Start displaying characters on maps
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@@ -5,6 +5,7 @@ import (
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"image"
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"log"
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"code.ur.gs/lupine/ordoor/internal/data"
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"code.ur.gs/lupine/ordoor/internal/maps"
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)
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@@ -102,19 +103,15 @@ func (m *Map) SpritesForCell(x, y, z int) ([]*Sprite, error) {
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sprites = append(sprites, sprite)
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}
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// FIXME: this just marks character positions with sprite 19 for now.
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specialsObj, err := m.assets.Object("specials")
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if err != nil {
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return nil, err
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}
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chrSpr, err := specialsObj.Sprite(19)
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if err != nil {
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return nil, err
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}
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for _, chr := range m.raw.Characters {
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if chr.XPos == x && chr.YPos == y && z == 1 { // FIXME: sort out ZPos
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sprites = append(sprites, chrSpr)
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// Look up the correct animation, get the frame, boom
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anim, err := m.assets.CharacterAnimation(chr.Type, data.AnimActionNone)
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if err != nil {
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return nil, err
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}
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sprites = append(sprites, anim.Frames[0])
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}
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}
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