Move internal/ordoor/flow to internal/flow

This commit is contained in:
2020-04-10 22:49:57 +01:00
parent f3fea83173
commit 0025daf8dd
6 changed files with 1 additions and 1 deletions

44
internal/flow/new_game.go Normal file
View File

@@ -0,0 +1,44 @@
package flow
func (f *Flow) linkNewGame() {
// New game
f.onClick(newGame, "2.1", f.setDriver(levelPly)) // New campaign button
f.onClick(newGame, "2.2", f.setDriver(singles)) // Single scenario button
f.onClick(newGame, "2.3", f.setDriver(randomMap)) // Random scenario button
f.onClick(newGame, "2.4", f.setDriver(main)) // Back button
f.linkLevelPly()
f.linkSingles()
f.linkRandomMap()
}
func (f *Flow) linkLevelPly() {
// We want the default difficulty level to be Veteran, not Hero.
// FIXME: Make the radio button respect changes via setValue
resetLevel := func() {
f.setValueBool(levelPly, "2.1", false)
f.setValueBool(levelPly, "2.2", true)
}
resetLevel()
f.onClick(levelPly, "2.5", func() { // Back button
resetLevel()
f.setDriverNow(newGame)
})
// FIXME: we should select a savegame if Mighty Hero is selected here
// FIXME: we should show a movie here. Need an internal SMK player first
// FIXME: we should set up new game state here!
f.onClick(levelPly, "2.7", f.setDriver(bridge)) // Select button
// Link children
f.linkBridge()
}
func (f *Flow) linkSingles() {
f.onClick(singles, "4.11", f.setDriver(newGame)) // Back button
}
func (f *Flow) linkRandomMap() {
f.onClick(randomMap, "2.19", f.setDriver(newGame)) // Back button
}