More investigation into animation

This commit is contained in:
2020-04-15 21:11:01 +01:00
parent 80c65f68ca
commit 32fd9f9aa9
9 changed files with 515 additions and 124 deletions

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@@ -17,14 +17,15 @@ remake.
* `*.dat` # plaintext files defining properties of objects. No single format
* **PARSED**
* `Accounting.dat` # key = value => internal/data/accounting.go
* [`AniObjDef.dat`](ani.mnu) # animated object definitions
* `AniObjDef.dat` # animated object definitions
* `GenericData.dat` # Generic Game Settings
* [`HasAction.dat`](ani.md) # "Are there animation for each of the character" - list of booleans
* **TODO**
* `ChaNames.dat` # list of character names
* `Coordinates.dat` # Weapon Firing Coordinates
* `Defs.dat` # defines properties for objects and tiles, each of which seems to have an id
* `GDestroy.dat` # table of what destroys what?
* `HasAction.dat` # "Are there animation for each of the character" - list of booleans
* `MiniMap.dat` # lots of seemingly random numbers. IDs?
* `MissionBriefing.dat` # Contains all Campaign Mission Briefing Text. Sections: "CAMPAIGN MISSION X ... END CAMPAIGN MISSION X"
* `PWeight.dat` # Personality weights for the individual character types
@@ -75,8 +76,9 @@ remake.
* [`MultiMaps/`](maps.md#multimaps)
* [`*.MAP`](maps.md)
* [`*.TXT`](maps.md)
* [✓] [`Obj/`](obj.md)
* [`*.obj`](obj.md)
* [`Obj/`](obj.md)
* [ ] `cpiece.rec` # "Rects for various cursor piece types..."
* [✓] [`*.obj`](obj.md)
* [✓] `Pic/`
* `*.pcx` # Standard .pcx format
* `RandomMaps/`