ebiten: convert view-obj
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@@ -1,23 +1,11 @@
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package conv
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import (
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"fmt"
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"image/color"
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"log"
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"github.com/faiface/pixel"
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"github.com/hajimehoshi/ebiten"
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"ur.gs/ordoor/internal/data"
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)
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const (
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// Textures can be this size at most. So putting every sprite onto the same
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// sheet is a fraught business. With effective packing, it may be fine.
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// If not, I'll have to come up with another idea
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maxTextureX = 8192
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maxTextureY = 8192
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)
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// Important conversions:
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//
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// * Width & height now stored using int
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@@ -26,8 +14,7 @@ type Sprite struct {
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Width int
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Height int
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Pic *pixel.PictureData
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Spr *pixel.Sprite
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Image *ebiten.Image
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}
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type Object struct {
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@@ -45,140 +32,38 @@ func MapByName(objects []*Object) map[string]*Object {
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return out
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}
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func ConvertObjects(objects []*data.Object) ([]*Object, *pixel.PictureData) {
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// FIXME: this is rather inefficient. It would be better to determine the
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// maximum size we need for the objects at hand.
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spritesheet := pixel.MakePictureData(
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pixel.R(0.0, 0.0, float64(maxTextureX), float64(maxTextureY)),
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)
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// These are updated each time a sprite is added to the sheet
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xOffset := 0
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yOffset := 0
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rowMaxY := 0
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out := make([]*Object, 0, len(objects))
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for _, rawObj := range objects {
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sprites := make([]*Sprite, 0, len(rawObj.Sprites))
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for i, rawSpr := range rawObj.Sprites {
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width := int(rawSpr.Width)
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height := int(rawSpr.Height)
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// CR+LF if needed
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if xOffset+width > maxTextureX {
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xOffset = 0
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yOffset += rowMaxY
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}
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if xOffset+width > maxTextureX || yOffset+height > maxTextureY {
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panic("Sprite does not fit in spritesheet")
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}
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spr := spriteToPic(rawObj.Name, i, rawSpr, spritesheet, xOffset, yOffset)
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sprites = append(sprites, &Sprite{width, height, spritesheet, spr})
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xOffset = xOffset + width
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if height > rowMaxY {
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rowMaxY = height
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}
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}
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out = append(out, &Object{Name: rawObj.Name, Sprites: sprites})
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}
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return out, spritesheet
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}
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func ConvertObjectWithSpritesheet(rawObj *data.Object, name string, pic *pixel.PictureData, xOffset int) *Object {
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// We store the sprites vertically in the provided pic
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yOffset := 0
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func ConvertObject(rawObj *data.Object, name string) (*Object, error) {
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out := &Object{
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Name: name,
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Sprites: make([]*Sprite, len(rawObj.Sprites)),
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}
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for i, rawSpr := range rawObj.Sprites {
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spr := spriteToPic(name, i, rawSpr, pic, xOffset, yOffset)
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out.Sprites[i] = &Sprite{
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Width: int(rawSpr.Width),
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Height: int(rawSpr.Height),
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Pic: pic,
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Spr: spr,
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}
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w := int(rawSpr.Width)
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h := int(rawSpr.Height)
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data := spriteToData(name, i, rawSpr)
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yOffset = yOffset + int(rawSpr.Height)
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image, err := ebiten.NewImage(w, h, ebiten.FilterDefault)
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if err != nil {
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return nil, err
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}
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_ = image.ReplacePixels(data)
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out.Sprites[i] = &Sprite{Width: w, Height: h, Image: image}
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}
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return out
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return out, nil
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}
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func ConvertObject(rawObj *data.Object, name string) *Object {
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out := &Object{
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Name: name,
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Sprites: make([]*Sprite, len(rawObj.Sprites)),
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}
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for i, rawSpr := range rawObj.Sprites {
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pic := pixel.MakePictureData(
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pixel.R(
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float64(0),
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float64(0),
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float64(rawSpr.Width),
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float64(rawSpr.Height),
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),
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)
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spr := spriteToPic(name, i, rawSpr, pic, 0, 0)
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out.Sprites[i] = &Sprite{
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Width: int(rawSpr.Width),
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Height: int(rawSpr.Height),
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Pic: pic,
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Spr: spr,
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}
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}
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return out
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}
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func spriteToPic(name string, idx int, sprite *data.Sprite, pic *pixel.PictureData, xOffset, yOffset int) *pixel.Sprite {
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func spriteToData(name string, idx int, sprite *data.Sprite) []byte {
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width := int(sprite.Width)
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height := int(sprite.Height)
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out := make([]byte, 0, 4*width*height)
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for y := 0; y < height; y++ {
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for x := 0; x < width; x++ {
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b := sprite.Data[y*width+x]
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// Update the picture
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if err := setPaletteColor(pic, x+xOffset, y+yOffset, b); err != nil {
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log.Printf("%s %d: %d,%d: %v", name, idx, x, y, err)
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}
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}
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for _, palette := range sprite.Data {
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color := data.ColorPalette[int(palette)]
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out = append(out, color.R, color.G, color.B, color.A)
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}
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bounds := pixel.R(
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float64(xOffset),
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float64(yOffset),
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float64(xOffset+width),
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float64(yOffset+height),
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)
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return pixel.NewSprite(pic, bounds)
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}
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func setPaletteColor(pic *pixel.PictureData, x int, y int, colorIdx byte) error {
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vec := pixel.V(float64(x), float64(y))
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idx := pic.Index(vec)
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if idx > len(pic.Pix)-1 {
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return fmt.Errorf("Got index %v which exceeds bounds", idx)
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}
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r, g, b, a := data.ColorPalette[int(colorIdx)].RGBA()
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color := color.RGBA{uint8(r), uint8(g), uint8(b), uint8(a)}
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pic.Pix[idx] = color
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return nil
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return out
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}
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@@ -5,7 +5,7 @@ import "image/color"
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var (
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Transparent = color.RGBA{R: 0, G: 0, B: 0, A: 0}
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ColorPalette = color.Palette{
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ColorPalette = []color.RGBA{
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Transparent,
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color.RGBA{R: 128, G: 0, B: 0, A: 255},
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color.RGBA{R: 0, G: 128, B: 0, A: 255},
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@@ -3,8 +3,7 @@ package ui
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import (
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"flag"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/pixelgl"
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"github.com/hajimehoshi/ebiten"
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)
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var (
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@@ -13,35 +12,50 @@ var (
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)
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type Window struct {
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PixelWindow *pixelgl.Window
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ButtonEventHandlers map[pixelgl.Button][]func()
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Title string
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KeyEventHandlers map[ebiten.Key][]func()
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// User-provided update actions
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updateFn func() error
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drawFn func(*ebiten.Image) error
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}
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// WARE! 0,0 is the *bottom left* of the window
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// 0,0 is the *top left* of the window
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//
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// To invert things so 0,0 is the *top left*, apply the InvertY` matrix
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// ebiten assumes a single window, so only call this once...
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func NewWindow(title string) (*Window, error) {
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cfg := pixelgl.WindowConfig{
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Title: title,
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Bounds: pixel.R(0, 0, float64(*winX), float64(*winY)),
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VSync: true,
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Resizable: true,
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}
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pixelWindow, err := pixelgl.NewWindow(cfg)
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if err != nil {
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return nil, err
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}
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return &Window{
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PixelWindow: pixelWindow,
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Title: title,
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KeyEventHandlers: make(map[ebiten.Key][]func()),
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}, nil
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}
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// TODO: a stop or other cancellation mechanism
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func (w *Window) Run(f func()) {
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for !w.PixelWindow.Closed() {
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f()
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w.PixelWindow.Update()
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}
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func (w *Window) OnKeyUp(key ebiten.Key, f func()) {
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}
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func (w *Window) run(screen *ebiten.Image) error {
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if err := w.updateFn(); err != nil {
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return err
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}
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// Process keys
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if !ebiten.IsDrawingSkipped() {
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if err := w.drawFn(screen); err != nil {
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return err
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}
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}
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return nil
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}
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// TODO: a stop or other cancellation mechanism
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//
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// Note that this must be called on the main OS thread
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func (w *Window) Run(updateFn func() error, drawFn func(*ebiten.Image) error) error {
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w.updateFn = updateFn
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w.drawFn = drawFn
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return ebiten.Run(w.run, *winX, *winY, 1, w.Title)
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}
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