Finish the Set/ implementation

This commit is contained in:
2018-03-18 17:27:32 +00:00
parent 961a213752
commit 738abfc4a8
5 changed files with 78 additions and 55 deletions

View File

@@ -81,7 +81,7 @@ remake.
* `*.TXT`
* [`Obj/`](obj.md)
* `*.obj` # must be visual data of some sort, one per placeable map object?
* `Pic/`
* [✓] `Pic/`
* `*.pcx` # Standard .pcx format
* `RandomMaps/`
* `*.chk` # multiplayer. worry about these another day
@@ -89,7 +89,7 @@ remake.
* `Save_G/`
* `*.sav` # savedata, gzip-compressed, custom format
* `*.txt` # Seems to be a copy of one of Maps/*.txt
* [`Sets/`](sets.md)
* [✓] [`Sets/`](sets.md)
* `Data.chk` # checksums? Mentions all the .set files
* `*.set` # plain text, related to maps. Editor has a concept of map sets, which these must be
* [✓] `SMK/`
@@ -119,4 +119,4 @@ Phew.
* [`Maps/*.txt`](maps.md#associated-txt-file)
* [`Sets/*.set`](sets.md)
* [`Sounds/wh40k.ds`](sounds.md)
* `Wav/*.wav`
* `Wav/*.wav`