Use dep to vendor things
This commit is contained in:
21
vendor/github.com/go-gl/gl/LICENSE
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vendor/github.com/go-gl/gl/LICENSE
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The MIT License (MIT)
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Copyright (c) 2014 Eric Woroshow
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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109
vendor/github.com/go-gl/gl/v3.3-core/gl/conversions.go
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vendor/github.com/go-gl/gl/v3.3-core/gl/conversions.go
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// Glow automatically generated OpenGL binding: http://github.com/go-gl/glow
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package gl
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import (
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"fmt"
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"reflect"
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"strings"
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"unsafe"
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)
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// #include <stdlib.h>
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import "C"
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// Ptr takes a slice or pointer (to a singular scalar value or the first
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// element of an array or slice) and returns its GL-compatible address.
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//
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// For example:
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//
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// var data []uint8
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// ...
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// gl.TexImage2D(gl.TEXTURE_2D, ..., gl.UNSIGNED_BYTE, gl.Ptr(&data[0]))
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func Ptr(data interface{}) unsafe.Pointer {
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if data == nil {
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return unsafe.Pointer(nil)
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}
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var addr unsafe.Pointer
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v := reflect.ValueOf(data)
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switch v.Type().Kind() {
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case reflect.Ptr:
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e := v.Elem()
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switch e.Kind() {
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case
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reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64,
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reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64,
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reflect.Float32, reflect.Float64:
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addr = unsafe.Pointer(e.UnsafeAddr())
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default:
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panic(fmt.Errorf("unsupported pointer to type %s; must be a slice or pointer to a singular scalar value or the first element of an array or slice", e.Kind()))
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}
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case reflect.Uintptr:
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addr = unsafe.Pointer(v.Pointer())
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case reflect.Slice:
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addr = unsafe.Pointer(v.Index(0).UnsafeAddr())
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default:
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panic(fmt.Errorf("unsupported type %s; must be a slice or pointer to a singular scalar value or the first element of an array or slice", v.Type()))
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}
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return addr
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}
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// PtrOffset takes a pointer offset and returns a GL-compatible pointer.
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// Useful for functions such as glVertexAttribPointer that take pointer
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// parameters indicating an offset rather than an absolute memory address.
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func PtrOffset(offset int) unsafe.Pointer {
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return unsafe.Pointer(uintptr(offset))
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}
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// Str takes a null-terminated Go string and returns its GL-compatible address.
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// This function reaches into Go string storage in an unsafe way so the caller
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// must ensure the string is not garbage collected.
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func Str(str string) *uint8 {
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if !strings.HasSuffix(str, "\x00") {
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panic("str argument missing null terminator: " + str)
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}
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header := (*reflect.StringHeader)(unsafe.Pointer(&str))
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return (*uint8)(unsafe.Pointer(header.Data))
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}
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// GoStr takes a null-terminated string returned by OpenGL and constructs a
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// corresponding Go string.
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func GoStr(cstr *uint8) string {
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return C.GoString((*C.char)(unsafe.Pointer(cstr)))
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}
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// Strs takes a list of Go strings (with or without null-termination) and
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// returns their C counterpart.
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//
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// The returned free function must be called once you are done using the strings
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// in order to free the memory.
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//
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// If no strings are provided as a parameter this function will panic.
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func Strs(strs ...string) (cstrs **uint8, free func()) {
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if len(strs) == 0 {
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panic("Strs: expected at least 1 string")
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}
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// Allocate a contiguous array large enough to hold all the strings' contents.
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n := 0
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for i := range strs {
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n += len(strs[i])
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}
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data := C.malloc(C.size_t(n))
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// Copy all the strings into data.
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dataSlice := *(*[]byte)(unsafe.Pointer(&reflect.SliceHeader{
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Data: uintptr(data),
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Len: n,
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Cap: n,
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}))
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css := make([]*uint8, len(strs)) // Populated with pointers to each string.
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offset := 0
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for i := range strs {
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copy(dataSlice[offset:offset+len(strs[i])], strs[i][:]) // Copy strs[i] into proper data location.
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css[i] = (*uint8)(unsafe.Pointer(&dataSlice[offset])) // Set a pointer to it.
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offset += len(strs[i])
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}
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return (**uint8)(&css[0]), func() { C.free(data) }
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}
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31
vendor/github.com/go-gl/gl/v3.3-core/gl/debug.go
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31
vendor/github.com/go-gl/gl/v3.3-core/gl/debug.go
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// Glow automatically generated OpenGL binding: http://github.com/go-gl/glow
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package gl
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import "C"
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import "unsafe"
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type DebugProc func(
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source uint32,
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gltype uint32,
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id uint32,
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severity uint32,
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length int32,
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message string,
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userParam unsafe.Pointer)
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var userDebugCallback DebugProc
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//export glowDebugCallback_glcore33
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func glowDebugCallback_glcore33(
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source uint32,
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gltype uint32,
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id uint32,
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severity uint32,
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length int32,
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message *uint8,
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userParam unsafe.Pointer) {
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if userDebugCallback != nil {
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userDebugCallback(source, gltype, id, severity, length, GoStr(message), userParam)
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}
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}
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9882
vendor/github.com/go-gl/gl/v3.3-core/gl/package.go
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9882
vendor/github.com/go-gl/gl/v3.3-core/gl/package.go
generated
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File diff suppressed because it is too large
Load Diff
65
vendor/github.com/go-gl/gl/v3.3-core/gl/procaddr.go
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65
vendor/github.com/go-gl/gl/v3.3-core/gl/procaddr.go
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// This file implements GlowGetProcAddress for every supported platform. The
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// correct version is chosen automatically based on build tags:
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// windows: WGL
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// darwin: CGL
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// linux freebsd: GLX
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// Use of EGL instead of the platform's default (listed above) is made possible
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// via the "egl" build tag.
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// It is also possible to install your own function outside this package for
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// retrieving OpenGL function pointers, to do this see InitWithProcAddrFunc.
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package gl
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/*
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#cgo windows CFLAGS: -DTAG_WINDOWS
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#cgo windows LDFLAGS: -lopengl32
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#cgo darwin CFLAGS: -DTAG_DARWIN
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#cgo darwin LDFLAGS: -framework OpenGL
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#cgo linux freebsd CFLAGS: -DTAG_POSIX
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#cgo linux freebsd LDFLAGS: -lGL
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#cgo egl CFLAGS: -DTAG_EGL
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#cgo egl LDFLAGS: -lEGL
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// Check the EGL tag first as it takes priority over the platform's default
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// configuration of WGL/GLX/CGL.
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#if defined(TAG_EGL)
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#include <stdlib.h>
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#include <EGL/egl.h>
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void* GlowGetProcAddress_glcore33(const char* name) {
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return eglGetProcAddress(name);
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}
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#elif defined(TAG_WINDOWS)
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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#include <stdlib.h>
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static HMODULE ogl32dll = NULL;
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void* GlowGetProcAddress_glcore33(const char* name) {
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void* pf = wglGetProcAddress((LPCSTR) name);
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if (pf) {
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return pf;
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}
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if (ogl32dll == NULL) {
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ogl32dll = LoadLibraryA("opengl32.dll");
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}
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return GetProcAddress(ogl32dll, (LPCSTR) name);
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}
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#elif defined(TAG_DARWIN)
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#include <stdlib.h>
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#include <dlfcn.h>
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void* GlowGetProcAddress_glcore33(const char* name) {
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return dlsym(RTLD_DEFAULT, name);
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}
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#elif defined(TAG_POSIX)
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#include <stdlib.h>
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#include <GL/glx.h>
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void* GlowGetProcAddress_glcore33(const char* name) {
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return glXGetProcAddress(name);
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}
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#endif
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*/
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import "C"
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import "unsafe"
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func getProcAddress(namea string) unsafe.Pointer {
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cname := C.CString(namea)
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defer C.free(unsafe.Pointer(cname))
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return C.GlowGetProcAddress_glcore33(cname)
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}
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