Allow dialogues to be hidden or shown

To do this, MENU and SUBMENU are split into two types (at last), and
a Widget type is introduced. This should allow lots of code to be
removed at some point.
This commit is contained in:
2020-04-14 03:14:49 +01:00
parent dc131939f4
commit 786d261f98
18 changed files with 1034 additions and 847 deletions

View File

@@ -8,15 +8,6 @@ import (
"code.ur.gs/lupine/ordoor/internal/menus"
)
func init() {
registerBuilder(menus.TypeLineKbd, ownedByMenu)
registerBuilder(menus.TypeLineBriefing, ownedByMenu)
registerBuilder(menus.TypeThumb, ownedByMenu)
registerBuilder(menus.TypeListBoxUp, ownedByMenu)
registerBuilder(menus.TypeListBoxDown, ownedByMenu)
}
// listBox is a TListBox in VCL terms. It has a number of lines of text, one of
// which may be selected, and a slider with up and down buttons to scroll if the
// options in the box exceed its viewing capacity.
@@ -30,7 +21,6 @@ type listBox struct {
thumbBase *assetstore.Sprite // Bounds are given by this
thumbImg *assetstore.Sprite // This is displayed at offset * (height / steps)
base *noninteractive // The menu itself has a sprite to display
lines []*noninteractive // We display to these
// The list box acts as a window onto these
@@ -40,87 +30,31 @@ type listBox struct {
offset int
}
func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
var upBtn *menus.Record
var downBtn *menus.Record
var thumb *menus.Record
var items []*menus.Record
var otherChildren []*menus.Record
for _, rec := range menu.Children {
switch rec.Type {
case menus.TypeListBoxUp:
if upBtn != nil {
return nil, fmt.Errorf("Duplicate up buttons in menu %v", menu.Locator())
}
upBtn = rec
case menus.TypeListBoxDown:
if downBtn != nil {
return nil, fmt.Errorf("Duplicate down buttons in menu %v", menu.Locator())
}
downBtn = rec
case menus.TypeLineKbd, menus.TypeLineBriefing:
items = append(items, rec)
case menus.TypeThumb:
if thumb != nil {
return nil, fmt.Errorf("Duplicate thumbs in menu %v", menu.Locator())
}
thumb = rec
default:
// e.g. maingame:18.12 includes a button that is not part of the box
otherChildren = append(otherChildren, rec)
}
}
if len(items) == 0 || thumb == nil || upBtn == nil || downBtn == nil {
return nil, fmt.Errorf("Missing items in menu %v", menu.Locator())
}
// Now build the wonderful thing
baseElem, err := registerNoninteractive(d, menu)
func (d *Driver) buildListBox(group *menus.Group, up, down, thumb *menus.Record, items ...*menus.Record) (*listBox, *Widget, error) {
upElem, upWidget, err := d.buildButton(up.Props())
if err != nil {
return nil, err
return nil, nil, err
}
upSprId := upBtn.SpriteId[0]
if upSprId == -1 {
upSprId = upBtn.Share
}
elemUp, err := registerButton(d, upBtn, upSprId)
downElem, downWidget, err := d.buildButton(down.Props())
if err != nil {
return nil, err
return nil, nil, err
}
dnSprId := downBtn.SpriteId[0]
if dnSprId == -1 {
dnSprId = downBtn.Share
}
elemDown, err := registerButton(d, downBtn, dnSprId)
thumbBaseSpr, err := d.menu.Sprite(thumb.ObjectIdx, thumb.Share)
if err != nil {
return nil, err
return nil, nil, err
}
thumbBaseSpr, err := d.menu.Sprite(menu.ObjectIdx, thumb.Share)
thumbImgSpr, err := d.menu.Sprite(thumb.ObjectIdx, thumb.BaseSpriteID())
if err != nil {
return nil, err
}
thumbSprId := thumb.SpriteId[0]
if thumbSprId == -1 {
thumbSprId = thumb.Share
}
thumbImgSpr, err := d.menu.Sprite(menu.ObjectIdx, thumbSprId)
if err != nil {
return nil, err
return nil, nil, err
}
element := &listBox{
base: baseElem,
// TODO: upBtn needs to be frozen when offset == 0; downBtn when offset == max
upBtn: elemUp,
downBtn: elemDown,
upBtn: upElem,
downBtn: downElem,
// TODO: need to be able to drag the thumb
thumbBase: thumbBaseSpr,
@@ -128,8 +62,8 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
}
// Internal wiring-up
elemUp.onClick(element.up)
elemDown.onClick(element.down)
upElem.onClick(element.up)
downElem.onClick(element.down)
// FIXME: Test data for now
for i := 0; i < 50; i++ {
@@ -138,30 +72,34 @@ func registerListBox(d *Driver, menu *menus.Record) ([]*menus.Record, error) {
// Register everything. Since we're a composite of other controls, they are
// mostly self-registered at the moment.
d.paintables = append(d.paintables, element)
widget := &Widget{
Children: []*Widget{upWidget, downWidget},
ownPaintables: []paintable{element},
}
// FIXME: we should be able to freeze/unfreeze as a group.
// HURK: These need to be registered after the other elements so they are
// drawn in the correct order to be visible
for _, rec := range items {
ni, err := registerNoninteractive(d, rec)
ni, niWidget, err := d.buildStatic(rec.Props())
if err != nil {
return nil, err
return nil, nil, err
}
// TODO: pick the correct font
ni.label = &label{
align: AlignModeLeft,
font: d.menu.Font(0),
rect: ni.rect,
}
element.lines = append(element.lines, ni)
widget.Children = append(widget.Children, niWidget)
}
element.refresh()
return otherChildren, nil
return element, widget, nil
}
func (l *listBox) SetStrings(to []string) {