Finish the Set/ implementation

This commit is contained in:
2018-03-18 17:27:32 +00:00
parent 961a213752
commit 738abfc4a8
5 changed files with 78 additions and 55 deletions

View File

@@ -293,7 +293,7 @@ func runStep(win *pixelgl.Window, state *runState) *runState {
log.Printf(
"x=%d y=%d z=%d SurfaceTile=%d (%s) SurfaceFrame=%d SquadRelated=%d",
x, y, state.zIdx,
cell.Surface.Index(), state.env.set.Palette[int(cell.Surface.Index())], cell.Surface.Frame(),
cell.Surface.Index(), state.env.set.SurfacePalette[int(cell.Surface.Index())], cell.Surface.Frame(),
cell.SquadRelated,
)
log.Printf("CellIdx%d=%d. Full cell data: %#v", state.cellIdx, cell.At(state.cellIdx), cell)