Build a simple animation viewer
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164
cmd/view-ani/main.go
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164
cmd/view-ani/main.go
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package main
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import (
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"flag"
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"image"
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"log"
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"math"
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"os"
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"github.com/hajimehoshi/ebiten"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/ui"
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)
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var (
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gamePath = flag.String("game-path", "./orig", "Path to a WH40K: Chaos Gate installation")
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groupIdx = flag.Int("group", 0, "Group index to start at")
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recIdx = flag.Int("record", 0, "Record index to start at")
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winX = flag.Int("win-x", 1280, "Pre-scaled window X dimension")
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winY = flag.Int("win-y", 1024, "Pre-scaled window Y dimension")
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)
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type env struct {
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assets *assetstore.AssetStore
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ani *assetstore.Animation
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step int
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state state
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lastState state
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}
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type state struct {
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groupIdx int
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recIdx int
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zoom float64
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origin image.Point
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}
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func main() {
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flag.Parse()
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if *gamePath == "" {
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flag.Usage()
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os.Exit(1)
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}
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assets, err := assetstore.New(*gamePath)
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if err != nil {
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log.Fatal("Failed to set up asset store: %v", err)
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}
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state := state{
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zoom: 2.0,
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origin: image.Point{0, 0},
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groupIdx: *groupIdx,
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recIdx: *recIdx,
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}
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env := &env{
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assets: assets,
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state: state,
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lastState: state,
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}
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win, err := ui.NewWindow(env, "View Animations", *winX, *winY)
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if err != nil {
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log.Fatal(err)
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}
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win.OnKeyUp(ebiten.KeyMinus, env.changeGroup(-1))
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win.OnKeyUp(ebiten.KeyEqual, env.changeGroup(+1))
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win.OnKeyUp(ebiten.KeyComma, env.changeRec(-1))
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win.OnKeyUp(ebiten.KeyPeriod, env.changeRec(+1))
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win.OnKeyUp(ebiten.KeyLeft, env.changeOrigin(-16, +0))
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win.OnKeyUp(ebiten.KeyRight, env.changeOrigin(+16, +0))
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win.OnKeyUp(ebiten.KeyUp, env.changeOrigin(+0, -16))
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win.OnKeyUp(ebiten.KeyDown, env.changeOrigin(+0, +16))
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win.OnMouseWheel(env.changeZoom)
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// The main thread now belongs to ebiten
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if err := win.Run(); err != nil {
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log.Fatal(err)
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}
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}
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func (e *env) Update(screenX, screenY int) error {
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if e.step == 0 || e.lastState != e.state {
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ani, err := e.assets.Animation(e.state.groupIdx, e.state.recIdx)
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if err != nil {
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return err
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}
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e.ani = ani
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log.Printf(
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"new state: group=%d rec=%d zoom=%.2f, origin=%+v",
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e.state.groupIdx,
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e.state.recIdx,
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e.state.zoom,
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e.state.origin,
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)
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}
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// This should be the final action
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e.step += 1
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e.lastState = e.state
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return nil
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}
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func (e *env) Draw(screen *ebiten.Image) error {
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cam := ebiten.GeoM{}
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cam.Translate(float64(-e.state.origin.X), float64(-e.state.origin.Y)) // Move to origin
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cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
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if len(e.ani.Frames) > 0 {
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sprite := e.ani.Frames[e.step/4%len(e.ani.Frames)]
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return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
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}
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return nil
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}
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func (e *env) changeGroup(by int) func() {
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return func() {
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e.state.groupIdx += by
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if e.state.groupIdx < 0 {
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e.state.groupIdx = 0
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}
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// TODO: upper bounds checking
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}
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}
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func (e *env) changeRec(by int) func() {
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return func() {
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e.state.recIdx += by
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if e.state.recIdx < 0 {
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e.state.recIdx = 0
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}
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// TODO: upper bounds checking
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}
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}
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func (e *env) changeOrigin(byX, byY int) func() {
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return func() {
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e.state.origin.X += byX
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e.state.origin.Y += byY
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}
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}
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func (e *env) changeZoom(_, y float64) {
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// Zoom in and out with the mouse wheel
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e.state.zoom *= math.Pow(1.2, y)
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}
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