ui: Add fps, tps display
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@@ -2,8 +2,10 @@ package ui
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import (
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import (
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"flag"
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"flag"
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"fmt"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/inpututil"
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"github.com/hajimehoshi/ebiten/inpututil"
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)
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)
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@@ -20,6 +22,8 @@ type Window struct {
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// User-provided update actions
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// User-provided update actions
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updateFn func() error
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updateFn func() error
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drawFn func(*ebiten.Image) error
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drawFn func(*ebiten.Image) error
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debug bool
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}
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}
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// 0,0 is the *top left* of the window
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// 0,0 is the *top left* of the window
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@@ -31,6 +35,7 @@ func NewWindow(title string) (*Window, error) {
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return &Window{
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return &Window{
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Title: title,
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Title: title,
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KeyUpHandlers: make(map[ebiten.Key]func()),
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KeyUpHandlers: make(map[ebiten.Key]func()),
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debug: true,
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}, nil
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}, nil
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}
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}
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@@ -68,6 +73,12 @@ func (w *Window) run(screen *ebiten.Image) error {
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if err := w.drawFn(screen); err != nil {
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if err := w.drawFn(screen); err != nil {
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return err
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return err
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}
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}
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if w.debug {
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// Draw FPS, etc, to the screen
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msg := fmt.Sprintf("tps=%0.2f fps=%0.2f", ebiten.CurrentTPS(), ebiten.CurrentFPS())
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ebitenutil.DebugPrint(screen, msg)
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}
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}
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}
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return nil
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return nil
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