More investigation into animation
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73
internal/idx/idx.go
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73
internal/idx/idx.go
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@@ -0,0 +1,73 @@
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// package idx parses the Idx/WarHammer.idx file.
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//
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// No, I don't know what it's for yet.
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package idx
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import (
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"encoding/binary"
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//"fmt"
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"log"
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"os"
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//"strings"
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)
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type Type1Record struct {
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Offset1 uint32 // Where the type2 for this type1 is to be found
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Unknown1 uint32 // ???
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Offset2 uint32 // Another offset? But what to?
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}
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type Type2Record struct {
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Unknown1 [4]byte // ???
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Offset uint32 // Where the type3 for this type2 is to be found
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Unknown2 [4]byte // ??
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}
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type Type3Record struct {
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First20 [20]byte
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Last78 [78]byte
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}
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type Idx struct {
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Filename string
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Type1Records [512]Type1Record // Experimentally, there seem to be 512 of these
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Type2Records []Type2Record
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Type3Records []Type3Record
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}
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func Load(filename string) (*Idx, error) {
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f, err := os.Open(filename)
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if err != nil {
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return nil, err
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}
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defer f.Close()
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out := &Idx{Filename: filename}
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if err := binary.Read(f, binary.LittleEndian, &out.Type1Records); err != nil {
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return nil, err
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}
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for i, rec := range out.Type1Records {
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var off1diff uint32
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var off2diff uint32
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if i > 0 && rec.Offset1 > 0 {
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lastRec := out.Type1Records[i-1]
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off1diff = rec.Offset1 - lastRec.Offset1
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off2diff = rec.Offset2 - lastRec.Offset2
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}
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log.Printf(
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"%.3d: 0x%.6x diff=%.6d %.4d 0x%.6x diff=%.6d",
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i, rec.Offset1, off1diff, rec.Unknown1, rec.Offset2, off2diff,
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// i,
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// rec.Unknown1[0], rec.Unknown1[1], rec.Unknown1[2], rec.Unknown1[3],
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// rec.Unknown1[4], rec.Unknown1[5], rec.Unknown1[6], rec.Unknown1[7],
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)
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}
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return out, nil
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}
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