We can reach the bridge \o/
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@@ -12,6 +12,7 @@ import (
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func init() {
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registerBuilder(menus.TypeCheckbox, registerCheckbox)
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registerBuilder(menus.TypeSlider, registerSlider)
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registerBuilder(menus.TypeInventorySelect, registerInventorySelect)
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}
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// A checkbox can be a fancy button
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@@ -37,6 +38,15 @@ type slider struct {
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valueImpl
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}
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// An inventory select is a sort of radio button. If 2 share the same menu,
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// selecting one deselects the other. Otherwise, they act like checkboxes
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type inventorySelect struct {
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checkbox
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parentPath string
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others []*inventorySelect
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}
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// A checkbox has 3 sprites, and 3 states: unchecked, checked, disabled.
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func registerCheckbox(d *Driver, r *menus.Record) error {
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sprites, err := d.menu.Sprites(r.Share, 3) // unchecked, disabled, checked
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@@ -86,6 +96,60 @@ func registerSlider(d *Driver, r *menus.Record) error {
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return nil
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}
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func registerInventorySelect(d *Driver, r *menus.Record) error {
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sprites, err := d.menu.Sprites(r.Share, 3) // unchecked, checked, disabled
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if err != nil {
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return err
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}
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element := &inventorySelect{
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checkbox: checkbox{
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button: button{
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path: r.Path(),
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baseSpr: sprites[0], // unchecked
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clickSpr: sprites[1], // checked
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frozenSpr: sprites[2], // disabled
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hoverImpl: hoverImpl{text: r.Text},
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},
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valueImpl: valueImpl{str: "0"},
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},
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}
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d.clickables = append(d.clickables, element)
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d.freezables = append(d.freezables, element)
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d.hoverables = append(d.hoverables, element)
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d.paintables = append(d.paintables, element)
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d.valueables = append(d.valueables, element)
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if r.Parent == nil {
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return nil
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}
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element.parentPath = r.Parent.Path()
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// Now update all inventory selects belonging to the same menu so they share
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// a list of all inventory selects. This will be replaced several times as
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// the menu is built.
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var inventorySelects []*inventorySelect
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for _, valueable := range d.valueables {
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if is, ok := valueable.(*inventorySelect); ok && is.parentPath == element.parentPath {
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inventorySelects = append(inventorySelects, is)
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}
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}
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for _, is := range inventorySelects {
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is.others = inventorySelects
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}
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// Select the first in the list
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if len(inventorySelects) == 1 {
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element.setValue("1")
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}
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return nil
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}
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func (c *checkbox) registerMouseClick() {
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if c.value() == "1" { // Click disables
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c.setValue("0")
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@@ -254,3 +318,17 @@ func (s *slider) valueInt() int {
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func (s *slider) value() string {
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return strconv.Itoa(s.valueInt())
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}
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func (i *inventorySelect) registerMouseClick() {
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// Do nothing if we're already selected
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if i.value() == "1" {
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return
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}
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// Turn us on, turn everyone else off
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for _, other := range i.others {
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other.setValue("0")
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}
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i.setValue("1")
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}
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