ebiten: convert view-obj

This commit is contained in:
2019-12-29 15:38:49 +00:00
parent 0320743b30
commit 6f605aa502
7 changed files with 179 additions and 228 deletions

View File

@@ -2,14 +2,14 @@ package main
import (
"flag"
"image"
"log"
"math"
"os"
"path/filepath"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
"golang.org/x/image/colornames"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/inpututil"
"ur.gs/ordoor/internal/conv"
"ur.gs/ordoor/internal/data"
@@ -22,19 +22,17 @@ var (
)
type env struct {
obj *conv.Object
obj *conv.Object
state *state
}
type state struct {
env *env
step int
spriteIdx int
maxSprite int
zoom float64
cam pixel.Matrix
camPos pixel.Vec
zoom float64
origin image.Point
}
func main() {
@@ -49,86 +47,97 @@ func main() {
if err != nil {
log.Fatalf("Failed to load %s: %v", *objFile, err)
}
obj := conv.ConvertObject(rawObj, filepath.Base(*objFile))
env := &env{obj: obj}
obj, err := conv.ConvertObject(rawObj, filepath.Base(*objFile))
if err != nil {
log.Fatalf("Failed to convert %s: %v", *objFile, err)
}
// The main thread now belongs to pixelgl
pixelgl.Run(env.run)
}
state := &state{
zoom: 6.0,
origin: image.Point{0, 0},
maxSprite: len(obj.Sprites) - 1,
}
env := &env{obj: obj, state: state}
func (e *env) run() {
win, err := ui.NewWindow("View Object: " + *objFile)
if err != nil {
log.Fatal("Couldn't create window: %v", err)
log.Fatal(err)
}
pWin := win.PixelWindow
state := &state{
env: e,
camPos: pixel.V(0, float64(-pWin.Bounds().Size().Y)),
zoom: 8.0,
// The main thread now belongs to ebiten
if err := win.Run(env.Update, env.Draw); err != nil {
log.Fatal(err)
}
// For now, just try to display the various objects
// left + right to change object, up + down to change frame
win.Run(func() {
oldState := *state
state = state.runStep(pWin)
if oldState != *state || oldState.step == 0 {
log.Printf(
"new state: numSprites=%d sprite=%d zoom=%.2f",
len(state.env.obj.Sprites),
state.spriteIdx,
state.zoom,
)
state.present(pWin)
}
state.step += 1
})
}
func (s *state) runStep(pWin *pixelgl.Window) *state {
func (e *env) Update() error {
oldState := e.state
state := oldState.runStep()
if oldState.step == 0 || *oldState != *state {
log.Printf(
"new state: numSprites=%d sprite=%d zoom=%.2f, origin=%+v",
len(e.obj.Sprites),
state.spriteIdx,
state.zoom,
state.origin,
)
}
state.step += 1
e.state = state
return nil
}
func (s *state) runStep() *state {
newState := *s
newState.handleKeys(pWin)
newState.handleKeys()
return &newState
}
func (s *state) present(pWin *pixelgl.Window) {
obj := s.env.obj
sprite := obj.Sprites[s.spriteIdx]
func (e *env) Draw(screen *ebiten.Image) error {
sprite := e.obj.Sprites[e.state.spriteIdx]
center := pWin.Bounds().Center()
cam := ebiten.GeoM{}
cam.Translate(float64(e.state.origin.X), float64(e.state.origin.Y)) // Move to origin
cam.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
cam := pixel.IM
cam = cam.ScaledXY(center, pixel.Vec{1.0, -1.0}) // invert the Y axis
cam = cam.Scaled(center, s.zoom) // apply current zoom factor
//cam = cam.Moved(center.Sub(s.camPos)) // Make it central
//cam = cam.Rotated(center, -0.785) // Apply isometric angle
s.cam = cam
pWin.SetMatrix(s.cam)
pWin.Clear(colornames.Black)
pixel.NewSprite(sprite.Pic, sprite.Pic.Bounds()).Draw(pWin, pixel.IM.Moved(center))
return screen.DrawImage(sprite.Image, &ebiten.DrawImageOptions{GeoM: cam})
}
func (s *state) handleKeys(pWin *pixelgl.Window) {
if pWin.JustPressed(pixelgl.KeyMinus) {
func (s *state) handleKeys() {
if inpututil.IsKeyJustReleased(ebiten.KeyMinus) {
if s.spriteIdx > 0 {
s.spriteIdx -= 1
}
}
if pWin.JustPressed(pixelgl.KeyEqual) {
if s.spriteIdx < len(s.env.obj.Sprites)-1 {
if inpututil.IsKeyJustReleased(ebiten.KeyEqual) {
if s.spriteIdx < s.maxSprite {
s.spriteIdx += 1
}
}
if ebiten.IsKeyPressed(ebiten.KeyLeft) {
s.origin.X += 4
}
if ebiten.IsKeyPressed(ebiten.KeyRight) {
s.origin.X -= 4
}
if ebiten.IsKeyPressed(ebiten.KeyUp) {
s.origin.Y += 4
}
if ebiten.IsKeyPressed(ebiten.KeyDown) {
s.origin.Y -= 4
}
// Zoom in and out with the mouse wheel
s.zoom *= math.Pow(1.2, pWin.MouseScroll().Y)
_, wheelY := ebiten.Wheel()
s.zoom *= math.Pow(1.2, wheelY)
}