More .obj investigating. 0x80 seems to be a special value
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@@ -158,8 +158,8 @@ func (s *state) present(pWin *pixelgl.Window) {
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// TODO: bounds clipping
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z := int(s.zIdx)
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for y := int(gameMap.MaxLength - 1); y >= int(gameMap.MinLength); y-- {
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for x := int(gameMap.MaxWidth - 1); x >= int(gameMap.MinWidth); x-- {
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for y := int(gameMap.MinLength); y < int(gameMap.MaxLength); y++ {
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for x := int(gameMap.MinWidth); x < int(gameMap.MaxWidth); x++ {
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cell := gameMap.Cells.At(x, y, z)
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