2018-02-24 13:50:35 +00:00
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package main
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import (
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"flag"
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2018-03-17 04:15:40 +00:00
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"fmt"
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2018-02-24 13:50:35 +00:00
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"log"
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"path/filepath"
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"ur.gs/chaos-gate/internal/data"
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2018-03-17 04:15:40 +00:00
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"ur.gs/chaos-gate/internal/maps"
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2018-03-18 05:34:14 +00:00
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"ur.gs/chaos-gate/internal/sets"
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2018-02-24 13:50:35 +00:00
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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)
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func main() {
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flag.Parse()
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2018-03-17 04:15:40 +00:00
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loadData()
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loadObj()
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loadMapsFrom("Maps")
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loadMapsFrom("MultiMaps")
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2018-03-18 05:34:14 +00:00
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loadSets()
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2018-03-17 04:15:40 +00:00
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}
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func loadData() {
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2018-02-24 13:50:35 +00:00
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dataPath := filepath.Join(*gamePath, "Data")
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accountingPath := filepath.Join(dataPath, "Accounting.dat")
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genericDataPath := filepath.Join(dataPath, "GenericData.dat")
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aniObDefPath := filepath.Join(dataPath, "AniObDef.dat")
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log.Printf("Loading %s...", accountingPath)
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accounting, err := data.LoadAccounting(accountingPath)
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if err != nil {
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log.Fatalf("Failed to parse %s: %s", accountingPath, err)
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}
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log.Printf("%s: %+v", accountingPath, accounting)
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log.Printf("Loading %s...", aniObDefPath)
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animated, err := data.LoadAnimatedObjectDefinitions(aniObDefPath)
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if err != nil {
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log.Fatalf("Failed to parse %s: %s", genericDataPath, err)
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}
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log.Printf("%s: %+v", aniObDefPath, animated)
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log.Printf("Loading %s...", genericDataPath)
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genericData, err := data.LoadGeneric(genericDataPath)
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if err != nil {
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log.Fatalf("Failed to parse %s: %s", genericDataPath, err)
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}
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log.Printf("%s: %+v", genericDataPath, genericData)
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2018-03-17 04:15:40 +00:00
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}
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func loadObj() {
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objDataPath := filepath.Join(*gamePath, "Obj")
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2018-02-24 13:50:35 +00:00
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// TODO: Obj/cpiece.rec isn't loaded by this. Do we need it? How do we know?
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log.Printf("Loading %s...", objDataPath)
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objects, err := data.LoadObjects(objDataPath)
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if err != nil {
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log.Fatalf("Failed to parse %s: %s", objDataPath, err)
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}
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2018-03-17 04:15:40 +00:00
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inspect := "c_webs"
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inspect_obj := inspect + ".obj"
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2018-02-24 13:50:35 +00:00
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log.Printf("Objects in %s:", objDataPath)
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for key, obj := range objects {
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2018-03-17 04:15:40 +00:00
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if key != inspect_obj {
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continue
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}
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log.Printf(
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"\t%s\t%d frames\t%d bytes",
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key, obj.ObjectHeader.NumFrames, obj.ObjectHeader.FrameDataSize,
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)
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2018-02-24 13:50:35 +00:00
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}
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2018-03-17 04:15:40 +00:00
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log.Printf("%s: %#v", inspect, objects[inspect_obj])
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for i, frame := range objects[inspect_obj].Frames {
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numPixels := frame.Width * frame.Height
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log.Printf("frame %d: w=%d h=%d sz=%d w*h=%d bpp=%v", i, frame.Width, frame.Height, frame.PixelSize, numPixels, float64(frame.PixelSize)/float64(numPixels))
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}
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}
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func loadMapsFrom(part string) {
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mapsPath := filepath.Join(*gamePath, part)
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log.Printf("Loading maps from %s", mapsPath)
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gameMaps, err := maps.LoadGameMaps(mapsPath)
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if err != nil {
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log.Fatalf("Failed to parse %s/*.{MAP,txt} as game maps: %v", mapsPath, err)
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}
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log.Printf("Maps in %s:", mapsPath)
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for key, gameMap := range gameMaps {
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hdr := gameMap.Header
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fmt.Printf(
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" * `%s`: IsCampaignMap=%v W=%v:%v L=%v:%v SetName=%s\n",
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key,
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hdr.IsCampaignMap,
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hdr.MinWidth, hdr.MaxWidth,
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hdr.MinLength, hdr.MaxLength,
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string(hdr.SetName[:]),
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)
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}
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2018-02-24 13:50:35 +00:00
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}
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2018-03-18 05:34:14 +00:00
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func loadSets() {
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setsPath := filepath.Join(*gamePath, "Sets")
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log.Printf("Loading sets from %s", setsPath)
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mapSets, err := sets.LoadSets(setsPath)
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if err != nil {
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log.Fatalf("Failed to parse %s/*.set as map sets: %v", setsPath, err)
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}
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for key, mapSet := range mapSets {
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fmt.Printf(" * `%s`: Defs=%#v len(palette)=%d\n", key, mapSet.Defs, len(mapSet.Palette))
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2018-03-18 13:57:01 +00:00
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if key == "map01.set" {
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for i, objName := range mapSet.Palette {
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fmt.Printf(" %d. %s\n", i, objName)
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}
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}
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2018-03-18 05:34:14 +00:00
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}
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}
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