Determine the RLE format for .obj file sprite pixeldata

This commit is contained in:
2018-09-08 02:00:03 +01:00
parent 5cd1a19b86
commit 056976721c
9 changed files with 219 additions and 48 deletions

View File

@@ -52,60 +52,52 @@ var transparent = color.RGBA{0, 0, 0, 0}
func spriteToPic(name string, idx int, sprite *data.Sprite) *pixel.PictureData {
pic := pixel.MakePictureData(pixel.R(float64(0), float64(0), float64(sprite.Width), float64(sprite.Height)))
//log.Printf("%v %v: width=%v height=%v", name, idx, sprite.Width, sprite.Height)
log.Printf("%v %v: width=%v height=%v", name, idx, sprite.Width, sprite.Height)
for y := 0; y < int(sprite.Height); y++ {
encoded := sprite.Rows[y]
decoded := make([]byte, 0, int(sprite.Width))
// Start with all bytes transparent
for x := 0; x < int(sprite.Width); x++ {
pic.Pix[pic.Index(pixel.V(float64(x), float64(y)))] = transparent
}
row := sprite.Rows[y]
//log.Printf("%#v", row)
pixels := row[0 : len(row)-1] // Strip off the record separator (0x00)
for i := 0; i < len(encoded); i++ {
b := encoded[i]
// Not really clear on what this does yet. Aligned with sprite width in
// many cases but can also vary above and below that value.
u0 := int(pixels[0])
pixels = pixels[1:len(pixels)]
// This appears to be a kind of RLE
if b == 0 {
continue // finished
} else if b < 0x80 {
// repeat the next byte this many times
for j := 0; j < int(b); j++ {
decoded = append(decoded, encoded[i+1])
}
// In some cases, the column data is indented relative to the start of
// the row. Certainly true when u0 == 0x80, perhaps in other cases
// too.
//
// Definitely not the case when u0 == 0x01 - there aren't enough bytes
// in that case for it to be anything but pixeldata
xOffset := 0
i++ // skip the repeat byte
} else if b == 0x80 {
// transparent value, skip forward *x+1 rows
skip := int(encoded[i+1])
for i := 0; i < skip; i++ {
decoded = append(decoded, byte(0x00))
}
// Do nothing if we're out of pixels
if u0 == 0x80 {
//log.Printf("Handling 0x80: %#v", pixels)
xOffset = int(pixels[0])
pixels = pixels[1:len(pixels)]
i++ // skip the count byte
} else {
// take the next b-0x80 bytes literally
literals := int(b) - 0x80
for j := i + 1; j <= i+literals; j++ {
decoded = append(decoded, encoded[j])
}
// Sometimes, pixels is now empty. e.g. l_ivy02 sprite 6
if len(pixels) > 3 {
// For tiles, this has an inverse relationship with u0. Seems to add
// up to 0x42 in all cases, which matches byte 3 of the header?
//_ = int(pixels[0])
pixels = pixels[1:len(pixels)]
// On tiles, this removes some junk around the edge, but doesn't
// seem to be reasonable in-general?
pixels = pixels[0 : len(pixels)-2]
i = i + literals
}
}
//log.Printf(
// "%v %d: len(row)=%v, len(pixels)=%v sprWidth=%v u0=%v xOffset=%v",
// name, idx, len(row), len(pixels), sprite.Width, u0, xOffset,
//)
for x, b := range pixels {
vec := pixel.V(float64(xOffset+x), float64(y))
if err := setPaletteColor(pic, vec, b); err != nil {
// Update the picture
for x, b := range decoded {
if err := setPaletteColor(pic, x, y, b); err != nil {
log.Printf("%s %d: %d,%d: %v", name, idx, x, y, err)
}
}
@@ -114,8 +106,9 @@ func spriteToPic(name string, idx int, sprite *data.Sprite) *pixel.PictureData {
return pic
}
func setPaletteColor(pic *pixel.PictureData, point pixel.Vec, colorIdx byte) error {
idx := pic.Index(point)
func setPaletteColor(pic *pixel.PictureData, x int, y int, colorIdx byte) error {
vec := pixel.V(float64(x), float64(y))
idx := pic.Index(vec)
if idx > len(pic.Pix)-1 {
return fmt.Errorf("Got index %v which exceeds bounds", idx)