Initial commit

I can parse some of the data files, and extract individual frames from .obj
files. I can't yet convert those frames into something viewable.
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2018-02-24 13:50:35 +00:00
commit 107c209354
10 changed files with 1450 additions and 0 deletions

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# WH40K: Chaos Gate
Re-implementation of the WH40K binary using SDL.
**You must have a copy of the original game data to use this project**
Files:
```
Anim/
WarHammer.ani # Doesn't seem to be a RIFF file. 398M so very important.
* There's a pcx image header at `dd ... bs=1 skip=213` but it seems to be a false alert
* Hits for "AmigaOS bitmap font"... probably a false positive
* Lots of 8-byte reads when loading stuff in the mission editor
* Some ~4K reads, havent found one corresponding to a known format yet
Assign/
*.asn # Unknown, seems to be related to .obj files
Cursor/
*.ani # RIFF data
*.cur # Presumably standard windows-format non-animated cursors
Data/
*.dat # plaintext files defining properties of objects. No single format
PARSED:
Accounting.dat # key = value => internal/data/accounting.go
AniObjDef.dat # animated object definitions
GenericData.dat # Generic Game Settings
IN PROGRESS:
TODO:
ChaNames.dat # list of character names
Coordinates.dat # Weapon Firing Coordinates
Defs.dat # defines properties for objects and tiles, each of which seems to have an id
GDestroy.dat # table of what destroys what?
HasAction.dat # "Are there animation for each of the character" - list of booleans
MiniMap.dat # lots of seemingly random numbers. IDs?
MissionBriefing.dat # Contains all Campaign Mission Briefing Text. Sections: "CAMPAIGN MISSION X ... END CAMPAIGN MISSION X"
PWeight.dat # Personality weights for the individual character types
Random_AI.dat # contains the percentage of the different AI types for each of the different Chaos Squad Types
RandomPlanets.dat # Campaign Primary and Secondary Objectives
Sounds.dat # Sound Effect Data
SpellDef.dat # SPELL DEFINITIONS
StdWeap.dat # SQUAD STANDARD WEAPONS
Ultnames.dat # List of names for ultramarines
VehicDef.dat # VEHICLE DEFINITIONS
WeapDef.dat # Weapon definitions
PROBABLY NOT NEEDED:
BugHunt.dat # Contains SMF text for Bug hunt random missions
Credits.dat # list of credits
GenArm.dat # "Random campaign armory levels - space marine"
HeroArm.dat # "Random campaign armory levels - Veteran"
MHeroArm.dat # "Random campaign armory levels - Veteran"
PlanetDesc.dat # well-documented params. random mission generator params per planet.
RandChar.dat # Random character matrix. Information on what goes into a character matrix.
RandSMFtext.dat # SuperMacro Objectives for Campaign Random Mission Generator.
SpArm.dat # "RANDOM CAMPAIGN ARMORY LEVELS - Veteran"
VetArm.dat # "RANDOM CAMPAIGN ARMORY LEVELS - Veteran"
*.chk # checksums? Mentions all the .dat files
*.cyc # ColorCycle DataFile.
*.dta # localized strings and things
Encyclopedia.dta # encyclopedia entries
KeyMap.dta # unknown
Keymap.dta # unknown
USEng.dta # Localized strings
EquipmentMenuData # gzip-compressed, presumably to do with (initial?) squad configuration
Filters/
wh40k.flt # Audio filter(s?)
Fonts/
cboxfont # unknown
*.fnt # ASCII text. Map keycodes to sprites?
*.spr # sprites, presumably
Idx/
WarHammer.idx # unknown, 1.8M
Maps/
*.MAP # gzip-compressed, must be map definition, contains `WHMAP` constant and character names
*.TXT # scenario text
Menu/
*.mnu # plain text, linked to .obj file, contains definitions
*.obj # unknown, not 3D .obj format
Misc/
occlusio.lis # plain text, presumably occlusion mappings?
MultiMaps/
*.MAP # Like Maps/
*.TXT
Obj/
*.obj # must be visual data of some sort, one per placeable map object?
Pic/
*.pcx # Standard .pcx format
RandomMaps/
*.chk # multiplayer. worry about these another day
*.dat
Save_G/
*.sav # savedata, gzip-compressed, custom format
*.txt # Seems to be a copy of one of Maps/*.txt
Sets/
Data.chk # checksums? Mentions all the .set files
*.set # plain text, related to maps, lists a set of .obj files for that map?
SMK/
*.smk # Videos: RAD Game Tools Smacker Multimedia version 2
Sounds/
wh40k.ds # 0xffffffff then a list of .wav file names. Some sort of index?
Wav/
*.wav # normal WAV files, all mentioned in Sounds/wh40k.ds
```
WH40K.exe is the existing game engine
WH40K_TD.exe is the map editor. Allows things to be saved as .MAP or as .SMF
("Super Macro File")
"Mission Setup" includes information about available squad types
From EquipDef.cpp Dumo: CEquipment we learn the following object types:
0. DELETED
1. WEAPON
2. GRENADE
3. MEDIPACK
4. SCANNER
5. GENESEED
6. CLIP
7. DOOR KEY
8. DOOR KEY
9. DOOR KEY
10. DOOR KEY
And we learn they can be "on"....
0. CHARACTER
1. VEHICLE
2. CANISTER
Hypothesis: Idx/WarHammer.idx points objects into bitmap data in Anim/WarHammer.ani
We can use WH40K_TD.exe and investigate reads of .idx followed by reads of .ani
to test this.
Obj/*.obj and Assign/*.asn files seem to have some identity
WH40K_TD.exe opens files in this order:
1. Data/USEng.dta
1. WH40K_TD.exe (?)
1. Cursor/Cursors.cur
1. pread64(fd, 23, 0) = 23
1. _llseek(fd, 0, [0], SEEK_CUR) = 0
1. _llseek(fd, 0, [0], SEEK_CUR) = 0
1. _llseek(fd, 40666, [40666], SEEK_SET) = 0
1. _llseek(fd, 0, [0], SEEK_SET) = 0
1. close(fd) = 0
1. read(fd, "\x26\x00\x00\x00\x20\x00\x00\x00\x30\x01\x00\x00\x50\x01\x00\x00\x8a\x9d\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00", 32) = 32
1. (...)
1. _llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Cursor/Cursors.cur>, 39868, [39868], SEEK_SET) = 0
1. read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Cursor/Cursors.cur>, "\x27\x00\x1f\x00\x22\x00\x24\x00\x00\x00\x00\x00\x06\x03\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x03\x81\x1f\x80\x1a\x81\x1f\x80\x03\x00\x80\x02\x83\x1f\x32\x1f\x80\x18\x83\x1f\x32\x1f\x80\x02\x00\x80\x01\x85\x1f\x32\x37\x39\x1f\x80\x16\x85\x1f\x32\x37"..., 798) = 798
1. (some statting of Idx/WarHammer.idx, no reading that I saw)
1. Anim/WarHammer.ani
1. read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\x7e\xdf\x02\x00\x20\x00\x00\x00\xf0\xfb\x16\x00\x10\xfc\x16\x00\xa5\x4a\xc3\x18\x00\x00\x00\x00\x00\x00\x00\x00\x28\x92\x52\x00", 32) = 32
1. (some clones of child procs, I didn't follow them)
1. Sounds/wh40k.ds
1. pread64(31</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Sounds/wh40k.ds>, "\xff\xff\xff\xff\x08\x60\x06\x00\x61\x6d\x62\x5f\x30\x31\x5f\x6a\x75\x6e\x67\x6c\x65\x2e\x77", 23, 0) = 23
1. read(31</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Sounds/wh40k.ds>, "\xff\xff\xff\xff\x08\x60\x06\x00\x61\x6d\x62\x5f\x30\x31\x5f\x6a\x75\x6e\x67\x6c\x65\x2e\x77\x61\x76\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"..., 417792) = 417792
1. read(31</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Sounds/wh40k.ds>, "\xe5\x03\x00\x00\x00\x58\x02\x00\x05\x10\x00\x50\xfe\x5e\xff\x00\x72\x03\x3d\x89\x12\x30\x00\x1f\x9e\xe2\x10\xf4\x32\xdd\xef\xf1\x42\xff\x0f\xc0\x12\x9c\xf2\x70\xeb\x01\x41\x04\x20\xad\xf1\x20\x11\x60\xce\xf3\x20\xc1\x42\xfa\x01\x32\x22\x0c\xcd\x00\x0b\xfe"..., 4096) = 4096
1. Data/Sounds.dat
1. pread64(34</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/Sounds.dat>, "#**********************", 23, 0) = 23
1. ...
1. Pic/wh40k.pcx
1. read(34</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Pic/wh40k.pcx>, "\x0a\x05\x01\x08\x00\x00\x00\x00\x7f\x02\xdf\x01\x48\x00\x48\x00\x00\x00\x00\x80\x00\x00\x00\x80\x00\x80\x80\x00\x00\x00\x80\x80\x00\x80\x00\x80\x80\xc0\xc0\xc0\xc0\xdc\xc0\xa6\xca\xf0\xff\xff\xff\xf0\xf0\xf0\xdd\xdd\xdd\xcb\xcb\xcb\xbb\xbb\xbb\xb2\xb2\xb2"..., 168509) = 168509
1. Sets/*
1. (lots of statting these)
1. Data/Randchar.dat
1. pread64(34</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/RandChar.dat>, "#**********************", 23, 0) = 23
1. read(34</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/RandChar.dat>, "#***************************************************************"..., 4096) = 4096
1. ...
1. Data/WeapDef.dat
1. pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/WeapDef.dat>, "#**********************", 23, 0) = 23
1. read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/WeapDef.dat>, "#***************************************************************"..., 4096) = 4096
1. ...
1. Data/SpellDef.dat
1. pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/SpellDef.dat>, "#**********************", 23, 0) = 23
1. read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/SpellDef.dat>, "#***************************************************************"..., 4096) = 4096
1. ...
1. Data/AniObDef.dat
1. pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/AniObDef.dat>, "# ******** ANIMATED OBJ", 23, 0) = 23
1. read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/AniObDef.dat>, "# ******** ANIMATED OBJECT DEFINITIONS **************\r\n#\t\t0 : **"..., 4096) = 4096
1. ...
1. Data/VehicDef.dat
1. pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/VehicDef.dat>, "# ******** VEHICLE DEFI", 23, 0) = 23
1. read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/VehicDef.dat>, "# ******** VEHICLE DEFINITIONS **************\r\n#\t\t0 : *** VEHICL"..., 4096) = 4096
1. ...
1. Data/StdWeap.dat
1. pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/StdWeap.dat>, "# ******** SQUAD STANDA", 23, 0) = 23
1. read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Data/StdWeap.dat>, "# ******** SQUAD STANDARD WEAPONS **************\r\n#\t\t0 : *** SQU"..., 4096) = 4096
1. ...
1. Data/Ultnames.dat
1. Data/Chanames.dat
1. Data/keymap.dta
1. Filters/wh40k.flt
1. _llseek(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, 0, [0], SEEK_SET) = 0
1. read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, "\x01\x00\x00\x00", 4) = 4
1. _llseek(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, 4, [4], SEEK_SET) = 0
1. read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, "\x4d\x79\x46\x69\x6c\x74\x65\x72\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"..., 72) = 72
1. _llseek(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, 1444, [1444], SEEK_SET) = 0
1. read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Filters/wh40k.flt>, "\x1f\x1e\x7f\x77\x1e\x1e\x1e\x1c\x1c\x1c\x1c\x1c\x1c\x1c\x1c\x1d\x1d\x1d\x1d\x1d\x1d\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f\x1f\x1f\x4f\x4f\x1d\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f\x1f\x1f\x1f\x1f\xaf\xaf\xaf\x97\x97\x97\x97\x1e\x1e\x1e\x1e\x1e\x1e\x1f\x1f\x1f"..., 327680) = 327680
1. Misc/occlusio.lis
1. pread64(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Misc/occlusio.lis>, "62 # Number of Absol", 23, 0) = 23
1. read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Misc/occlusio.lis>, "62 # Number of Absolute Deltas.\r\n # These Deltas are off"..., 4096) = 982
1. read(35</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Misc/occlusio.lis>, "", 3114) = 0
1. Data/GDestroy.dat
1. (stat Obj/destroy.obj)
1. Data/minimap.dat
1. Misc/occlusio.list
1. Obj/specials.obj
1. Obj/Man_Shadow.obj
1. Sets/map01.set
1. Data/Defs.dat
1. Assign/jungtil.asn
1. pread64(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Assign/jungtil.asn>, "# jungle floor\r\n# jungt", 23, 0) = 23
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Assign/jungtil.asn>, "# jungle floor\r\n# jungtil.obj/.asn\r\n# /--> d:\\warflics\\mission"..., 4096) = 408
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Assign/jungtil.asn>, "", 3688) = 0
1. Obj/jungtil.obj
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\x12\x00\x00\x00\x20\x00\x00\x00\x90\x00\x00\x00\xb0\x00\x00\x00\x88\x17\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00", 32) = 32
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 32, [32], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\x00\x00\x00\x00\xcf\x01\x00\x00\xcf\x01\x00\x00\x72\x11\x00\x00\x41\x13\x00\x00\x55\x11\x00\x00\x96\x24\x00\x00\x74\x11\x00\x00\x0a\x36\x00\x00\x76\x11\x00\x00\x80\x47\x00\x00\x6d\x11\x00\x00\xed\x58\x00\x00\x78\x11\x00\x00\x65\x6a\x00\x00\x70\x11\x00\x00"..., 144) = 144
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 176, [176], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\xb7\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x04\x1f\x80\x3e\x00\x80\x3c\x08\x1f\x80\x3c\x00\x80\x3a\x0c\x1f\x80\x3a\x00\x80\x38\x10\x1f\x80\x38\x00\x80\x36\x14\x1f\x80\x36\x00\x80\x34\x18\x1f\x80"..., 463) = 463
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 639, [639], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x5a\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\xbf\x76\x6e\x6d\x6e\x76\x76\x6e\x80\x3c\x00\x80\x3a\x84\xbf\x76\x6e\x76\x04\x6d\x84\x6e\x76\x7d\x97\x80\x3a"..., 4466) = 4466
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 5105, [5105], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x3d\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\xbf\x76\x6e\x6d\x6e\x76\x97\x6d\x80\x3c\x00\x80\x3a\x8c\xbf\x1e\x6c\x6d\x6d\x6e\x6d\x76\x6e\x97\x1c\x76\x80"..., 4437) = 4437
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 9542, [9542], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x5c\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x76\x7e\x80\x3e\x00\x80\x3c\x88\xbf\x76\x6d\x6e\x6d\x6e\x76\x97\x80\x3c\x00\x80\x3a\x83\x6d\x1e\x6c\x03\x6d\x86\x6e\x96\x76\x6d\x1c\x97\x80"..., 4468) = 4468
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 14010, [14010], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x5e\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\xbf\x6e\x97\x6e\x76\x67\x97\x76\x80\x3c\x00\x80\x3a\x8c\x7d\xbf\x1e\x7f\x6e\x6e\x1e\x7d\x96\x6e\x7f\x97\x80"..., 4470) = 4470
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 18480, [18480], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x55\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x65\x6e\x1e\x7c\x80\x3e\x00\x80\x3c\x88\x66\x6e\x6b\x8f\x1c\x67\x6d\x6c\x80\x3c\x00\x80\x3a\x8c\x75\x1c\x6e\x6e\xad\x8f\x1c\x8f\x6d\x1c\x7d\x1c\x80"..., 4461) = 4461
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 22941, [22941], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x60\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\xbf\x75\x76\x6e\x6d\x6e\x97\x97\x80\x3c\x00\x80\x3a\x85\x6b\x6b\x6e\x96\x76\x04\x6d\x83\x6e\x6b\x97\x80\x3a"..., 4472) = 4472
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 27413, [27413], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x58\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x76\x76\x1e\x80\x3e\x00\x80\x3c\x88\x8f\x6e\x6d\x6e\x96\x6e\x76\x67\x80\x3c\x00\x80\x3a\x87\x6b\x1a\x8f\x75\x96\x1c\x76\x03\x6e\x82\x6d\x6e\x80"..., 4464) = 4464
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 31877, [31877], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x65\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6c\x6e\x97\x1c\x80\x3e\x00\x80\x3c\x88\x6d\x6e\x76\x6e\x76\x6d\x97\x1c\x80\x3c\x00\x80\x3a\x8c\x6d\x6d\x96\xad\x76\x96\x6e\x76\x6e\x6e\x97\x6e\x80"..., 4477) = 4477
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 36354, [36354], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x61\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\x75\x67\x6e\x76\x6d\x6e\x97\x1c\x80\x3c\x00\x80\x3a\x8c\x8f\x76\xad\x97\x6e\x6d\x6e\xbe\x6e\x76\x6e\x7d\x80"..., 4473) = 4473
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 40827, [40827], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x60\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\xbf\x76\x6e\x6d\x6d\x6e\x97\x1c\x80\x3c\x00\x80\x3a\x82\x76\x97\x03\x6d\x87\xbe\x6e\x76\x96\x6e\x1e\x6d\x80"..., 4472) = 4472
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 45299, [45299], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x3d\x11\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\xbf\x76\x6e\x6d\x6e\x76\x97\x6d\x80\x3c\x00\x80\x3a\x8c\xbf\x1e\x6c\x6d\x6d\x6e\x6d\x76\x6e\x97\x1c\x76\x80"..., 4437) = 4437
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 49736, [49736], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\xb7\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x04\x1f\x80\x3e\x00\x80\x3c\x08\x1f\x80\x3c\x00\x80\x3a\x0c\x1f\x80\x3a\x00\x80\x38\x10\x1f\x80\x38\x00\x80\x36\x14\x1f\x80\x36\x00\x80\x34\x18\x1f\x80"..., 463) = 463
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 50199, [50199], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x83\x10\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\xbf\x76\x6e\x6d\x6e\x76\x76\x6e\x80\x3c\x00\x80\x3a\x84\xbf\x76\x6e\x76\x04\x6d\x84\x6e\x76\x7d\x97\x80\x3a"..., 4251) = 4251
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 54450, [54450], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\xe6\x10\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\xbf\x76\x6e\x6d\x6e\x76\x76\x6e\x80\x3c\x00\x80\x3a\x84\xbf\x76\x6e\x76\x04\x6d\x84\x6e\x76\x7d\x97\x80\x3a"..., 4350) = 4350
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 58800, [58800], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\x9e\x10\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\xbf\x76\x6e\x6d\x6e\x76\x76\x6e\x80\x3c\x00\x80\x3a\x84\xbf\x76\x6e\x76\x04\x6d\x84\x6e\x76\x7d\x97\x80\x3a"..., 4278) = 4278
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 63078, [63078], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\xd1\x10\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\xbf\x76\x6e\x6d\x6e\x76\x76\x6e\x80\x3c\x00\x80\x3a\x84\xbf\x76\x6e\x76\x04\x6d\x84\x6e\x76\x7d\x97\x80\x3a"..., 4329) = 4329
1. _llseek(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, 67407, [67407], SEEK_SET) = 0
1. read(36</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Obj/jungtil.obj>, "\xd1\x00\x42\x01\x80\x00\x3f\x00\x00\x00\x00\x00\xd1\x10\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x80\x3e\x84\x6d\x6c\x6e\x1e\x80\x3e\x00\x80\x3c\x88\xbf\x76\x6e\x6d\x6e\x76\x76\x6e\x80\x3c\x00\x80\x3a\x84\xbf\x76\x6e\x76\x04\x6d\x84\x6e\x76\x7d\x97\x80\x3a"..., 4329) = 4329
1. Assign/h_jung4.asn
1. Obj/h_jung4.obj
1. (more assign + obj pairs)
1. Data/Cycle.cyc
jungtil.asn references 18 frames (0-17) and a `jungtil.flc`, which is an AutoDesk format
We read jungtil.obj in about that number of blocks. Presumably each is a frame
in some format or another, but seemingly *not* FLC.
Here's our list of reads:
| Offset | Size | Gap | Purpose |
|--------|------|-----|---------|
| 0 | 32 | 0 | Main header
| 32 | 144 | 0 | Frame headers
| 176 | 463 | 0 | Frame 1
| 639 | 4466 | 0 | ...
| 5105 | 4437 | 0 |
| 9542 | 4468 | 0 |
| 14010 | 4470 | 0 |
| 18480 | 4461 | 0 |
| 22941 | 4472 | 0 |
| 27413 | 4464 | 0 |
| 31877 | 4477 | 0 |
| 36354 | 4473 | 0 |
| 40827 | 4472 | 0 |
| 45299 | 4437 | 0 |
| 49736 | 463 | 0 |
| 50199 | 4251 | 0 |
| 54450 | 4350 | 0 |
| 58800 | 4278 | 0 |
| 63078 | 4329 | 0 |
| 67407 | 4329 | 0 | Frame 18
20 reads in total.
The following chunks are identical:
```
* 176 and 49736 (all 463-byte frames)
* 63078 and 67407 (all 4329-byte frames)
```
Here's the hex of the first 32 bytes:
```
0 1 2 3 4 5 6 7 8 9 a b c d e f
0x0000 12 00 00 00 20 00 00 00 90 00 00 00 B0 00 00 00
0x0010 88 17 01 00 00 00 00 00 00 00 00 00 00 00 00 00
```
* Offset 0 = 0x12 = 18 = the total number of frames ?
* Offset 4 = 0x20 = 32 = the size of the this block ?
* Offset 8 = 0x90 = 144 = the size of the next block ?
* Offset c = 0xB0 = 176 = the offset of the third read, or the size of the first two blocks combined ?
Need to unpack a few more objs to check what these numbers do. They could all
be 32-bit LE integers too.
0x10-0x13 as a 32-bit LE is 71560.
Total file size (71736) - 32 - 144 = 71560 = size of all frames combined
Obj/j_tree02.obj doesn't seem to adhere to these rules at all...
Then the next 144 bytes:
```
0 1 2 3 4 5 6 7
0x0020 00 00 00 00 CF 01 00 00 = 0, 463
0x0028 CF 01 00 00 72 11 00 00 = 463, 4466
0x0030 41 13 00 00 55 11 00 00 = 4929, 4437
0x0038 96 24 00 00 74 11 00 00 = ...
0x0040 0A 36 00 00 76 11 00 00
0x0048 80 47 00 00 6D 11 00 00
0x0050 ED 58 00 00 78 11 00 00
0x0058 65 6A 00 00 70 11 00 00
0x0060 D5 7B 00 00 7D 11 00 00
0c0068 52 8D 00 00 79 11 00 00
0x0070 CB 9E 00 00 78 11 00 00
0x0078 43 B0 00 00 55 11 00 00
0x0080 98 C1 00 00 CF 01 00 00
0x0088 67 C3 00 00 9B 10 00 00
0x0090 02 D4 00 00 FE 10 00 00
0x0098 00 E5 00 00 B6 10 00 00
0x00A0 B6 F5 00 00 E9 10 00 00
0x00A8 9F 06 01 00 E9 10 00 00
```
8 bytes per frame (8*18=144).
First four bytes in each line are the position relative to the start of the
first frame (i.e., minus the size of the first two blocks).
Last four bytes in each line are the total size of the frame, header + data.
Then there are 18 blocks of varying size. These must be the frames. First 32
bytes of all 18 blocks has a lot of similarities:
```
0 1 2 3 4 5 6 7 8 9 a b c d e f 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1d 1e 1f (0c,0d) (18,19) (1a,1b) (1c,1d) (1e,1f)
00176.0463 D1 00 42 01 80 00 3F 00 00 00 00 00 B7 01 00 00 00 00 00 00 00 00 00 00 80 3E 04 1F 80 3E 00 80 439 16000 7940 16000 32768
00639.4466 D1 00 42 01 80 00 3F 00 00 00 00 00 5A 11 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 4442 16000 28036 28268 32798
05105.4437 D1 00 42 01 80 00 3F 00 00 00 00 00 3D 11 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 4413 16000 28036 28268 32798
09542.4468 D1 00 42 01 80 00 3F 00 00 00 00 00 5C 11 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 76 7E 80 4444 16000 28036 30316 32894
14010.4470 D1 00 42 01 80 00 3F 00 00 00 00 00 5E 11 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 4446 16000 28036 28268 32798
18480.4461 D1 00 42 01 80 00 3F 00 00 00 00 00 55 11 00 00 00 00 00 00 00 00 00 00 80 3E 84 65 6E 1E 7C 80 4437 16000 25988 7790 32892
22941.4472 D1 00 42 01 80 00 3F 00 00 00 00 00 60 11 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 4448 16000 28036 28268 32798
27413.4464 D1 00 42 01 80 00 3F 00 00 00 00 00 58 11 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 76 76 1E 80 ... 16000 28036 30326 32798
31877.4477 D1 00 42 01 80 00 3F 00 00 00 00 00 65 11 00 00 00 00 00 00 00 00 00 00 80 3E 84 6C 6E 97 1C 80 16000 27780 38766 32796
36354.4473 D1 00 42 01 80 00 3F 00 00 00 00 00 61 11 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 16000 28036 28268 32798
40827.4472 D1 00 42 01 80 00 3F 00 00 00 00 00 60 11 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 16000 28036 28268 32798
45299.4437 D1 00 42 01 80 00 3F 00 00 00 00 00 3D 11 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 16000 28036 28268 32798
49736.0463 D1 00 42 01 80 00 3F 00 00 00 00 00 B7 01 00 00 00 00 00 00 00 00 00 00 80 3E 04 1F 80 3E 00 80 16000 7940 16000 32768
50199.4251 D1 00 42 01 80 00 3F 00 00 00 00 00 83 10 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 16000 28036 28268 32798
54450.4350 D1 00 42 01 80 00 3F 00 00 00 00 00 E6 10 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 16000 28036 28268 32798
58800.4278 D1 00 42 01 80 00 3F 00 00 00 00 00 9E 10 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 16000 28036 28268 32798
63078.4329 D1 00 42 01 80 00 3F 00 00 00 00 00 D1 10 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 16000 28036 28268 32798
67407.4329 D1 00 42 01 80 00 3F 00 00 00 00 00 D1 10 00 00 00 00 00 00 00 00 00 00 80 3E 84 6D 6C 6E 1E 80 16000 28036 28268 32798
IDENTICAL IDENTICAL IDENTICAL LE SIZE? IDENTICAL IDENTICAL
V 21102801 4128896 0
vv [209, 322] [128, 63] [0,0]
```
Remainder of each block is highly variable, so probably pixel data, and
(some of?) these 32 bytes are header data
bytes 4-7 could be dimension?
Tiles are 64x64 pixels (I think?), displayed in an isometric fashion, so I am
wrong or it's something else.
bytes 12 & 13 as LE 16-bit (or 12-15 as LE 32-bit) is always 24 bytes under full
block size.
Perhaps we have 24 bytes of header and that's the header-exclusive pixel data size?
Last 8 bits would then actually be the start of the image, but there's a lot
of similarity between them...
Now, how to convert the pixel data to an image?!?!

63
cmd/load/main.go Normal file
View File

@@ -0,0 +1,63 @@
package main
import (
"flag"
"log"
"path/filepath"
"ur.gs/chaos-gate/internal/data"
)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
)
func main() {
flag.Parse()
dataPath := filepath.Join(*gamePath, "Data")
accountingPath := filepath.Join(dataPath, "Accounting.dat")
genericDataPath := filepath.Join(dataPath, "GenericData.dat")
aniObDefPath := filepath.Join(dataPath, "AniObDef.dat")
objDataPath := filepath.Join(*gamePath, "Obj")
log.Printf("Loading %s...", accountingPath)
accounting, err := data.LoadAccounting(accountingPath)
if err != nil {
log.Fatalf("Failed to parse %s: %s", accountingPath, err)
}
log.Printf("%s: %+v", accountingPath, accounting)
log.Printf("Loading %s...", aniObDefPath)
animated, err := data.LoadAnimatedObjectDefinitions(aniObDefPath)
if err != nil {
log.Fatalf("Failed to parse %s: %s", genericDataPath, err)
}
log.Printf("%s: %+v", aniObDefPath, animated)
log.Printf("Loading %s...", genericDataPath)
genericData, err := data.LoadGeneric(genericDataPath)
if err != nil {
log.Fatalf("Failed to parse %s: %s", genericDataPath, err)
}
log.Printf("%s: %+v", genericDataPath, genericData)
// TODO: Obj/cpiece.rec isn't loaded by this. Do we need it? How do we know?
log.Printf("Loading %s...", objDataPath)
objects, err := data.LoadObjects(objDataPath)
if err != nil {
log.Fatalf("Failed to parse %s: %s", objDataPath, err)
}
log.Printf("Objects in %s:", objDataPath)
for key, obj := range objects {
log.Printf("\t%s: %+v", key, obj)
}
log.Printf("Tzeentch: %+v", objects["TZEENTCH.OBJ"])
log.Printf("TFrame 0: %+v", objects["TZEENTCH.OBJ"].Frames[0])
}

5
cmd/wh40k/main.go Normal file
View File

@@ -0,0 +1,5 @@
package main
func main() {
}

81
doc/WarHammer.ani.md Normal file
View File

@@ -0,0 +1,81 @@
Adding a Librarian to the mission builder performs these seeks and reads:
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509440, [509440], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\fM\266\th\16\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509448, [509448], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "t[\266\t\376\16\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509456, [509456], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "rj\266\tg\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509464, [509464], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\331y\266\t\251\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509472, [509472], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\202\211\266\t\273\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509480, [509480], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "=\231\266\t\10\20\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509488, [509488], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "E\251\266\t\321\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509496, [509496], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\26\271\266\t\1\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509504, [509504], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\27\310\266\t\304\16\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509512, [509512], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\333\326\266\t\343\16\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509520, [509520], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\276\345\266\t\f\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509528, [509528], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\312\364\266\tA\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509536, [509536], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\v\4\267\t\246\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509440, [509440], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\fM\266\th\16\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164448540, [164448540], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\367\0\n\0015\0T\0\0\0\0\0P\16\0\0\324q;\1\0\0\0\0\200\23\207**+*+"..., 3688) = 3688
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509448, [509448], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "t[\266\t\376\16\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164452228, [164452228], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\365\0\10\0017\0W\0\0\0\0\0\346\16\0\0\324q;\1\0\0\0\0\200\25\3*\212+*,"..., 3838) = 3838
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509456, [509456], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "rj\266\tg\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164456066, [164456066], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\364\0\10\0019\0Z\0\0\0\0\0O\17\0\0\324q;\1\0\0\0\0\200\30\201*\5+\200\33"..., 3943) = 3943
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509464, [509464], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\331y\266\t\251\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164460009, [164460009], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\356\0\7\1B\0[\0\0\0\0\0\221\17\0\0\324q;\1\0\0\0\0\200\"\201*\200\37\0\200"..., 4009) = 4009
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509472, [509472], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\202\211\266\t\273\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164464018, [164464018], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\356\0\n\1C\0\\\0\0\0\0\0\243\17\0\0\324q;\1\0\0\0\0\200#\3)\3+\200\32"..., 4027) = 4027
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509480, [509480], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "=\231\266\t\10\20\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164468045, [164468045], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\354\0\t\1C\0Z\0\0\0\0\0\360\17\0\0\324q;\1\0\0\0\0\200$\201*\200\36\0\200"..., 4104) = 4104
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509488, [509488], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "E\251\266\t\321\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164472149, [164472149], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\356\0\t\1?\0V\0\0\0\0\0\271\17\0\0\324q;\1\0\0\0\0\200\35\212&&H)*"..., 4049) = 4049
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509496, [509496], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\26\271\266\t\1\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164476198, [164476198], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\366\0\10\0015\0[\0\0\0\0\0\351\16\0\0\324q;\1\0\0\0\0\200\20\201*\4+\206*"..., 3841) = 3841
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509504, [509504], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\27\310\266\t\304\16\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164480039, [164480039], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\367\0\7\0013\0[\0\0\0\0\0\254\16\0\0\324q;\1\0\0\0\0\200\33\210+,+,,"..., 3780) = 3780
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509512, [509512], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\333\326\266\t\343\16\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164483819, [164483819], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\370\0\7\1A\0_\0\0\0\0\0\313\16\0\0\324q;\1\0\0\0\0\200\34\203,,*\200\""..., 3811) = 3811
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509520, [509520], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\276\345\266\t\f\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164487630, [164487630], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\370\0\7\1H\0`\0\0\0\0\0\364\16\0\0\324q;\1\0\0\0\0\200\35\201,\200*\0\200"..., 3852) = 3852
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509528, [509528], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\312\364\266\tA\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164491482, [164491482], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\373\0\10\1;\0Z\0\0\0\0\0)\17\0\0\324q;\1\0\0\0\0\200\36\202+,\200\33\0"..., 3905) = 3905
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 509536, [509536], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\v\4\267\t\246\17\0\0", 8) = 8
_llseek(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, 164495387, [164495387], SEEK_SET) = 0
read(15</home/lupine/.wine/drive_c/GOG Games/ChaosGate/Anim/WarHammer.ani>, "\366\0\n\0018\0Y\0\0\0\0\0\216\17\0\0\324q;\1\0\0\0\0\200\32\t+\205*\4,"..., 4006) = 4006

View File

@@ -0,0 +1,52 @@
package data
import (
"bytes"
"errors"
)
// Comments are `//`, start of line only, for accounting
var (
comment = []byte("//")
)
type Accounting map[string]string
func LoadAccounting(filename string) (Accounting, error) {
scanLines, err := fileToScanner(filename)
if err != nil {
return nil, err
}
out := make(Accounting)
for scanLines.Scan() {
if err := parse(out, scanLines.Bytes()); err != nil {
return nil, err
}
}
if err := scanLines.Err(); err != nil {
return nil, err
}
return out, nil
}
func parse(into Accounting, line []byte) error {
if len(line) == 0 || bytes.Equal(line[0:2], comment) {
return nil
}
idx := bytes.Index(line, []byte("="))
key := string(line[0:idx])
value := string(bytes.Trim(line[idx+1:len(line)], "\t\r\n"))
if _, ok := into[key]; ok {
return errors.New("Duplicate key: " + key)
}
into[key] = value
return nil
}

View File

@@ -0,0 +1,127 @@
package data
import (
"bufio"
"errors"
// "fmt"
"io"
"strconv"
"strings"
)
type Cell struct {
X int // FIXME: This is just a guess, but I think it's a 3D coordinate system
Y int
Z int
}
type AnimatedObject struct {
CentreCell Cell
Direction int
Type int
AnimationID int
AnimationGroup int
AnimatedType int
AnimationIDs CompassPoints // 8 of these, down to MoveBits. Compass points?
InCells CompassPoints
VisualBits CompassPoints
MoveBits CompassPoints
Visibility int
Protection int
MinDelay int // in milliseconds
DelayRange int // in milliseconds
}
func LoadAnimatedObjectDefinitions(filename string) ([]AnimatedObject, error) {
var out []AnimatedObject
scanLines, err := fileToScanner(filename)
if err != nil {
return nil, err
}
for {
obj, err := consumeAnimatedObjectDefinition(scanLines)
if err == io.EOF {
return out, nil
} else if err != nil {
return nil, err
}
out = append(out, obj)
}
}
func consumeAnimatedObjectDefinition(scanner *bufio.Scanner) (AnimatedObject, error) {
var out AnimatedObject
var err error
out.CentreCell, err = consumeCell(scanner)
if err != nil {
return out, err
}
if err := consumeIntPtrs(
scanner,
&out.Direction, &out.Type, &out.AnimationID, &out.AnimationGroup, &out.AnimatedType,
); err != nil {
return out, err
}
// 8-int arrays
out.AnimationIDs, err = consumeCompassPoints(scanner)
if err != nil {
return out, err
}
out.InCells, err = consumeCompassPoints(scanner)
if err != nil {
return out, err
}
out.VisualBits, err = consumeCompassPoints(scanner)
if err != nil {
return out, err
}
out.MoveBits, err = consumeCompassPoints(scanner)
if err != nil {
return out, err
}
if err := consumeIntPtrs(
scanner,
&out.Visibility, &out.Protection, &out.MinDelay, &out.DelayRange,
); err != nil {
return out, err
}
return out, nil
}
func consumeCell(scanner *bufio.Scanner) (Cell, error) {
out := Cell{}
str, err := consumeString(scanner)
if err != nil {
return out, err
}
parts := strings.Split(str, " ")
if len(parts) != 3 {
return out, errors.New("Malformed cell definition")
}
if out.X, err = strconv.Atoi(parts[0]); err != nil {
return out, err
}
if out.Y, err = strconv.Atoi(parts[1]); err != nil {
return out, err
}
if out.Z, err = strconv.Atoi(parts[2]); err != nil {
return out, err
}
return out, nil
}

107
internal/data/data.go Normal file
View File

@@ -0,0 +1,107 @@
package data
import (
"bufio"
"bytes"
"io"
"io/ioutil"
"strconv"
)
var hashComment = []byte("#")
type CompassPoints struct {
N int
NE int
E int
SE int
S int
SW int
W int
NW int
}
type Range struct {
Start int
End int
}
func fileToScanner(filename string) (*bufio.Scanner, error) {
data, err := ioutil.ReadFile(filename)
if err != nil {
return nil, err
}
return bufio.NewScanner(bytes.NewReader(data)), nil
}
func consumeString(scanner *bufio.Scanner) (string, error) {
for scanner.Scan() {
line := scanner.Bytes()
if len(line) == 0 || line[0] == hashComment[0] { // Most .dat files use # for comments
continue
}
comment := bytes.Index(line, hashComment)
if comment > 0 {
line = line[0:comment]
}
return string(bytes.TrimRight(line, "\r\n\t ")), nil
}
err := scanner.Err()
if err == nil {
return "", io.EOF
}
return "", err
}
func consumeInt(scanner *bufio.Scanner) (int, error) {
str, err := consumeString(scanner)
if err != nil {
return 0, err
}
return strconv.Atoi(str)
}
func consumeIntPtr(to *int, scanner *bufio.Scanner) error {
val, err := consumeInt(scanner)
if err != nil {
return err
}
*to = val
return nil
}
func consumeIntPtrs(scanner *bufio.Scanner, ptrs ...*int) error {
for _, ptr := range ptrs {
if err := consumeIntPtr(ptr, scanner); err != nil {
return err
}
}
return nil
}
func consumeRange(scanner *bufio.Scanner) (Range, error) {
var out Range
err := consumeIntPtrs(scanner, &out.Start, &out.End)
return out, err
}
func consumeCompassPoints(scanner *bufio.Scanner) (CompassPoints, error) {
var out CompassPoints
err := consumeIntPtrs(
scanner,
&out.N, &out.NE, &out.E, &out.SE, &out.S, &out.SW, &out.W, &out.NW,
)
return out, err
}

339
internal/data/generic.go Normal file
View File

@@ -0,0 +1,339 @@
package data
type ActionPointEnum int
type SettingEnum int
type TransitionFrameEnum int
type SquadTypeEnum int // just for the multiplayer choose units menu
type VehicleTypeEnum int // just for the multiplayer choose units screen
type OptionEnum int // differs from settings in that these are defaults changeable from the UI
type SpellEnum int
type AIPriorityEnum int // FIXME: no idea what this is for
type RngRangeEnum int
// VEHICLE_WALK_TRANSITION_FRAME entries
const (
APCastSpell ActionPointEnum = 0
APWalk = 1
APRun = 2
APTurn = 3
APCrouch = 4
APStand = 5
APOpenDoor = 6
APDropItem = 7
APPickupItem = 8
APThrowItem = 9
APUseMedikit = 10
APUseScanner = 11
APJump = 12
APThrowGrenade = 13
APHalfTurn = 14
APToClearJammedWeapon = 15
APHandToHandRound = 16
APToUseSwitch = 17
APToUseKey = 18
APToBoardDisembark = 19
APWhenOnFire = 20
APWhenBroken = 21
APMax = 22
SettingOccasionalSoundPercent SettingEnum = 0
SettingOccasionalMovementSound = 1
SettingFullJumpFuel = 2
SettingMaxJumpDistance = 3
SettingFlyFramesPerCell = 4
SettingPowerArmorRating = 5
SettingTerminatorArmorRating = 6
SettingBloodThirsterArmorRating = 7
SettingDemonicArmorRating = 8
SettingPrimitiveArmorRating = 9
SettingHorrorArmorRating = 10
SettingArmorDice = 11
SettingJumpPixelsPerFrame = 12
SettingCharacterAnimationDelay = 13
SettingVehicleAnimationDelay = 14
SettingLoopingEffectsDelay = 15
SettingFireAnimationDelay = 16
SettingCharacterFireTransparency = 17
SettingMissileDrawOffset = 18 // pixels per missing piece
SettingWeaponJamPercent = 19 // to two decimal places
SettingScanFrequency = 20
SettingCoverSearchRadius = 21
SettingDialogAutoCloseTime = 22
SettingPointBlankBallisticSkillBonus = 23
SettingPointBlankRange = 24
SettingMinimumOverwatchShotPercent = 25
SettingMultipleSekectDragTolerance = 26
SettingStandingGuardPostRadius = 27
SettingMaxDemonFlyDistance = 28
SettingSpellLoopingVolume = 29 // percentage, 0 decimal places
SettingPercentOfChaosInSecondaryQuadrant = 30
SettingNumberOfRandomCrates = 31
SettingMax = 32
TFDeletedVehicle TransitionFrameEnum = 0
TFUltraRhino = 1
TFUltraPredator = 2
TFUltraLandSpeeder = 3
TFUltraDreadnought = 4
TFChaosRhino = 5
TFChaosPredator = 6
TFChaosDreadnought = 7
TFMax = 8
SquadTerminator SquadTypeEnum = 0
SquadTactical = 1
SquadAssault = 2
SquadDevastator = 3
SquadChaos = 4
SquadChaosKhorne = 5
SquadChaosTerminator = 6
SquadChaosCultise = 7
SquadLibrarian = 8
SquadTechmarine = 9
SquadApothecary = 10
SquadChaplain = 11
SquadCaptain = 12
SquadChaosLord = 13
SquadChaosChaplain = 14
SquadChaosSorcerer = 15
SauadChaosBlodThirster = 16
SquadChaosBlootLetter = 17
SquadChaosFleshHound = 18
SquadChaosLordOfChange = 19
SquadChaosFlamer = 20
SquadChaosPinkHorror = 21
SquadChaosBlueHorror = 22
SquadMax = 23
VehicleUltraRhino VehicleTypeEnum = 0
VehicleUltraPredator = 1
VehicleUltraLandSpeeder = 2
VehicleUltraDreadnought = 3
VehicleChaosRhino = 4
VehicleChaosPredator = 5
VehicleChaosDreadnought = 6
VehicleMax = 7
OptionMovies OptionEnum = 0
OptionMusic = 1
OptionCombatVoices = 2
OptionGrid = 3
OptionShowPaths = 4
OptionPointSave = 5
OptionAutoCutLevel = 6
OptionShowUnitAnimations = 7
OptionCombatResolution = 8
OptionMusicVolume = 9 // percentage, 0df
OptionSoundEffectsVolume = 10 // percentage, 0df
OptionUnitAnimationSpeed = 11 // percentage, 0df, see CHARCTER ANIMATION DELAY / VEHICLE ANIMATION DELAY for worst case value
OptionEffectAnimationSpeed = 12 // percentage, 0d, see LOOPING_EFFECTS_DELAY for worst case value
OptionMax = 13
SpellHellfire SpellEnum = 0
SpellLightningArc = 1
SpellGate = 2
SpellAssail = 3
SpellDisplacement = 4
SpellMachineCurse = 5
SpellScan = 6
SpellQuickening = 7
SpellStrengthOfMind = 8
SpellSmite = 9
SpellIronArm = 10
SpellSalamandar = 11
SpellTeleport = 12
SpellPsychicShield = 13
SpellDestroyDemon = 14
SpellHolocaust = 15
SpellScourge = 16
SpellPurge = 17
SpellAuraOfFire = 18
SpellVortex = 19
SpellStormOfWrath = 20
SpellAuraOfFortitude = 21
SpellPinkFireOfTzeentch = 22
SpellBoltOfChange = 23
SpellTzeentchFireStore = 24
SpellMax = 25
AIPrioritySpecialCharacter = 0
AIPriorityVehicle = 1
AIPriorityTerminator = 2
AIPriorityHeavyWeapon = 3
AIPriorityRegular = 4
AIPriorityCultist = 5
AIPriorityMax = 6
RngRangeVehicleHillHeight RngRangeEnum = 0
RngRangeVehicleHillWidth = 1
RngRangeVehicleHillDensity = 2
RngRangeVehicleLargeObjectDensity = 3
RngRangeVehicleSmallObjectDensity = 4
RngRangeNoVehicleHillHeight = 5
RngRangeNoVehicleHillWidth = 6
RngRangeNoVehicleHillDensity = 7
RngRangeNoVehicleLargeObjectDensity = 8
RngRangeNoVehicleSmallObjectDensity = 9
RngRangeMax = 10
// FIXME: is this really a hardcoded value?
NumCampaignScenarios = 15
)
type Generic struct {
ActionPoints map[ActionPointEnum]int
Settings map[SettingEnum]int
VehicleWalkTransitionFrames map[TransitionFrameEnum]CompassPoints
MPChooseUnitSquadLimits map[SquadTypeEnum]int
// I'm assuming this is to do with MP becauses squads are. I could be wrong.
MPChooseVehicleLimits map[VehicleTypeEnum]int
Options map[OptionEnum]int
CampaignMaps []string
CampaignEndMissionWavs []string
AICoherentForce int // Range that defnines a coherent for for the AI. No idea
AISpellDeltaPriorityWeights map[SpellEnum]int // AI delta priority weights for each spell
AIPriority map[AIPriorityEnum]int
AICommandInfiniteLoopCounterWatermark int // Messing with this can cripple the API...
RngRanges map[RngRangeEnum]Range
}
// TODO: consume these values from the file
func LoadGeneric(filename string) (*Generic, error) {
scanLines, err := fileToScanner(filename)
if err != nil {
return nil, err
}
out := &Generic{
ActionPoints: make(map[ActionPointEnum]int),
Settings: make(map[SettingEnum]int),
VehicleWalkTransitionFrames: make(map[TransitionFrameEnum]CompassPoints),
MPChooseUnitSquadLimits: make(map[SquadTypeEnum]int),
MPChooseVehicleLimits: make(map[VehicleTypeEnum]int),
Options: make(map[OptionEnum]int),
AISpellDeltaPriorityWeights: make(map[SpellEnum]int),
AIPriority: make(map[AIPriorityEnum]int),
RngRanges: make(map[RngRangeEnum]Range),
}
// Various action point values, first to last
for ap := ActionPointEnum(0); ap < APMax; ap++ {
val, err := consumeInt(scanLines)
if err != nil {
return nil, err
}
out.ActionPoints[ap] = val
}
// Other miscellaneous data fields, first to last
for setting := SettingEnum(0); setting < SettingMax; setting++ {
val, err := consumeInt(scanLines)
if err != nil {
return nil, err
}
out.Settings[setting] = val
}
// Vehicle walk transition frames. Whatever they are.
for tf := TransitionFrameEnum(0); tf < TFMax; tf++ {
val, err := consumeCompassPoints(scanLines)
if err != nil {
return nil, err
}
out.VehicleWalkTransitionFrames[tf] = val
}
for st := SquadTypeEnum(0); st < SquadMax; st++ {
val, err := consumeInt(scanLines)
if err != nil {
return nil, err
}
out.MPChooseUnitSquadLimits[st] = val
}
for vt := VehicleTypeEnum(0); vt < VehicleMax; vt++ {
val, err := consumeInt(scanLines)
if err != nil {
return nil, err
}
out.MPChooseVehicleLimits[vt] = val
}
for op := OptionEnum(0); op < OptionMax; op++ {
val, err := consumeInt(scanLines)
if err != nil {
return nil, err
}
out.Options[op] = val
}
for i := 0; i < NumCampaignScenarios; i++ {
val, err := consumeString(scanLines)
if err != nil {
return nil, err
}
out.CampaignMaps = append(out.CampaignMaps, val)
}
for i := 0; i < NumCampaignScenarios; i++ {
val, err := consumeString(scanLines)
if err != nil {
return nil, err
}
// FIXME: "none" is a special-case value here
out.CampaignEndMissionWavs = append(out.CampaignEndMissionWavs, val)
}
out.AICoherentForce, err = consumeInt(scanLines)
if err != nil {
return nil, err
}
for sp := SpellEnum(0); sp < SpellMax; sp++ {
val, err := consumeInt(scanLines)
if err != nil {
return nil, err
}
out.AISpellDeltaPriorityWeights[sp] = val
}
for ai := AIPriorityEnum(0); ai < AIPriorityMax; ai++ {
val, err := consumeInt(scanLines)
if err != nil {
return nil, err
}
out.AIPriority[ai] = val
}
out.AICommandInfiniteLoopCounterWatermark, err = consumeInt(scanLines)
if err != nil {
return nil, err
}
for rg := RngRangeEnum(0); rg < RngRangeMax; rg++ {
val, err := consumeRange(scanLines)
if err != nil {
return nil, err
}
out.RngRanges[rg] = val
}
return out, nil
}

267
internal/data/object.go Normal file
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@@ -0,0 +1,267 @@
package data
import (
"bytes"
"encoding/binary"
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"sort"
"strings"
)
var (
// FIXME: My poor understanding of the .obj format prevents me from
// successfully loading these files
objBlacklist = []string{
/* Lots of unexpected magic values, disable the check for now
"15_rocks.obj", // Unexpected magic value: 19726564 (expected 21102801)
"2_cath.obj", // Unexpected magic value: 21364973 (expected 21102801)
"2nd_flor.obj", // Unexpected magic value: 22151377 (expected 21102801)
"3_cath.obj", // Unexpected magic value: 21102809 (expected 21102801)
"4_cath.obj", // Unexpected magic value: 21496017 (expected 21102801)
"BODIES.obj", // Unexpected magic value: 21627103 (expected 21102801)
"BRDG_TIL.OBJ", // Unexpected magic value: 17957074 (expected 21102801)
"Cheveron.obj", // Unexpected magic value: 10879118 (expected 21102801)
"Heavy_Plasma_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Heavy_Plasma_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Heavy_Plasma_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Heavy_Plasma_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Ht_drt.obj", // Unexpected magic value: 22806737 (expected 21102801)
"Ht_grs.obj", // Unexpected magic value: 22806737 (expected 21102801)
"IVY02.OBJ", // Unexpected magic value: 18481399 (expected 21102801)
"J_top2.obj", // Unexpected magic value: 22347993 (expected 21102801)
"Lascannon_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Lascannon_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Lascannon_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Lascannon_Pain_Mask.obj", // Unexpected magic value: 14811136 (expected 21102801)
"Man_Shadow.obj", // Unexpected magic value: 22479091 (expected 21102801)
"Melta_Effect.obj", // Unexpected magic value: 14745777 (expected 21102801)
"Melta_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Melta_Pain_Effect.obj", // Unexpected magic value: 14745777 (expected 21102801)
"Melta_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Multi_Melta_Effect.obj",
"Multi_Melta_Mask.obj",
"Multi_Melta_Pain_Effect.obj",
"Multi_Melta_Pain_Mask.obj",
"Plasma_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Plasma_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Plasma_Pain_Effect.obj", // Unexpected magic value: 14811345 (expected 21102801)
"Plasma_Pain_Mask.obj", // Unexpected magic value: 14811345 (expected 21102801)
"TZEENTCH.OBJ", // Unexpected magic value: 18088209 (expected 21102801)
"altar.obj", // Unexpected magic value: 18219222 (expected 21102801)
*/
"j_tree2.obj", // ObjectHeader is completely empty
"inven.obj", // Main header padding contains unknown values: [134744072 134744072 134744072]
}
objFrameMagic = uint32(0x014200D1)
)
func init() {
sort.Strings(objBlacklist)
}
type FrameHeader struct {
Magic uint32
Width uint16 // FIXME: I'm not certain this is what these are. If they are, they may be the wrong way around
Height uint16
Padding1 uint32 // I don't think this is used. Could be wrong.
PixelSize uint32 // Size of PixelData, excluding this frame header
Padding2 uint64 // I don't think this is used either. Could be wrong.
}
func (f FrameHeader) Check(expectedSize uint32) error {
// There seem to be different frame types, keyed by the magic value?
// if f.Magic != objFrameMagic {
// return fmt.Errorf("Unexpected magic value: %d (expected %d)", f.Magic, objFrameMagic)
// }
if f.Padding1 != 0 || f.Padding2 != 0 {
return fmt.Errorf("Frame header padding contains unknown values: %d %d", f.Padding1, f.Padding2)
}
// Remove 24 bytes from passed-in size to account for the header
if f.PixelSize != expectedSize-24 {
return fmt.Errorf("Advertised pixel size: %d differs from expected: %v", f.PixelSize, expectedSize-24)
}
return nil
}
type Frame struct {
FrameHeader
PixelData []byte
}
type frameInfoHeader struct {
Offset uint32 // Offset of the frame relative to the frame data segment
Size uint32 // Size of the frame in bytes, including the header
}
func (f frameInfoHeader) Check() error {
if f.Size < 24 {
return fmt.Errorf("Unexpected frame size: %d (expected >= 24)", f.Size)
}
return nil
}
// ObjectHeader totals 32 bytes on disk
type ObjectHeader struct {
NumFrames uint32 // How many frames does this object have?
MainHeaderSize uint32 // Number of bytes taken by this header. Should always be `32`
FrameInfoSize uint32 // Number of bytes taken up by the next block. 8 * NumFrames
FrameDataOffset uint32 // The starting point of the frame data
FrameDataSize uint32 // frame data should take up this many bytes
Padding [3]uint32 // Unused, as far as I can see
}
func (h ObjectHeader) ExpectedFrameInfoSize() uint32 {
return h.NumFrames * 8
}
func (h ObjectHeader) Check() error {
if h.MainHeaderSize != 32 {
return fmt.Errorf("Unexpected main header size: %d (expected 32)", h.MainHeaderSize)
}
if h.ExpectedFrameInfoSize() != h.FrameInfoSize {
return fmt.Errorf("Unexpected frame info size: %d (expected %d)", h.FrameInfoSize, h.ExpectedFrameInfoSize())
}
if h.Padding[0] != 0 || h.Padding[1] != 0 || h.Padding[2] != 0 {
return fmt.Errorf("Main header padding contains unknown values: %+v", h.Padding)
}
return nil
}
type Object struct {
ObjectHeader
Filename string
Frames []*Frame
}
func LoadObject(filename string) (*Object, error) {
f, err := os.Open(filename)
if err != nil {
return nil, err
}
defer f.Close()
out := &Object{Filename: filename}
if err := binary.Read(f, binary.LittleEndian, &out.ObjectHeader); err != nil {
return nil, err
}
if err := out.ObjectHeader.Check(); err != nil {
return nil, err
}
// Now load all frames into memory
framesInfo := make([]frameInfoHeader, out.NumFrames)
if err := binary.Read(f, binary.LittleEndian, &framesInfo); err != nil {
return nil, err
}
if _, err := f.Seek(int64(out.FrameDataOffset), io.SeekStart); err != nil {
return nil, err
}
// FIXME: this might - *might* - load interstitial data we don't really
// need, so wasting memory.
data, err := ioutil.ReadAll(f)
if err != nil {
return nil, err
}
buf := bytes.NewReader(data)
for i, frameInfo := range framesInfo {
fmt.Println("Loading frame %s:%d", filename, i)
if err := frameInfo.Check(); err != nil {
return nil, err
}
if _, err := buf.Seek(int64(frameInfo.Offset), io.SeekStart); err != nil {
return nil, err
}
frame := &Frame{}
if err := binary.Read(buf, binary.LittleEndian, &frame.FrameHeader); err != nil {
return nil, err
}
if err := frame.Check(frameInfo.Size); err != nil {
return nil, err
}
// It's safe to assume that a `bytes.Reader` will always satisfy the
// requested read size.
frame.PixelData = make([]byte, frame.PixelSize)
if _, err := buf.Read(frame.PixelData); err != nil {
return nil, err
}
out.Frames = append(out.Frames, frame)
}
return out, nil
}
func readObjFrame(f io.Reader, obj *Object) error {
return nil
}
func LoadObjects(dir string) (map[string]*Object, error) {
fis, err := ioutil.ReadDir(dir)
if err != nil {
return nil, err
}
out := make(map[string]*Object, len(fis))
for _, fi := range fis {
filename := filepath.Join(dir, fi.Name())
basename := filepath.Base(filename)
extname := filepath.Ext(filename)
// Don't try to load non-.obj files
if !strings.EqualFold(extname, ".obj") {
continue
}
i := sort.SearchStrings(objBlacklist, basename)
if i >= len(objBlacklist) || objBlacklist[i] == basename {
continue
}
obj, err := LoadObject(filename)
if err != nil {
return nil, fmt.Errorf("%s: %v", filename, err)
}
out[basename] = obj
}
return out, nil
}