Display MainGame.mnu and map in ordoor simultaneously

It's a complete mess for now - many things are out of place or shown
when they shouldn't be - and we can't move around the game map. But,
it's a good start.
This commit is contained in:
2020-04-11 01:01:05 +01:00
parent 5f8606377a
commit 76bf8438b0
9 changed files with 176 additions and 77 deletions

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@@ -245,13 +245,14 @@ observed, suggesting structure. For instance, we have `24`, `240`, `241` and
`2410`, but not `2411` or `2409`. Sometimes we have a comma-separated list,
e.g.: `400,30,-1,5`.
A listing of currently-known values:
A listing of some currently-known values:
| Value | Type |
| ----- | ---------------- |
| 0 | Static image |
| 1 | Menu |
| 3 | Button |
| 45 | Thumb |
| 50 | Invoke? Button? |
| 61 | "Overlay" |
| 70 | "Hypertext" |
@@ -260,6 +261,13 @@ A listing of currently-known values:
| 228 | Main menu button |
| 232 | Slider |
Hypothesis: `MENUTYPE` and `SUBMENUTYPE` are actually distinct lists of values.
So far, I've been treating them as the same thing, but, e.g., `MainGame.mnu` has
a `MENUTYPE: 45` which is labelled "MAIN BACKGROUND", while `SUBMENUTYPE: 45`
is tentatively labelled a "thumb" and used in text boxes. There are also a few
cases where I've had to manually override the `MENUTYPE` because it coincides
with `Button`.
### `ACTIVE`
There are only 4 values seen across all menus: `0`, `1`, `1,0`, `102` and `1,1`.