Get character stats (kind of) displaying in-scenario
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@@ -5,15 +5,18 @@ import (
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"image"
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"code.ur.gs/lupine/ordoor/internal/assetstore"
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"code.ur.gs/lupine/ordoor/internal/maps"
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)
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type Scenario struct {
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area *assetstore.Map
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specials *assetstore.Object
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tick int
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turn int
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selectedCell IsoPt
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tick int
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turn int
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highlightedCell IsoPt
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selectedCharacter *maps.Character
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// All these must be modified by user actions somehow.
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// TODO: extract into the idea of a viewport passed to Update / Draw somehow?
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