Use dep to vendor things
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51
vendor/github.com/faiface/glhf/orphan.go
generated
vendored
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51
vendor/github.com/faiface/glhf/orphan.go
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package glhf
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import "github.com/go-gl/gl/v3.3-core/gl"
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// Init initializes OpenGL by loading function pointers from the active OpenGL context.
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// This function must be manually run inside the main thread (using "github.com/faiface/mainthread"
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// package).
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//
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// It must be called under the presence of an active OpenGL context, e.g., always after calling
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// window.MakeContextCurrent(). Also, always call this function when switching contexts.
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func Init() {
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err := gl.Init()
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if err != nil {
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panic(err)
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}
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gl.Enable(gl.BLEND)
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gl.Enable(gl.SCISSOR_TEST)
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gl.BlendEquation(gl.FUNC_ADD)
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}
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// Clear clears the current framebuffer or window with the given color.
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func Clear(r, g, b, a float32) {
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gl.ClearColor(r, g, b, a)
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gl.Clear(gl.COLOR_BUFFER_BIT)
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}
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// Bounds sets the drawing bounds in pixels. Drawing outside bounds is always discarted.
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//
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// Calling this function is equivalent to setting viewport and scissor in OpenGL.
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func Bounds(x, y, w, h int) {
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gl.Viewport(int32(x), int32(y), int32(w), int32(h))
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gl.Scissor(int32(x), int32(y), int32(w), int32(h))
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}
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// BlendFactor represents a source or destination blend factor.
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type BlendFactor int
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// Here's the list of all blend factors.
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const (
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One = BlendFactor(gl.ONE)
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Zero = BlendFactor(gl.ZERO)
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SrcAlpha = BlendFactor(gl.SRC_ALPHA)
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DstAlpha = BlendFactor(gl.DST_ALPHA)
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OneMinusSrcAlpha = BlendFactor(gl.ONE_MINUS_SRC_ALPHA)
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OneMinusDstAlpha = BlendFactor(gl.ONE_MINUS_DST_ALPHA)
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)
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// BlendFunc sets the source and destination blend factor.
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func BlendFunc(src, dst BlendFactor) {
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gl.BlendFunc(uint32(src), uint32(dst))
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}
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