Start investigating the maps

This commit is contained in:
2018-03-17 04:15:40 +00:00
parent 8e2144fda4
commit 087b236547
2 changed files with 203 additions and 5 deletions

View File

@@ -2,10 +2,12 @@ package main
import (
"flag"
"fmt"
"log"
"path/filepath"
"ur.gs/chaos-gate/internal/data"
"ur.gs/chaos-gate/internal/maps"
)
var (
@@ -15,13 +17,19 @@ var (
func main() {
flag.Parse()
loadData()
loadObj()
loadMapsFrom("Maps")
loadMapsFrom("MultiMaps")
}
func loadData() {
dataPath := filepath.Join(*gamePath, "Data")
accountingPath := filepath.Join(dataPath, "Accounting.dat")
genericDataPath := filepath.Join(dataPath, "GenericData.dat")
aniObDefPath := filepath.Join(dataPath, "AniObDef.dat")
objDataPath := filepath.Join(*gamePath, "Obj")
log.Printf("Loading %s...", accountingPath)
accounting, err := data.LoadAccounting(accountingPath)
if err != nil {
@@ -45,6 +53,10 @@ func main() {
}
log.Printf("%s: %+v", genericDataPath, genericData)
}
func loadObj() {
objDataPath := filepath.Join(*gamePath, "Obj")
// TODO: Obj/cpiece.rec isn't loaded by this. Do we need it? How do we know?
log.Printf("Loading %s...", objDataPath)
@@ -53,11 +65,47 @@ func main() {
log.Fatalf("Failed to parse %s: %s", objDataPath, err)
}
inspect := "c_webs"
inspect_obj := inspect + ".obj"
log.Printf("Objects in %s:", objDataPath)
for key, obj := range objects {
log.Printf("\t%s: %+v", key, obj)
if key != inspect_obj {
continue
}
log.Printf(
"\t%s\t%d frames\t%d bytes",
key, obj.ObjectHeader.NumFrames, obj.ObjectHeader.FrameDataSize,
)
}
log.Printf("Tzeentch: %+v", objects["TZEENTCH.OBJ"])
log.Printf("TFrame 0: %+v", objects["TZEENTCH.OBJ"].Frames[0])
log.Printf("%s: %#v", inspect, objects[inspect_obj])
for i, frame := range objects[inspect_obj].Frames {
numPixels := frame.Width * frame.Height
log.Printf("frame %d: w=%d h=%d sz=%d w*h=%d bpp=%v", i, frame.Width, frame.Height, frame.PixelSize, numPixels, float64(frame.PixelSize)/float64(numPixels))
}
}
func loadMapsFrom(part string) {
mapsPath := filepath.Join(*gamePath, part)
log.Printf("Loading maps from %s", mapsPath)
gameMaps, err := maps.LoadGameMaps(mapsPath)
if err != nil {
log.Fatalf("Failed to parse %s/*.{MAP,txt} as game maps: %v", mapsPath, err)
}
log.Printf("Maps in %s:", mapsPath)
for key, gameMap := range gameMaps {
hdr := gameMap.Header
fmt.Printf(
" * `%s`: IsCampaignMap=%v W=%v:%v L=%v:%v SetName=%s\n",
key,
hdr.IsCampaignMap,
hdr.MinWidth, hdr.MaxWidth,
hdr.MinLength, hdr.MaxLength,
string(hdr.SetName[:]),
)
}
}

150
internal/maps/maps.go Normal file
View File

@@ -0,0 +1,150 @@
package maps
import (
"bytes"
"compress/gzip"
"encoding/binary"
"fmt"
"io/ioutil"
"log"
"os"
"path/filepath"
"strings"
)
var (
expectedMagic = []byte("\x08\x00WHMAP\x00")
expectedSetNameOffset = uint32(0x34)
notImplemented = fmt.Errorf("Not implemented")
)
type Header struct {
IsCampaignMap uint32 // Tentatively: 0 = no, 1 = yes
MinWidth uint32
MinLength uint32
MaxWidth uint32
MaxLength uint32
Unknown1 uint32
Unknown2 uint32
Unknown3 uint32
Unknown4 uint32
Magic [8]byte // "\x08\x00WHMAP\x00"
Unknown5 uint32
Unknown6 uint32
SetName [8]byte // Or is it a null-terminated string?
}
func (h Header) Check() []error {
var out []error
if h.IsCampaignMap > 1 {
out = append(out, fmt.Errorf("Expected 0 or 1 for IsCampaignMap, got %v", h.IsCampaignMap))
}
if bytes.Compare(expectedMagic, h.Magic[:]) != 0 {
out = append(out, fmt.Errorf("Unexpected magic value: %v", h.Magic))
}
return out
}
type GameMap struct {
Header
// TODO: parse this into sections
Text string
}
// A game map contains a .txt and a .map. If they're in the same directory,
// just pass the directory + basename to load both
func LoadGameMap(prefix string) (*GameMap, error) {
for _, mapExt := range []string{".MAP", ".map"} {
for _, txtExt := range []string{".TXT", ".txt"} {
out, err := LoadGameMapByFiles(prefix+mapExt, prefix+txtExt)
if err != nil && !os.IsNotExist(err) {
return nil, err
}
if err == nil {
return out, nil
}
}
}
return nil, fmt.Errorf("Couldn't find %s.{map,txt}, even ignoring case", prefix)
}
// A game map is composed of two files: .map and .txt
func LoadGameMapByFiles(mapFile, txtFile string) (*GameMap, error) {
out, err := loadMapFile(mapFile)
if err != nil {
return nil, err
}
// TODO: load text and parse into sections
txt, err := ioutil.ReadFile(txtFile)
if err != nil {
return nil, err
}
out.Text = string(txt)
for _, err := range out.Check() {
log.Printf("%s: %v", mapFile, err)
}
return out, nil
}
func LoadGameMaps(dir string) (map[string]*GameMap, error) {
fis, err := ioutil.ReadDir(dir)
if err != nil {
return nil, err
}
out := make(map[string]*GameMap)
for _, fi := range fis {
filename := filepath.Join(dir, fi.Name())
basename := filepath.Base(filename)
extname := filepath.Ext(filename)
// Only pay attention to .MAP files. Assume they will have a .txt too
if !strings.EqualFold(extname, ".MAP") {
continue
}
prefix := filename[0 : len(filename)-4]
gameMap, err := LoadGameMap(prefix)
if err != nil {
return nil, fmt.Errorf("Error processing %v: %s", filename, err)
}
out[basename] = gameMap
}
return out, nil
}
func loadMapFile(filename string) (*GameMap, error) {
var out GameMap
mf, err := os.Open(filename)
if err != nil {
return nil, err
}
defer mf.Close()
zr, err := gzip.NewReader(mf)
if err != nil {
return nil, err
}
defer zr.Close()
if err := binary.Read(zr, binary.LittleEndian, &out.Header); err != nil {
return nil, fmt.Errorf("Error parsing %s: %v", filename, err)
}
return &out, nil
}