2018-12-30 23:23:08 +00:00
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package main
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import (
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"flag"
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2019-10-09 00:41:41 +01:00
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"fmt"
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2019-12-29 23:40:30 +00:00
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"image"
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2018-12-30 23:23:08 +00:00
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"log"
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"os"
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"path/filepath"
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2019-12-29 23:40:30 +00:00
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"github.com/hajimehoshi/ebiten"
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2018-12-30 23:23:08 +00:00
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"ur.gs/ordoor/internal/conv"
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"ur.gs/ordoor/internal/data"
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2019-01-02 06:16:15 +00:00
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"ur.gs/ordoor/internal/fonts"
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2018-12-30 23:23:08 +00:00
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"ur.gs/ordoor/internal/menus"
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"ur.gs/ordoor/internal/ui"
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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menuFile = flag.String("menu", "", "Path to a .mnu file, e.g. ./orig/Menu/MainGame.mnu")
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)
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type env struct {
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menu *menus.Menu
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objects []*conv.Object
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fonts []*conv.Font
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fontObjs []*conv.Object
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step int
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state state
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lastState state
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2018-12-30 23:23:08 +00:00
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}
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type state struct {
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// Redraw the window if these change
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winBounds image.Rectangle
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}
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func loadObjects(names ...string) ([]*conv.Object, error) {
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objs := make([]*conv.Object, 0, len(names))
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for _, name := range names {
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objFile := filepath.Join(filepath.Dir(*menuFile), name)
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rawObj, err := data.LoadObject(objFile)
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if err != nil {
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log.Fatalf("Failed to load %s: %v", name, err)
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}
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2019-12-29 23:40:30 +00:00
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obj, err := conv.ConvertObject(rawObj, name)
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if err != nil {
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return nil, err
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}
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objs = append(objs, obj)
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}
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2019-12-29 23:40:30 +00:00
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return objs, nil
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}
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func loadFonts(names ...string) ([]*conv.Font, error) {
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var out []*conv.Font
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for _, name := range names {
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fnt, err := fonts.LoadFont(filepath.Join(*gamePath, "Fonts", name+".fnt"))
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if err != nil {
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return nil, fmt.Errorf("%v: %v", name, err)
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}
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out = append(out, conv.ConvertFont(fnt))
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}
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return out, nil
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}
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2018-12-30 23:23:08 +00:00
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func main() {
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flag.Parse()
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if *gamePath == "" || *menuFile == "" {
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flag.Usage()
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os.Exit(1)
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}
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menu, err := menus.LoadMenu(*menuFile)
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if err != nil {
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log.Fatalf("Couldn't load menu file %s: %v", *menuFile, err)
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}
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2019-01-02 06:16:15 +00:00
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if i18n, err := data.LoadI18n(filepath.Join(*gamePath, "Data", data.I18nFile)); err != nil {
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log.Printf("Failed to load i18n data, skipping internationalization: %v", err)
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} else {
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menu.Internationalize(i18n)
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}
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2019-10-09 00:41:41 +01:00
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loadedFonts, err := loadFonts(menu.FontNames...)
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if err != nil {
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log.Fatalf("Failed to load font: %v", err)
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2018-12-30 23:23:08 +00:00
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}
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menuObjs, err := loadObjects(menu.ObjectFiles...)
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if err != nil {
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log.Fatalf("Failed to load objects: %v", err)
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}
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2018-12-30 23:23:08 +00:00
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2019-12-29 23:40:30 +00:00
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state := state{}
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env := &env{
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menu: menu,
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objects: menuObjs,
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fonts: loadedFonts,
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state: state,
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lastState: state,
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2019-10-09 00:41:41 +01:00
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}
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2018-12-30 23:23:08 +00:00
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win, err := ui.NewWindow("View Menu: " + *menuFile)
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if err != nil {
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log.Fatal("Couldn't create window: %v", err)
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}
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2019-12-29 23:40:30 +00:00
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if err := win.Run(env.Update, env.Draw); err != nil {
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log.Fatal(err)
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}
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}
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func (e *env) Update() error {
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// No behaviour yet
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e.step += 1
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e.lastState = e.state
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return nil
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2018-12-30 23:23:08 +00:00
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}
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const (
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origX = 640.0
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origY = 480.0
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)
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func (e *env) Draw(screen *ebiten.Image) error {
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// The menus expect to be drawn to a 640x480 screen. We need to scale and
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// project that so it fills the window appropriately. This is a combination
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// of translate + zoom
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winSize := screen.Bounds().Max
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scaleX := float64(winSize.X) / float64(origX)
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scaleY := float64(winSize.Y) / float64(origY)
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2019-12-29 23:40:30 +00:00
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cam := ebiten.GeoM{}
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cam.Scale(scaleX, scaleY)
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2019-12-29 23:40:30 +00:00
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for _, record := range e.menu.Records {
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if err := e.drawRecord(record, screen, cam); err != nil {
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return err
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}
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2018-12-30 23:23:08 +00:00
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}
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2019-12-29 23:40:30 +00:00
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return nil
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2018-12-30 23:23:08 +00:00
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}
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2019-12-29 23:40:30 +00:00
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func (e *env) drawRecord(record *menus.Record, screen *ebiten.Image, offset ebiten.GeoM) error {
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origOffset := offset
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2018-12-30 23:23:08 +00:00
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// Draw this record if it's valid to do so. FIXME: lots to learn
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if len(record.SpriteId) >= 0 {
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spriteId := record.SpriteId[0]
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x := float64(record.X)
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y := float64(record.Y)
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2019-10-09 00:41:41 +01:00
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// Theory: we either give spriteid, or y,x,spriteId
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if len(record.SpriteId) == 3 {
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x = x + float64(record.SpriteId[1])
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y = y + float64(record.SpriteId[0]*2) // FIXME: *2 works, no idea
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spriteId = record.SpriteId[2]
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}
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// FIXME: some here are set at -1. Presume that means don't draw.
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if spriteId < 0 {
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goto out
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}
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// FIXME: some are set at -1, -1. No idea why. Origin?
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2018-12-30 23:23:08 +00:00
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if x < 0.0 {
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x = 0.0
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}
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if y < 0.0 {
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y = 0.0
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}
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log.Printf(
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"Drawing id=%v type=%v spriteid=%v x=%v y=%v desc=%q parent=%p",
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record.Id, record.Type, spriteId, record.X, record.Y, record.Desc, record.Parent,
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)
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// FIXME: Need to handle multiple objects
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obj := e.objects[0]
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2019-10-09 00:41:41 +01:00
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sprite := obj.Sprites[spriteId]
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2019-12-29 23:40:30 +00:00
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offset.Translate(x, y)
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screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: offset})
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2018-12-30 23:23:08 +00:00
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2019-10-09 00:41:41 +01:00
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// FIXME: we probably shouldn't draw everything?
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// FIXME: handle multiple fonts
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2019-12-29 23:40:30 +00:00
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if len(e.fonts) > 0 && record.Desc != "" {
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e.fonts[0].Output(screen, origOffset, record.Desc)
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2019-10-09 00:41:41 +01:00
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}
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}
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out:
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2018-12-30 23:23:08 +00:00
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// Draw all children of this record
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for _, child := range record.Children {
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2019-12-29 23:40:30 +00:00
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if err := e.drawRecord(child, screen, offset); err != nil {
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return err
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2018-12-30 23:23:08 +00:00
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}
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2019-12-29 23:40:30 +00:00
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}
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2019-12-29 23:40:30 +00:00
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return nil
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2018-12-30 23:23:08 +00:00
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}
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