Finish the Set/ implementation
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@@ -81,7 +81,7 @@ remake.
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* `*.TXT`
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* [`Obj/`](obj.md)
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* `*.obj` # must be visual data of some sort, one per placeable map object?
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* `Pic/`
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* [✓] `Pic/`
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* `*.pcx` # Standard .pcx format
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* `RandomMaps/`
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* `*.chk` # multiplayer. worry about these another day
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@@ -89,7 +89,7 @@ remake.
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* `Save_G/`
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* `*.sav` # savedata, gzip-compressed, custom format
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* `*.txt` # Seems to be a copy of one of Maps/*.txt
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* [`Sets/`](sets.md)
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* [✓] [`Sets/`](sets.md)
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* `Data.chk` # checksums? Mentions all the .set files
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* `*.set` # plain text, related to maps. Editor has a concept of map sets, which these must be
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* [✓] `SMK/`
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@@ -119,4 +119,4 @@ Phew.
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* [`Maps/*.txt`](maps.md#associated-txt-file)
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* [`Sets/*.set`](sets.md)
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* [`Sounds/wh40k.ds`](sounds.md)
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* `Wav/*.wav`
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* `Wav/*.wav`
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