Get character stats (kind of) displaying in-scenario
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@@ -78,8 +78,10 @@ func (d *Driver) buildRecord(r *menus.Record) (*Widget, error) {
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switch r.Type {
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case menus.SubTypeSimpleButton, menus.SubTypeInvokeButton:
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_, widget, err = d.buildButton(r.Props())
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case menus.SubTypeDoorHotspot1, menus.SubTypeDoorHotspot2, menus.SubTypeDoorHotspot3:
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case menus.SubTypeDoorHotspot1, menus.SubTypeDoorHotspot2:
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_, widget, err = d.buildDoorHotspot(r.Props())
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case menus.SubTypeClickText:
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_, widget, err = d.buildClickText(r.Props())
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case menus.SubTypeOverlay:
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_, widget, err = d.buildOverlay(r.Props())
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case menus.SubTypeHypertext:
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