Add stubs for unknown widget types
This commit is contained in:
@@ -15,7 +15,42 @@ import (
|
||||
|
||||
func init() {
|
||||
// These menu types don't need driving, so we can ignore them
|
||||
registerBuilder(menus.TypeMenu, nil) // Menus are just containers
|
||||
registerBuilder(menus.TypeMenu, nil) // Menus are just containers
|
||||
registerBuilder(menus.TypeDragMenu, nil) // Menus are just containers
|
||||
|
||||
// FIXME: these need implementing
|
||||
|
||||
// Needed for Keyboard.mnu (main -> options -> keyboard)
|
||||
registerBuilder(menus.TypeLineKbd, nil)
|
||||
registerBuilder(menus.TypeDialogue, nil)
|
||||
|
||||
// Needed for Arrange.mnu (???)
|
||||
registerBuilder(menus.TypeSquadButton, nil)
|
||||
registerBuilder(menus.TypeAnimationToo, nil)
|
||||
|
||||
// Needed for Bridge.mnu
|
||||
registerBuilder(menus.TypeDoorHotspot, nil)
|
||||
|
||||
// Needed for Briefing.mnu
|
||||
registerBuilder(menus.TypeLineBriefing, nil)
|
||||
|
||||
// Needed for ChaEquip.mnu
|
||||
registerBuilder(menus.TypeUnknown1, nil)
|
||||
registerBuilder(menus.TypeThumb, nil)
|
||||
registerBuilder(menus.TypeInventorySelect, nil)
|
||||
|
||||
// Needed for MainGameChaos.mnu
|
||||
registerBuilder(menus.TypeStatusBar, nil)
|
||||
|
||||
// Needed for Multiplayer_Choose.mnu
|
||||
registerBuilder(menus.TypeComboBoxItem, nil)
|
||||
registerBuilder(menus.TypeDropdownButton, nil)
|
||||
|
||||
// Needed for Multiplayer_Configure.mnu
|
||||
registerBuilder(menus.TypeEditBox, nil)
|
||||
|
||||
// Needed for Multiplayer_Connect.mnu
|
||||
registerBuilder(menus.TypeRadioButton, nil)
|
||||
}
|
||||
|
||||
const (
|
||||
|
Reference in New Issue
Block a user