 00:13:28 +01:00
|
|
|
for i := 0; i <= 6; i++ {
|
|
|
|
win.OnKeyUp(ebiten.Key1+ebiten.Key(i), env.setZIdx(i))
|
2018-03-18 03:35:03 +00:00
|
|
|
}
|
|
|
|
|
2020-03-22 02:58:52 +00:00
|
|
|
if err := win.Run(); err != nil {
|
2019-12-30 00:51:20 +00:00
|
|
|
log.Fatal(err)
|
|
|
|
}
|
|
|
|
}
|
2018-03-18 13:57:01 +00:00
|
|
|
|
2020-03-22 02:58:52 +00:00
|
|
|
func (e *env) Update(screenX, screenY int) error {
|
2020-04-11 00:13:28 +01:00
|
|
|
return e.scenario.Update(screenX, screenY)
|
2018-03-18 03:35:03 +00:00
|
|
|
}
|
|
|
|
|
2019-12-30 00:51:20 +00:00
|
|
|
func (e *env) Draw(screen *ebiten.Image) error {
|
2020-04-11 00:13:28 +01:00
|
|
|
return e.scenario.Draw(screen)
|
2018-03-25 12:49:36 +01:00
|
|
|
}
|
|
|
|
|
2019-12-30 00:51:20 +00:00
|
|
|
func (e *env) changeOrigin(byX, byY int) func() {
|
|
|
|
return func() {
|
2020-04-11 00:13:28 +01:00
|
|
|
e.scenario.Viewpoint.X += byX
|
|
|
|
e.scenario.Viewpoint.Y += byY
|
2019-12-30 00:51:20 +00:00
|
|
|
}
|
2018-03-25 12:49:36 +01:00
|
|
|
}
|
|
|
|
|
2019-12-30 00:51:20 +00:00
|
|
|
func (e *env) setZIdx(to int) func() {
|
|
|
|
return func() {
|
2020-04-11 00:13:28 +01:00
|
|
|
e.scenario.ZIdx = to
|
2018-03-18 03:35:03 +00:00
|
|
|
}
|
2019-12-30 00:51:20 +00:00
|
|
|
}
|