Make some Wages of War sprites displayable
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@@ -42,7 +42,7 @@ func (a *AssetStore) Object(name string) (*Object, error) {
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}
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}
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log.Printf("Loading object %v", name)
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log.Printf("Loading object %v", name)
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filename, err := a.lookup(name, "obj", "Obj")
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filename, err := a.lookup(name, "obj", "Obj", "spr")
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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@@ -28,7 +28,11 @@ type SpriteHeader struct {
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func (s SpriteHeader) Check(expectedSize uint32) error {
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func (s SpriteHeader) Check(expectedSize uint32) error {
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if s.Padding1 != 0 || s.Padding2 != 0 {
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if s.Padding1 != 0 || s.Padding2 != 0 {
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return fmt.Errorf("Sprite header padding contains unknown values: %d %d", s.Padding1, s.Padding2)
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if s.Padding1 == 271 && s.Padding2 == 0 {
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log.Printf("Sprite header padding matches FIXME value")
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} else {
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return fmt.Errorf("Sprite header padding contains unknown values: %d %d", s.Padding1, s.Padding2)
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}
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}
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}
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// TODO: WarHammer.ani sets Unknown1 to this for all 188,286 sprites. I am
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// TODO: WarHammer.ani sets Unknown1 to this for all 188,286 sprites. I am
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