Beginnings of a WH40K.EXE implementation
So far, we just play the opening credits on an external video player. I want to start loading and displaying the menus next. Perhaps I can get the entire non-gameplay flow working?
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30
internal/wh40k/wh40k.go
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30
internal/wh40k/wh40k.go
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// package wh40k implements the full WH40K.EXE functionality, and is used from
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// cmd/wh40k/main.go
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//
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// Entrypoint is Run()
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package wh40k
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import (
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"fmt"
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"ur.gs/ordoor/internal/config"
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)
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type WH40K struct {
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Config *config.Config
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}
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func Run(configFile string) error {
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cfg, err := config.Load(configFile)
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if err != nil {
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return fmt.Errorf("Couldn't load config file: %v", err)
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}
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wh40k := &WH40K{
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Config: cfg,
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}
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wh40k.PlayUnskippableVideo("LOGOS")
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return nil
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}
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