Move internal/ordoor/flow to internal/flow
This commit is contained in:
44
internal/flow/new_game.go
Normal file
44
internal/flow/new_game.go
Normal file
@@ -0,0 +1,44 @@
|
||||
package flow
|
||||
|
||||
func (f *Flow) linkNewGame() {
|
||||
// New game
|
||||
f.onClick(newGame, "2.1", f.setDriver(levelPly)) // New campaign button
|
||||
f.onClick(newGame, "2.2", f.setDriver(singles)) // Single scenario button
|
||||
f.onClick(newGame, "2.3", f.setDriver(randomMap)) // Random scenario button
|
||||
f.onClick(newGame, "2.4", f.setDriver(main)) // Back button
|
||||
|
||||
f.linkLevelPly()
|
||||
f.linkSingles()
|
||||
f.linkRandomMap()
|
||||
}
|
||||
|
||||
func (f *Flow) linkLevelPly() {
|
||||
// We want the default difficulty level to be Veteran, not Hero.
|
||||
// FIXME: Make the radio button respect changes via setValue
|
||||
resetLevel := func() {
|
||||
f.setValueBool(levelPly, "2.1", false)
|
||||
f.setValueBool(levelPly, "2.2", true)
|
||||
}
|
||||
resetLevel()
|
||||
|
||||
f.onClick(levelPly, "2.5", func() { // Back button
|
||||
resetLevel()
|
||||
f.setDriverNow(newGame)
|
||||
})
|
||||
|
||||
// FIXME: we should select a savegame if Mighty Hero is selected here
|
||||
// FIXME: we should show a movie here. Need an internal SMK player first
|
||||
// FIXME: we should set up new game state here!
|
||||
f.onClick(levelPly, "2.7", f.setDriver(bridge)) // Select button
|
||||
|
||||
// Link children
|
||||
f.linkBridge()
|
||||
}
|
||||
|
||||
func (f *Flow) linkSingles() {
|
||||
f.onClick(singles, "4.11", f.setDriver(newGame)) // Back button
|
||||
}
|
||||
|
||||
func (f *Flow) linkRandomMap() {
|
||||
f.onClick(randomMap, "2.19", f.setDriver(newGame)) // Back button
|
||||
}
|
Reference in New Issue
Block a user