Display MainGame.mnu and map in ordoor simultaneously
It's a complete mess for now - many things are out of place or shown when they shouldn't be - and we can't move around the game map. But, it's a good start.
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@@ -245,13 +245,14 @@ observed, suggesting structure. For instance, we have `24`, `240`, `241` and
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`2410`, but not `2411` or `2409`. Sometimes we have a comma-separated list,
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e.g.: `400,30,-1,5`.
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A listing of currently-known values:
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A listing of some currently-known values:
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| Value | Type |
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| ----- | ---------------- |
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| 0 | Static image |
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| 1 | Menu |
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| 3 | Button |
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| 45 | Thumb |
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| 50 | Invoke? Button? |
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| 61 | "Overlay" |
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| 70 | "Hypertext" |
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@@ -260,6 +261,13 @@ A listing of currently-known values:
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| 228 | Main menu button |
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| 232 | Slider |
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Hypothesis: `MENUTYPE` and `SUBMENUTYPE` are actually distinct lists of values.
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So far, I've been treating them as the same thing, but, e.g., `MainGame.mnu` has
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a `MENUTYPE: 45` which is labelled "MAIN BACKGROUND", while `SUBMENUTYPE: 45`
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is tentatively labelled a "thumb" and used in text boxes. There are also a few
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cases where I've had to manually override the `MENUTYPE` because it coincides
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with `Button`.
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### `ACTIVE`
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There are only 4 values seen across all menus: `0`, `1`, `1,0`, `102` and `1,1`.
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