Get character stats (kind of) displaying in-scenario
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@@ -119,7 +119,7 @@ func (m *Map) CharacterAt(x, y, z int) *maps.Character {
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// FIXME: don't iterate
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for i, _ := range m.raw.Characters {
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chr := &m.raw.Characters[i]
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if chr.XPos == x && chr.YPos == y && z == 1 { // FIXME: sort out ZPos
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if chr.XPos == x && chr.YPos == y && z == 0 { // FIXME: sort out ZPos
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return chr
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}
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}
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