From 63d3ee0ed6c81578fb61ccd170ad5dd38f0de008 Mon Sep 17 00:00:00 2001 From: Nick Thomas Date: Mon, 1 Jun 2020 01:55:55 +0100 Subject: [PATCH] Update README.md a bit --- README.md | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/README.md b/README.md index c939adc..b09b6f4 100644 --- a/README.md +++ b/README.md @@ -32,6 +32,8 @@ result. ## Current status +### Chaos Gate + Some of the original file formats are either partially or fully decoded. Maps, menus, and most visual data can be rendered pixel-perfect. Sound can be played (with a preprocessing step). Some UI tookit work is done. No game mechanics are @@ -45,6 +47,31 @@ I've just been informed that another game from 1998, [Soldiers At War](https://e seems to use the same engine. Maybe at some point Ordoor will be able to play both. Will that need a rename? Hmm. Watch this space. +### Soldiers At War + +(At least some) objects display. Map support is being worked on in the +`soldiers-at-war` branch, which can more-or-less display them, albeit with many +errors. + +### Squad Leader + +Squad Leader is the most recent of the games created with this engine. Nothing +has been done with it yet, but a preliminary look at the game data suggests many +changes are afoot. The object files are a different format, at the very least. + +### Wages of War + +This is the oldest of the four games. The object file format seems to be mostly +the same. the installer only copies some data to the game directory; we may want +to work directly from the CDROM instead, if we can. + +Maps are uncompressed, around 243K, and no header is present. They look similar +in principle to the tile data of Soldiers At War or Chaos Gate maps, otherwise. + +The menu system seen in Chaos Gate is not present; instead, there is a `BUTTONS` +directory and a lot of `pcx` files under `PIC` that, I suspect, do the job for +this game. + ## Long-term goals Once full playthrough of the official single-player campaign for all four games