Document probable font format
This commit is contained in:
@@ -12,7 +12,6 @@ remake.
|
||||
* Hits for "AmigaOS bitmap font"... probably a false positive
|
||||
* Lots of 8-byte reads when loading stuff in the mission editor
|
||||
* Some ~4K reads, havent found one corresponding to a known format yet
|
||||
* foo
|
||||
* [`Assign/`](obj.md#assign)
|
||||
* `*.asn` # Unknown, seems to be related to .obj files
|
||||
* `Cursor/`
|
||||
@@ -62,10 +61,10 @@ remake.
|
||||
* `EquipmentMenuData` # gzip-compressed, presumably to do with (initial?) squad configuration
|
||||
* `Filters/`
|
||||
* `wh40k.flt` # Audio filter(s?)
|
||||
* `Fonts/`
|
||||
* `cboxfont` # unknown
|
||||
* `*.fnt` # ASCII text. Map keycodes to sprites?
|
||||
* `*.spr` # sprites, presumably
|
||||
* [✓] [`Fonts/`](fonts.md)
|
||||
* `cboxfont` # ???
|
||||
* `*.fnt`
|
||||
* `*.spr`
|
||||
* `Idx/`
|
||||
* `WarHammer.idx` # unknown, 1.8M
|
||||
* [`Maps/`](maps.md)
|
||||
@@ -79,8 +78,8 @@ remake.
|
||||
* [`MultiMaps/`](maps.md#multimaps)
|
||||
* `*.MAP`
|
||||
* `*.TXT`
|
||||
* [`Obj/`](obj.md)
|
||||
* `*.obj` # must be visual data of some sort, one per placeable map object?
|
||||
* [✓] [`Obj/`](obj.md)
|
||||
* `*.obj`
|
||||
* [✓] `Pic/`
|
||||
* `*.pcx` # Standard .pcx format
|
||||
* `RandomMaps/`
|
||||
@@ -90,14 +89,14 @@ remake.
|
||||
* `*.sav` # savedata, gzip-compressed, custom format
|
||||
* `*.txt` # Seems to be a copy of one of Maps/*.txt
|
||||
* [✓] [`Sets/`](sets.md)
|
||||
* `Data.chk` # checksums? Mentions all the .set files
|
||||
* `*.set` # plain text, related to maps. Editor has a concept of map sets, which these must be
|
||||
* `Data.chk`
|
||||
* `*.set`
|
||||
* [✓] `SMK/`
|
||||
* `*.smk` # Videos: RAD Game Tools Smacker Multimedia version 2
|
||||
* `Sounds/`
|
||||
* `wh40k.ds` # 0xffffffff then a list of .wav file names. Some sort of index?
|
||||
* [✓] `Wav/`
|
||||
* `*.wav` # Normal WAV files
|
||||
* `*.wav`
|
||||
|
||||
Phew.
|
||||
|
||||
|
Reference in New Issue
Block a user