Play around with menus some more
We now display the buttons in Main.mnu, but a lot remains unknown.
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@@ -16,8 +16,9 @@ type Record struct {
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Id int
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Type int
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FontType int
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Active bool
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SpriteId int
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SpriteId []int
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X int
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Y int
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Desc string
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@@ -161,7 +162,14 @@ func (r *Record) Toplevel() *Record {
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}
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func setProperty(r *Record, k, v string) {
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vSplit := strings.Split(v, ",")
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vInt, _ := strconv.Atoi(v)
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vSplitInt := make([]int, len(vSplit))
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for i, subV := range vSplit {
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vSplitInt[i], _ = strconv.Atoi(subV)
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}
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switch k {
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case "MENUID", "SUBMENUID":
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r.Id = vInt
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@@ -170,13 +178,15 @@ func setProperty(r *Record, k, v string) {
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case "ACTIVE":
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r.Active = (vInt != 0)
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case "SPRITEID":
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r.SpriteId = vInt
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r.SpriteId = vSplitInt
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case "X-CORD":
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r.X = vInt
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case "Y-CORD":
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r.Y = vInt
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case "DESC":
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r.Desc = v
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case "FONTTYPE":
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r.FontType = vInt
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default:
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r.properties[k] = v
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}
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