Drag flow into view-map
This is pretty awful, but will let me wire up items more easily without needing to do the big refactor into independent menu handlers
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@@ -16,7 +16,7 @@ func (f *Flow) linkMainGame() {
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})
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// 8: Character stats
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f.onClick(mainGame, "8.21", func() { // Stat more buttont
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f.onClick(mainGame, "8.21", func() { // Stat more buttons
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f.setActiveNow(mainGame, "7", true)
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f.setActiveNow(mainGame, "8", false)
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})
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