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ordoor/doc/formats/mnu.md

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# *.mnu
These files appear to be the UI definitions for Chaos Gate. Some relate to
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system menus, other to in-game menus. Their names are hardcoded into the
`WH40K.exe` binary. Each has a `.obj` file associated with it.
It's an ASCII-formatted text file with a 12-line header, followed by a number
of descriptor records.
Here's the top of `MainGame.mnu`:
```
MainGame.obj
BACKGROUND COLOR 0..255..-1 trans : 0
HYPERTEXT COLOR 0..255 : 120
FONT TYPE 0..5 : 10
wh40k_12
basfnt12
wh40k_47
wh40k_12_red
wh40k_12_blue
wh40k_12_green
wh40k_12_yellow
NULL
```
The first line of the header is a `.obj` file containing sprites we want to
display on-screen. We see entries further down have a `SPRITEID`, which must
reference entries in that file.
In `SaveGame.mnu`, we can see multiple `.obj` files can be referenced.
There are then 3 lines that seem to be fixed descriptor names with values
that vary. Is this font colour, perhaps? Unsure.
Next is a variable-length list of font names, referencing files in the `Fonts`
directory.
Finally, there's a list of records that specify the menu itself. Truncated
contents of `SaveGame.mnu`:
```
#rem..........Background
MENUID : 1
MENUTYPE : 0
MOVEABLE : 0
ACTIVE : 1
SPRITEID : 0
ACCELERATOR: 0
DRAW TYPE : 0
SHARE : -1
X-CORD : -1
Y-CORD : -1
DESC :
*
#rem..........MAIN BACKGROUND
MENUID : 2
MENUTYPE : 45
MOVEABLE : 0
ACTIVE : 1
SPRITEID : 0
ACCELERATOR: 0
DRAW TYPE : 0
SHARE : -1
X-CORD : -1
Y-CORD : -1
DESC :
#rem.......... MAIN BACKGROUND
SUBMENUID : 1
SUBMENUTYPE: 31
FONTTYPE : 20
ACTIVE : 0
SPRITEID : -1
ACCELERATOR: 0
DRAW TYPE : 0
SHARE : 0
SOUNDTYPE : 0
DESC :
*
#rem..........Chat List Box Menu
MENUID : 21
MENUTYPE : 1
MOVEABLE : 0
ACTIVE : 1
SPRITEID : 764
ACCELERATOR: 0
DRAW TYPE : 0
SHARE : -1
X-CORD : -1
Y-CORD : -1
DESC :
[...]
*
~
```
We start processing these as soon as we see `MENUID`, I suppose. Each toplevel
item is `*`-delimited, and the list is terminated with `~`.
Each menu has a list of parameters:
| Name | Examples | Purpose |
|---------|----------|---------|
| `MENUID`| `1`, `2`, `3` | Maybe linking between menus? |
| `MENUTYPE` | `0`, `1`, `2`, `3`, `45`, `300` | ? |
| `MOVEABLE` | `0` | Unimplemented functionality? |
| `ACTIVE` | `0`, `1`, `1,0` | ? |
| `SPRITEID` | `-1`, `0`, `123`, `16,-1,1` | Select from `.obj` file? |
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| `ACCELERATOR` | | ? |
| `DRAW TYPE` | | ? |
| `SHARE` | | ? |
| `X-CORD` | `-1`, `0`, `200` | X coordinate to draw at |
| `Y-CORD` | `-1`, `0`, `200` | Y coordinate to draw at |
| `FONTTYPE` | | Choose a font from the above? |
| `SOUNDTYPE` | | ? |
| `DESC` | `CHARACTER SELECT`, `51005` | Text, or reference to `Data/USEng.dta` |
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Submenus also show a couple of unique values:
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| Name | Examples | Purpose |
|---------------|---------------|---------------|
| `SUBMENUID` | `1`, `2`, `3` | As `MENUID` |
| `SUBMENUTYPE` | `0`, `1`, `2` | As `MENUTYPE` |
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It seems .mnu files can also include other files, which have the extension
`.mni` (presumably for "Menu include"). Examples:
```
*
$GenDialog.mni
$GenLoad.mni
```
It looks like we just interpolate the named file into the text when we come
across one of these lines.
## (Sub)menu types
The types seem to refer to different types of UI widget. Here's a list of unique
values:
| Value | Meaning |
|-------|---------|
| 0 | Background |
| 1 | Logical menu grouping? |
| 2 | ? |
| 3 | Standard button? |
| 30 | Equipment? |
| 31 | "Character helmet" / "Slot" |
| 40 | "X Line Y" |
| 41 | "X Line Y" |
| 45 | ? |
| 45,10,11,9 | ? |
| 45,11,12,10 | ? |
| 45,14,15,13 | ? |
| 45,17,18,16 | ? |
| 45,3,4,2 | ? |
| 45,5,6,4 | ? |
| 45,6,7,5 | ? |
| 45,7,8,6 | ? |
| 45,8,9,7 | ? |
| 45,9,10,8 | ? |
| 50 | ? |
| 60 | Other text to display? (`UltEquip.mnu`) |
| 61 | Text to display |
| 70 | Hypertext to display |
| 91 | ? |
| 100 | ? |
| 110 | ? |
| 120 | ? |
| 200 | Drop-down button? |
| 205 | Single list box item? |
| 220 | Psyker power? |
| 221 | Page? |
| 228 | Big buttons in `Main.mnu` |
| 232 | ? |
| 233 | ? |
| 300 | Pop-up dialog box |
| 400,0,0,{8, 16} | ? |
| 400,22,22,{2, 4, 5, 6, 7, 8, 9, 9, 10, 13, 16} | ? |
| 400,30,-1,5 | ? |
| 405,0,0,{8, 16} | ? |
| 405,22,22,{2, 4, 5, 6, 7, 8, 9, 10, 13, 16} | ? |
| 405,30,-1,5 | ? |