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ordoor/cmd/view-obj/main.go

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package main
import (
"flag"
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"image"
"log"
"math"
"os"
"path/filepath"
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"github.com/hajimehoshi/ebiten"
"ur.gs/ordoor/internal/conv"
"ur.gs/ordoor/internal/data"
"ur.gs/ordoor/internal/ui"
)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
objFile = flag.String("obj", "", "Path to a .obj file, e.g. ./orig/Obj/TZEENTCH.OBJ")
)
type env struct {
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obj *conv.Object
step int
state state
lastState state
}
type state struct {
spriteIdx int
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zoom float64
origin image.Point
}
func main() {
flag.Parse()
if *gamePath == "" || *objFile == "" {
flag.Usage()
os.Exit(1)
}
rawObj, err := data.LoadObject(*objFile)
if err != nil {
log.Fatalf("Failed to load %s: %v", *objFile, err)
}
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obj, err := conv.ConvertObject(rawObj, filepath.Base(*objFile))
if err != nil {
log.Fatalf("Failed to convert %s: %v", *objFile, err)
}
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state := state{
zoom: 6.0,
origin: image.Point{0, 0},
}
env := &env{
obj: obj,
state: state,
lastState: state,
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}
win, err := ui.NewWindow("View Object: " + *objFile)
if err != nil {
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log.Fatal(err)
}
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win.OnKeyUp(ebiten.KeyMinus, env.changeSprite(-1))
win.OnKeyUp(ebiten.KeyEqual, env.changeSprite(+1))
win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(+4, +0))
win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(-4, +0))
win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, +4))
win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, -4))
win.OnMouseWheel(env.changeZoom)
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// The main thread now belongs to ebiten
if err := win.Run(env.Update, env.Draw); err != nil {
log.Fatal(err)
}
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}
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func (e *env) Update() error {
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if e.step == 0 || e.lastState != e.state {
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log.Printf(
"new state: numSprites=%d sprite=%d zoom=%.2f, origin=%+v",
len(e.obj.Sprites),
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e.state.spriteIdx,
e.state.zoom,
e.state.origin,
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)
}
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// This should be the final action
e.step += 1
e.lastState = e.state
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return nil
}
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func (e *env) Draw(screen *ebiten.Image) error {
sprite := e.obj.Sprites[e.state.spriteIdx]
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cam := ebiten.GeoM{}
cam.Translate(float64(e.state.origin.X), float64(e.state.origin.Y)) // Move to origin
cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
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return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
}
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func (e *env) changeSprite(by int) func() {
return func() {
e.state.spriteIdx += by
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if e.state.spriteIdx < 0 {
e.state.spriteIdx = 0
}
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if e.state.spriteIdx > len(e.obj.Sprites)-1 {
e.state.spriteIdx = len(e.obj.Sprites) - 1
}
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}
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}
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func (e *env) changeOrigin(byX, byY int) func() {
return func() {
e.state.origin.X += byX
e.state.origin.Y += byY
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}
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}
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func (e *env) changeZoom(_, y float64) {
// Zoom in and out with the mouse wheel
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e.state.zoom *= math.Pow(1.2, y)
}