Files
ordoor/internal/flow/drivers.go

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package flow
import (
"fmt"
"code.ur.gs/lupine/ordoor/internal/assetstore"
"code.ur.gs/lupine/ordoor/internal/ui"
)
type driverName string
const (
// Names of all the drivers
main driverName = "Main"
levelPly driverName = "LevelPly"
singles driverName = "Singles"
randomMap driverName = "RandomMap"
newGame driverName = "NewGame"
loadGame driverName = "LoadGame"
options driverName = "Options"
kbd driverName = "Keyboard"
bridge driverName = "Bridge"
briefing driverName = "Briefing"
choices driverName = "Choices"
saveGame driverName = "SaveGame"
credits driverName = "Credits"
arrange driverName = "Arrange"
configureUltEquip driverName = "Configure_UltEquip"
configureVehiclesUltra driverName = "Configure_Vehicles_Ultra"
mainGame driverName = "MainGame"
)
var (
driverNames = []driverName{
main, levelPly, singles, randomMap, newGame, loadGame, options, kbd,
bridge, briefing, choices, saveGame, credits, arrange,
configureUltEquip, configureVehiclesUltra,
mainGame,
}
menuTransforms = map[driverName]func(*assetstore.Menu){
mainGame: offsetMainGame,
}
)
// FIXME: HURK: MainGame elements need changes to show up in the right place
func offsetMainGame(menu *assetstore.Menu) {
for _, group := range menu.Groups() {
id := group.ID
// Bottom-aligned, not top-aligned
if id == 1 || id == 2 || id == 3 || id == 4 || id == 5 || id == 6 ||
id == 7 || id == 8 || id == 9 || id == 10 || id == 15 || id == 16 {
group.Y = 320 // Down by 320px
// FIXME: in reality, this appears to be a property of the group only
for _, rec := range group.Records {
rec.Y = 320
}
}
// Right-aligned, not left-aligned
// FIXME: this presents problems as there are two sizes and both need to
// be right-aligned, so a static offset won't quite work
// if id == 14 {
// group.X = 400 (or so)
// }
// Left-aligned, not centered
// FIXME: we're re-using the X-CORD and Y-CORD elements here. How do we
// signal a negative number?
// if id == 18 {
// group.X = 0
// }
}
}
func buildDriver(assets *assetstore.AssetStore, name driverName) (*ui.Driver, error) {
menu, err := assets.Menu(string(name))
if err != nil {
return nil, err
}
if tf, ok := menuTransforms[name]; ok {
tf(menu)
}
driver, err := ui.NewDriver(assets, menu)
if err != nil {
return nil, err
}
return driver, nil
}
func (f *Flow) returnToLastDriver(from driverName) func() {
return func() {
to, ok := f.returns[from]
if !ok {
f.exit = fmt.Errorf("Couldn't work out where to return to from %v", from)
return
}
delete(f.returns, from)
f.setDriverNow(to)
}
}
// from is the child menu, to is the parent
func (f *Flow) returnToLastDriverNow(from driverName) error {
to, ok := f.returns[from]
if !ok {
return fmt.Errorf("Couldn't work out where to return to from %v", from)
}
delete(f.returns, from)
f.setDriverNow(to)
return nil
}
func (f *Flow) setDriver(name driverName) func() {
return func() {
f.setDriverNow(name)
}
}
func (f *Flow) setDriverNow(name driverName) {
f.current = f.drivers[name]
}
// from is the parent menu, to is the child
func (f *Flow) setReturningDriver(from, to driverName) func() {
return func() {
f.setReturningDriverNow(from, to)
}
}
func (f *Flow) setReturningDriverNow(from, to driverName) {
f.returns[to] = from
f.setDriverNow(to)
}