Allow menu records to be processed hierarchically by the UI driver
Nothing is actually processed in this way yet, but there is a new assertion forbidding certain types of records from having children. Because of this new assertion, our menutype tweaks must be moved up a layer into internal/menus. They fit better there anyway.
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@@ -8,12 +8,12 @@ import (
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)
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func init() {
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registerBuilder(menus.TypeSimpleButton, registerSimpleButton)
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registerBuilder(menus.TypeInvokeButton, registerInvokeButton)
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registerBuilder(menus.TypeMainButton, registerMainButton)
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registerBuilder(menus.TypeDoorHotspot, registerDoorHotspot)
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registerBuilder(menus.TypeDoorHotspot2, registerDoorHotspot)
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registerBuilder(menus.TypeDoorHotspot3, registerDoorHotspot)
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registerBuilder(menus.TypeSimpleButton, noChildren(registerSimpleButton))
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registerBuilder(menus.TypeInvokeButton, noChildren(registerInvokeButton))
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registerBuilder(menus.TypeMainButton, noChildren(registerMainButton))
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registerBuilder(menus.TypeDoorHotspot, noChildren(registerDoorHotspot))
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registerBuilder(menus.TypeDoorHotspot2, noChildren(registerDoorHotspot))
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registerBuilder(menus.TypeDoorHotspot3, noChildren(registerDoorHotspot))
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}
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// A button without hover animation
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@@ -39,11 +39,6 @@ type mainButton struct {
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}
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func registerSimpleButton(d *Driver, r *menus.Record) error {
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// FIXME: LevelPly.mnu specifies a menu oddly. This tweak gets us past it
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if d.Name == "levelply" && r.Id == 2 {
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return nil
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}
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return registerButton(d, r, r.SpriteId[0])
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}
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