HAXXX: make the main game UI appear at the bottom
This commit is contained in:
@@ -2,6 +2,9 @@ package flow
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import (
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"fmt"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/ui"
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)
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type driverName string
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@@ -36,8 +39,62 @@ var (
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configureUltEquip, configureVehiclesUltra,
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mainGame,
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}
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menuTransforms = map[driverName]func(*assetstore.Menu){
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mainGame: offsetMainGame,
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}
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)
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// FIXME: HURK: MainGame elements need changes to show up in the right place
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func offsetMainGame(menu *assetstore.Menu) {
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for _, group := range menu.Groups() {
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id := group.ID
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// Bottom-aligned, not top-aligned
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if id == 1 || id == 2 || id == 3 || id == 4 || id == 5 || id == 6 ||
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id == 7 || id == 8 || id == 9 || id == 10 || id == 15 || id == 16 {
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group.Y = 320 // Down by 320px
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// FIXME: in reality, this appears to be a property of the group only
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for _, rec := range group.Records {
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rec.Y = 320
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}
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}
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// Right-aligned, not left-aligned
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// FIXME: this presents problems as there are two sizes and both need to
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// be right-aligned, so a static offset won't quite work
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// if id == 14 {
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// group.X = 400 (or so)
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// }
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// Left-aligned, not centered
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// FIXME: we're re-using the X-CORD and Y-CORD elements here. How do we
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// signal a negative number?
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// if id == 18 {
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// group.X = 0
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// }
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}
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}
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func buildDriver(assets *assetstore.AssetStore, name driverName) (*ui.Driver, error) {
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menu, err := assets.Menu(string(name))
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if err != nil {
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return nil, err
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}
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if tf, ok := menuTransforms[name]; ok {
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tf(menu)
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}
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driver, err := ui.NewDriver(assets, menu)
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if err != nil {
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return nil, err
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}
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return driver, nil
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}
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func (f *Flow) returnToLastDriver(from driverName) func() {
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return func() {
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to, ok := f.returns[from]
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@@ -92,20 +92,6 @@ func New(assets *assetstore.AssetStore, config *config.Config, ship *ship.Ship)
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return out, out.exit
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}
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func buildDriver(assets *assetstore.AssetStore, name driverName) (*ui.Driver, error) {
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menu, err := assets.Menu(string(name))
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if err != nil {
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return nil, err
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}
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driver, err := ui.NewDriver(assets, menu)
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if err != nil {
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return nil, err
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}
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return driver, nil
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}
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func (f *Flow) Update(screenX, screenY int) error {
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if f.exit != nil {
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return f.exit
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@@ -2,6 +2,7 @@ package menus
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import (
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"fmt"
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"image"
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"image/color"
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"io/ioutil"
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"path/filepath"
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@@ -134,6 +135,14 @@ type Properties struct {
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Help string
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}
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func (p *Properties) Point() image.Point {
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if p.X > 0 || p.Y > 0 {
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return image.Pt(p.X, p.Y)
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}
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return image.Point{}
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}
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func LoadMenu(filename string) (*Menu, error) {
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name := filepath.Base(filename)
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name = strings.TrimSuffix(name, filepath.Ext(name))
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@@ -13,6 +13,8 @@ import (
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type button struct {
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locator string
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rect image.Rectangle
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baseSpr *assetstore.Sprite
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clickSpr *assetstore.Sprite
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frozenSpr *assetstore.Sprite
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@@ -37,6 +39,7 @@ func (d *Driver) buildButton(p *menus.Properties) (*button, *Widget, error) {
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btn := &button{
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locator: p.Locator,
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rect: sprites[0].Rect.Add(p.Point()),
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baseSpr: sprites[0],
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clickSpr: sprites[1],
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frozenSpr: sprites[2],
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@@ -44,6 +47,7 @@ func (d *Driver) buildButton(p *menus.Properties) (*button, *Widget, error) {
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}
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widget := &Widget{
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Locator: p.Locator,
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Active: p.Active,
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ownClickables: []clickable{btn},
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ownFreezables: []freezable{btn},
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@@ -69,6 +73,7 @@ func (d *Driver) buildMainButton(p *menus.Properties) (*mainButton, *Widget, err
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hoverAnim: animation(hovers),
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button: button{
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locator: p.Locator,
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rect: sprites[0].Rect.Add(p.Point()),
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baseSpr: sprites[0],
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clickSpr: sprites[1],
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frozenSpr: sprites[2],
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@@ -77,6 +82,7 @@ func (d *Driver) buildMainButton(p *menus.Properties) (*mainButton, *Widget, err
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}
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widget := &Widget{
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Locator: p.Locator,
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Active: p.Active,
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ownClickables: []clickable{btn},
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ownFreezables: []freezable{btn},
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@@ -95,6 +101,7 @@ func (d *Driver) buildDoorHotspot(p *menus.Properties) (*button, *Widget, error)
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btn := &button{
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locator: p.Locator,
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rect: sprites[0].Rect.Add(p.Point()),
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baseSpr: sprites[0],
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clickSpr: sprites[1],
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frozenSpr: sprites[0], // No disabled sprite
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@@ -102,6 +109,7 @@ func (d *Driver) buildDoorHotspot(p *menus.Properties) (*button, *Widget, error)
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}
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widget := &Widget{
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Locator: p.Locator,
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Active: p.Active,
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ownClickables: []clickable{btn},
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ownFreezables: []freezable{btn},
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@@ -118,7 +126,7 @@ func (b *button) id() string {
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}
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func (b *button) bounds() image.Rectangle {
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return b.baseSpr.Rect
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return b.rect
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}
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func (b *button) mouseDownState() bool {
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@@ -67,7 +67,7 @@ func (d *Driver) buildNoninteractive(p *menus.Properties) (*noninteractive, erro
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ni := &noninteractive{
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locator: p.Locator,
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frames: animation{sprite.Image},
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rect: sprite.Rect,
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rect: sprite.Rect.Add(p.Point()),
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}
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return ni, nil
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@@ -154,7 +154,7 @@ func (d *Driver) buildAnimationSample(p *menus.Properties) (*noninteractive, *Wi
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locator: p.Locator,
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frames: animation(frames),
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hoverImpl: hoverImpl{text: p.Text},
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rect: sprite.Rect,
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rect: sprite.Rect.Add(p.Point()),
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}
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widget := &Widget{
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@@ -187,7 +187,7 @@ func (d *Driver) buildAnimationHover(p *menus.Properties) (*animationHover, *Wid
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locator: p.Locator,
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frames: animation(enterFrames),
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hoverImpl: hoverImpl{text: p.Text},
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rect: sprite.Rect,
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rect: sprite.Rect.Add(p.Point()),
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},
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exitFrames: animation(exitFrames),
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@@ -20,6 +20,8 @@ type checkbox struct {
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type slider struct {
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locator string
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rect image.Rectangle
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baseSpr *assetstore.Sprite
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clickSpr *assetstore.Sprite
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sliderSpr *assetstore.Sprite
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@@ -42,6 +44,7 @@ func (d *Driver) buildCheckbox(p *menus.Properties) (*checkbox, *Widget, error)
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checkbox := &checkbox{
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button: button{
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locator: p.Locator,
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rect: sprites[0].Rect.Add(p.Point()),
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baseSpr: sprites[0], // unchecked
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clickSpr: sprites[2], // checked
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frozenSpr: sprites[1], // disabled
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@@ -71,6 +74,7 @@ func (d *Driver) buildSlider(p *menus.Properties) (*slider, *Widget, error) {
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slider := &slider{
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locator: p.Locator,
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rect: sprites[0].Rect.Add(p.Point()),
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baseSpr: sprites[0],
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clickSpr: sprites[1],
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sliderSpr: sprites[2],
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@@ -115,7 +119,7 @@ func (s *slider) id() string {
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// The bounds of the slider are the whole thing
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func (s *slider) bounds() image.Rectangle {
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return s.baseSpr.Rect
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return s.rect
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}
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func (s *slider) registerMouseClick() {
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