Document probable font format

This commit is contained in:
2018-12-31 00:57:19 +00:00
parent 5e6422b8a4
commit 8050412abe
3 changed files with 48 additions and 10 deletions

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@@ -12,7 +12,6 @@ remake.
* Hits for "AmigaOS bitmap font"... probably a false positive
* Lots of 8-byte reads when loading stuff in the mission editor
* Some ~4K reads, havent found one corresponding to a known format yet
* foo
* [`Assign/`](obj.md#assign)
* `*.asn` # Unknown, seems to be related to .obj files
* `Cursor/`
@@ -62,10 +61,10 @@ remake.
* `EquipmentMenuData` # gzip-compressed, presumably to do with (initial?) squad configuration
* `Filters/`
* `wh40k.flt` # Audio filter(s?)
* `Fonts/`
* `cboxfont` # unknown
* `*.fnt` # ASCII text. Map keycodes to sprites?
* `*.spr` # sprites, presumably
* [✓] [`Fonts/`](fonts.md)
* `cboxfont` # ???
* `*.fnt`
* `*.spr`
* `Idx/`
* `WarHammer.idx` # unknown, 1.8M
* [`Maps/`](maps.md)
@@ -79,8 +78,8 @@ remake.
* [`MultiMaps/`](maps.md#multimaps)
* `*.MAP`
* `*.TXT`
* [`Obj/`](obj.md)
* `*.obj` # must be visual data of some sort, one per placeable map object?
* [✓] [`Obj/`](obj.md)
* `*.obj`
* [✓] `Pic/`
* `*.pcx` # Standard .pcx format
* `RandomMaps/`
@@ -90,14 +89,14 @@ remake.
* `*.sav` # savedata, gzip-compressed, custom format
* `*.txt` # Seems to be a copy of one of Maps/*.txt
* [✓] [`Sets/`](sets.md)
* `Data.chk` # checksums? Mentions all the .set files
* `*.set` # plain text, related to maps. Editor has a concept of map sets, which these must be
* `Data.chk`
* `*.set`
* [✓] `SMK/`
* `*.smk` # Videos: RAD Game Tools Smacker Multimedia version 2
* `Sounds/`
* `wh40k.ds` # 0xffffffff then a list of .wav file names. Some sort of index?
* [✓] `Wav/`
* `*.wav` # Normal WAV files
* `*.wav`
Phew.