Add the start of a view for objects in a set

This commit is contained in:
2018-03-18 20:41:17 +00:00
parent 257acd6127
commit 213b2d3eb1
5 changed files with 223 additions and 25 deletions

View File

@@ -15,15 +15,13 @@ import (
"ur.gs/chaos-gate/internal/maps"
"ur.gs/chaos-gate/internal/sets"
"ur.gs/chaos-gate/internal/ui"
)
var (
gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
mapFile = flag.String("map", "", "Prefix path to a .map file, e.g. ./orig/Maps/Chapter01.MAP")
txtFile = flag.String("txt", "", "Prefix path to a .txt file, e.g. ./orig/Maps/Chapter01.txt")
winX = flag.Int("win-x", 1280, "width of the view-map window")
winY = flag.Int("win-y", 1024, "height of the view-map window")
)
type env struct {
@@ -69,42 +67,32 @@ func main() {
env := &env{gameMap: gameMap, set: mapSet}
// The main thread now belongs to pixelgl
pixelgl.Run(func() { run(env) })
pixelgl.Run(env.run)
}
func run(env *env) {
// WARE! 0,0 is the *bottom left* of the window
cfg := pixelgl.WindowConfig{
Title: "View Map " + *mapFile,
Bounds: pixel.R(0, 0, float64(*winX), float64(*winY)),
VSync: true,
}
win, err := pixelgl.NewWindow(cfg)
func (e *env) run() {
win, err := ui.NewWindow("View Map " + *mapFile)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
}
pWin := win.PixelWindow
state := &runState{
env: env,
env: e,
autoUpdate: true,
camPos: pixel.V(0, float64(-*winY)),
zoom: 8.0,
camPos: pixel.V(0, float64(-pWin.Bounds().Size().Y)),
zoom: 8.0,
}
for !win.Closed() {
win.Run(func() {
oldState := *state
state = runStep(win, state)
state = runStep(pWin, state)
if oldState != *state {
log.Printf("z=%d cellIdx=%d", state.zIdx, state.cellIdx)
present(win, state)
present(pWin, state)
}
win.Update()
}
})
}
// Converts pixel coordinates to cell coordinates