Start displaying characters on maps

This commit is contained in:
2020-06-13 15:07:32 +01:00
parent eac6017c2c
commit 7677c30572
8 changed files with 173 additions and 50 deletions

View File

@@ -1,6 +1,9 @@
package assetstore
import (
"fmt"
"code.ur.gs/lupine/ordoor/internal/data"
"code.ur.gs/lupine/ordoor/internal/idx"
)
@@ -76,3 +79,50 @@ func (a *AssetStore) Animation(groupIdx, recIdx int) (*Animation, error) {
return &Animation{Frames: sprites}, nil
}
func (a *AssetStore) CharacterAnimation(ctype data.CharacterType, action data.AnimAction) (*Animation, error) {
ha, err := a.HasAction()
if err != nil {
return nil, err
}
if !ha.Check(ctype, action) {
return nil, fmt.Errorf("character %s: animation %s: not available", ctype, action)
}
// FIXME: we still need to be able to go from CTYPE to GROUP. In particular,
// squad leaders seem to be a modification on top of a previous group, which
// is a bit awkward. For now, hardcode it. How are captain modifiers stored?
group, ok := map[data.CharacterType]int{
data.CharacterTypeTactical: 1, // Has captain
data.CharacterTypeAssault: 3, // Has captain
data.CharacterTypeDevastator: 5,
data.CharacterTypeTerminator: 6, // Has captain
data.CharacterTypeApothecary: 8,
data.CharacterTypeTechmarine: 9,
data.CharacterTypeChaplain: 10,
data.CharacterTypeLibrarian: 11,
data.CharacterTypeCaptain: 12,
data.CharacterTypeChaosMarine: 13,
data.CharacterTypeChaosLord: 14,
data.CharacterTypeChaosChaplain: 15,
data.CharacterTypeChaosSorcerer: 16,
data.CharacterTypeChaosTerminator: 17,
data.CharacterTypeKhorneBerserker: 18,
data.CharacterTypeBloodThirster: 19, // This is a rotating thing?
data.CharacterTypeBloodLetter: 20,
data.CharacterTypeFleshHound: 21,
data.CharacterTypeLordOfChange: 22, // Another rotating thing?
data.CharacterTypeFlamer: 23,
data.CharacterTypePinkHorror: 24,
data.CharacterTypeBlueHorror: 25,
data.CharacterTypeChaosCultist: 26,
}[ctype]
if !ok {
return nil, fmt.Errorf("Unknown character type: %s", ctype)
}
rec := ha.Index(ctype, action)
return a.Animation(group, rec)
}