Display MainGame.mnu and map in ordoor simultaneously
It's a complete mess for now - many things are out of place or shown when they shouldn't be - and we can't move around the game map. But, it's a good start.
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@@ -327,7 +327,7 @@ func (d *Driver) Cursor() (*ebiten.Image, *ebiten.DrawImageOptions, error) {
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}
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func (d *Driver) addRecord(record *menus.Record) error {
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//log.Printf("Adding record: %#+v", record)
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log.Printf("Adding record %v: %#+v", record.Locator(), record)
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children := record.Children
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handler, ok := widgetBuilders[record.Type]
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