Move inventorySelect to its own file

This commit is contained in:
2020-04-01 00:03:43 +01:00
parent c1925697c9
commit 31da40e772
2 changed files with 64 additions and 55 deletions

View File

@@ -12,7 +12,6 @@ import (
func init() {
registerBuilder(menus.TypeCheckbox, noChildren(registerCheckbox))
registerBuilder(menus.TypeSlider, noChildren(registerSlider))
registerBuilder(menus.TypeInventorySelect, ownedByMenu)
}
// A checkbox can be a fancy button
@@ -38,15 +37,6 @@ type slider struct {
valueImpl
}
// An inventory select is a sort of radio button. If 2 share the same menu,
// selecting one deselects the other. Otherwise, they act like checkboxes
type inventorySelect struct {
checkbox
parentPath string
others []*inventorySelect
}
// A checkbox has 3 sprites, and 3 states: unchecked, checked, disabled.
func registerCheckbox(d *Driver, r *menus.Record) error {
sprites, err := d.menu.Sprites(r.Share, 3) // unchecked, disabled, checked
@@ -96,37 +86,6 @@ func registerSlider(d *Driver, r *menus.Record) error {
return nil
}
// Called from the menu, which fills "others"
// TODO: make this a single call? A single component with multiple choices?
func registerInventorySelect(d *Driver, r *menus.Record) (*inventorySelect, error) {
sprites, err := d.menu.Sprites(r.Share, 3) // unchecked, checked, disabled
if err != nil {
return nil, err
}
element := &inventorySelect{
checkbox: checkbox{
button: button{
path: r.Path(),
baseSpr: sprites[0], // unchecked
clickSpr: sprites[1], // checked
frozenSpr: sprites[2], // disabled
hoverImpl: hoverImpl{text: r.Text},
},
valueImpl: valueImpl{str: "0"},
},
}
d.clickables = append(d.clickables, element)
d.freezables = append(d.freezables, element)
d.hoverables = append(d.hoverables, element)
d.paintables = append(d.paintables, element)
d.valueables = append(d.valueables, element)
return element, nil
}
func (c *checkbox) registerMouseClick() {
if c.value() == "1" { // Click disables
c.setValue("0")
@@ -295,17 +254,3 @@ func (s *slider) valueInt() int {
func (s *slider) value() string {
return strconv.Itoa(s.valueInt())
}
func (i *inventorySelect) registerMouseClick() {
// Do nothing if we're already selected
if i.value() == "1" {
return
}
// Turn us on, turn everyone else off
for _, other := range i.others {
other.setValue("0")
}
i.setValue("1")
}