Determine the RLE format for .obj file sprite pixeldata
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11
README.md
11
README.md
@@ -42,9 +42,10 @@ The `view-map` binary attempts to render a map, and is the current focus of
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effort. Once I can render a whole map, including pre-placed characters (cultist
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scum), things can start to get more interesting.
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Current status: map tiles are rendered at correct offsets. Tiles (four per
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coordinate: floor, centre, left, and right) are rendered, but the pixels for
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those tiles are not 100% accurate.
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Current status: map tiles are rendered at correct offsets. Static objects (four
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per map coordinate: floor, centre, left, and right) are rendered mostly fine,
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although objects at each Z level don't *quite* stack correctly on top of each
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other yet.
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Characters and animations aren't touched at all yet. Rendering performance is
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atrocious. No gameplay, no sound, no campaign logic. Interaction with the play
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@@ -59,6 +60,10 @@ $ make view-map
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$ ./view-map -map orig/Maps/Chapter01.MAP -txt orig/Maps/Chapter01.TXT
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```
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Looks like this:
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Use the arrow keys to scroll around the map, the mouse wheel to zoom, and the
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`1` - `7` keys to change Z level.
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