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ordoor/internal/ui/menus.go

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package ui
import (
"code.ur.gs/lupine/ordoor/internal/menus"
)
func init() {
// These menu types don't need driving, so we can ignore them
registerBuilder(menus.TypeMenu, registerMenu)
registerBuilder(menus.TypeDragMenu, nil) // Menus are just containers
}
func registerMenu(d *Driver, r *menus.Record) ([]*menus.Record, error) {
// Group all inventory selects that share a menu together
var childrenLeft []*menus.Record
var inventorySelects []*inventorySelect
for _, child := range r.Children {
switch child.Type {
case menus.TypeInventorySelect:
is, err := registerInventorySelect(d, child)
if err != nil {
return nil, err
}
inventorySelects = append(inventorySelects, is)
default:
childrenLeft = append(childrenLeft, child)
}
}
if len(inventorySelects) > 0 {
inventorySelects[0].setValue("1") // Always start with one selected
for _, is := range inventorySelects {
is.others = inventorySelects
}
}
// Return all the unhandled children to be processed further
return childrenLeft, nil
}