Increase dialogue modality, display keyboard dialogue

This commit is contained in:
2020-04-14 12:12:37 +01:00
parent 786d261f98
commit 82d3849402
7 changed files with 136 additions and 50 deletions

View File

@@ -38,6 +38,20 @@ var (
}
)
func (f *Flow) returnToLastDriver(from driverName) func() {
return func() {
to, ok := f.returns[from]
if !ok {
f.exit = fmt.Errorf("Couldn't work out where to return to from %v", from)
return
}
delete(f.returns, from)
f.setDriverNow(to)
}
}
// from is the child menu, to is the parent
func (f *Flow) returnToLastDriverNow(from driverName) error {
to, ok := f.returns[from]

View File

@@ -4,6 +4,7 @@ import (
"errors"
"fmt"
"log"
"strings"
"github.com/hajimehoshi/ebiten"
@@ -233,6 +234,21 @@ func (f *Flow) playNextScenario(from driverName) func() {
}
}
func (f *Flow) showDialogue(driver driverName, id string) func() {
return func() {
f.drivers[driver].ShowDialogue(locator(driver, id))
}
}
func (f *Flow) hideDialogue(driver driverName) func() {
return f.drivers[driver].HideDialogue
}
func (f *Flow) setExit() {
f.exit = ErrExit
}
// TODO: convert all to locators
func locator(d driverName, id string) string {
return fmt.Sprintf("%v:%v", strings.ToLower(string(d)), id)
}

25
internal/flow/keyboard.go Normal file
View File

@@ -0,0 +1,25 @@
package flow
import (
"fmt"
"log"
)
func (f *Flow) linkKeyboard() {
// Keyboard settings
// TODO: implement keybindings save/load behaviour
f.onClick(kbd, "3.1", f.returnToLastDriver(kbd)) // Done button
f.onClick(kbd, "3.2", f.returnToLastDriver(kbd)) // Cancel button
f.onClick(kbd, "3.4", func() {}) // TODO: Reset to defaults button
for i := 1; i <= 13; i++ {
f.onClick(kbd, fmt.Sprintf("2.%v", i), f.captureKeybinding(i))
}
}
func (f *Flow) captureKeybinding(forLine int) func() {
return func() {
log.Printf("HELLO %v", forLine)
f.showDialogue(kbd, "4")()
}
}

View File

@@ -5,7 +5,7 @@ import (
)
func (f *Flow) linkOptions() {
f.onClick(options, "2.8", f.setDriver(kbd)) // Keyboard settings button
f.onClick(options, "2.8", f.setReturningDriver(options, kbd)) // Keyboard settings button
f.configureSlider(options, "2.9", h3Slider) // Resolution slider
f.configureSlider(options, "2.10", v10Slider) // Music volume slider
@@ -17,11 +17,7 @@ func (f *Flow) linkOptions() {
f.configureSlider(options, "2.26", h9Slider) // Unit speed slider
f.configureSlider(options, "2.27", h9Slider) // Animation speed slider
// Keyboard settings
// TODO: implement keybindings save/load behaviour
f.onClick(kbd, "3.1", f.setDriver(options)) // Done button
f.onClick(kbd, "3.2", f.setDriver(options)) // Cancel button
f.onClick(kbd, "3.4", func() {}) // TODO: Reset to defaults button
f.linkKeyboard()
}
// FIXME: exiting is a bit OTT. Perhaps display "save failed"?

View File

@@ -94,7 +94,7 @@ func (d *Driver) Update(screenX, screenY int) error {
d.cursorOrig = image.Pt(int(mnX), int(mnY))
// Dispatch notifications to our widgets
for _, hoverable := range d.hoverables() {
for _, hoverable := range d.activeHoverables() {
inBounds := d.cursorOrig.In(hoverable.bounds())
d.hoverStartEvent(hoverable, inBounds)
@@ -106,7 +106,7 @@ func (d *Driver) Update(screenX, screenY int) error {
}
mouseIsDown := ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft)
for _, clickable := range d.clickables() {
for _, clickable := range d.activeClickables() {
inBounds := d.cursorOrig.In(clickable.bounds())
mouseWasDown := clickable.mouseDownState()
@@ -115,7 +115,7 @@ func (d *Driver) Update(screenX, screenY int) error {
d.mouseUpEvent(clickable, inBounds, mouseWasDown, mouseIsDown)
}
for _, mouseable := range d.mouseables() {
for _, mouseable := range d.activeMouseables() {
mouseable.registerMousePosition(d.cursorOrig)
}
@@ -130,7 +130,7 @@ func (d *Driver) Draw(screen *ebiten.Image) error {
var do ebiten.DrawImageOptions
for _, paint := range d.paintables() {
for _, paint := range d.activePaintables() {
for _, region := range paint.regions(d.ticks) {
x, y := d.orig2native.Apply(float64(region.offset.X), float64(region.offset.Y))
@@ -165,29 +165,66 @@ func (d *Driver) Cursor() (*ebiten.Image, *ebiten.DrawImageOptions, error) {
return cursor.Image, op, nil
}
func (d *Driver) clickables() []clickable {
func (d *Driver) allClickables() []clickable {
var out []clickable
for _, widget := range d.widgets {
out = append(out, widget.clickables()...)
}
for _, widget := range d.dialogues {
out = append(out, widget.clickables()...)
}
return out
}
func (d *Driver) allFreezables() []freezable {
var out []freezable
for _, widget := range d.widgets {
out = append(out, widget.freezables()...)
}
for _, widget := range d.dialogues {
out = append(out, widget.freezables()...)
}
return out
}
func (d *Driver) allValueables() []valueable {
var out []valueable
for _, widget := range d.widgets {
out = append(out, widget.valueables()...)
}
for _, widget := range d.dialogues {
out = append(out, widget.valueables()...)
}
return out
}
func (d *Driver) activeClickables() []clickable {
if d.activeDialogue != nil {
return d.activeDialogue.clickables()
}
var out []clickable
for _, widget := range d.widgets {
out = append(out, widget.clickables()...)
}
return out
}
func (d *Driver) freezables() []freezable {
var out []freezable
for _, widget := range d.widgets {
out = append(out, widget.freezables()...)
func (d *Driver) activeHoverables() []hoverable {
if d.activeDialogue != nil {
return d.activeDialogue.hoverables()
}
return out
}
func (d *Driver) hoverables() []hoverable {
var out []hoverable
for _, widget := range d.widgets {
out = append(out, widget.hoverables()...)
}
@@ -195,9 +232,12 @@ func (d *Driver) hoverables() []hoverable {
return out
}
func (d *Driver) mouseables() []mouseable {
var out []mouseable
func (d *Driver) activeMouseables() []mouseable {
if d.activeDialogue != nil {
return d.activeDialogue.mouseables()
}
var out []mouseable
for _, widget := range d.widgets {
out = append(out, widget.mouseables()...)
}
@@ -205,7 +245,7 @@ func (d *Driver) mouseables() []mouseable {
return out
}
func (d *Driver) paintables() []paintable {
func (d *Driver) activePaintables() []paintable {
var out []paintable
for _, widget := range d.widgets {
@@ -218,13 +258,3 @@ func (d *Driver) paintables() []paintable {
return out
}
func (d *Driver) valueables() []valueable {
var out []valueable
for _, widget := range d.widgets {
out = append(out, widget.valueables()...)
}
return out
}

View File

@@ -14,6 +14,8 @@ import (
//
// TODO: multi-select functionality? Is it needed?
type listBox struct {
locator string
upBtn *button
downBtn *button
@@ -52,6 +54,7 @@ func (d *Driver) buildListBox(group *menus.Group, up, down, thumb *menus.Record,
}
element := &listBox{
locator: group.Locator,
// TODO: upBtn needs to be frozen when offset == 0; downBtn when offset == max
upBtn: upElem,
downBtn: downElem,
@@ -75,6 +78,7 @@ func (d *Driver) buildListBox(group *menus.Group, up, down, thumb *menus.Record,
widget := &Widget{
Children: []*Widget{upWidget, downWidget},
ownPaintables: []paintable{element},
ownValueables: []valueable{element},
}
// FIXME: we should be able to freeze/unfreeze as a group.
@@ -86,6 +90,7 @@ func (d *Driver) buildListBox(group *menus.Group, up, down, thumb *menus.Record,
if err != nil {
return nil, nil, err
}
niWidget.ownClickables = append(niWidget.ownClickables, ni)
// TODO: pick the correct font
ni.label = &label{
@@ -102,6 +107,17 @@ func (d *Driver) buildListBox(group *menus.Group, up, down, thumb *menus.Record,
return element, widget, nil
}
func (l *listBox) id() string {
return l.locator
}
func (l *listBox) value() string {
return ""
}
func (l *listBox) setValue(s string) {
}
func (l *listBox) SetStrings(to []string) {
if len(to) < len(l.strings) {
l.offset = 0 // FIXME: unconditional? Trim to max?

View File

@@ -10,7 +10,7 @@ func (d *Driver) realId(id string) string {
}
func (d *Driver) Value(id string, into *string) error {
for _, valueable := range d.valueables() {
for _, valueable := range d.allValueables() {
if valueable.id() == d.realId(id) {
*into = valueable.value()
return nil
@@ -21,7 +21,7 @@ func (d *Driver) Value(id string, into *string) error {
}
func (d *Driver) SetValue(id, value string) error {
for _, valueable := range d.valueables() {
for _, valueable := range d.allValueables() {
if valueable.id() == d.realId(id) {
valueable.setValue(value)
return nil
@@ -51,7 +51,7 @@ func (d *Driver) SetValueBool(id string, value bool) error {
}
func (d *Driver) SetFreeze(id string, value bool) error {
for _, freezable := range d.freezables() {
for _, freezable := range d.allFreezables() {
if freezable.id() == d.realId(id) {
freezable.setFreezeState(value)
return nil
@@ -62,30 +62,19 @@ func (d *Driver) SetFreeze(id string, value bool) error {
}
func (d *Driver) OnClick(id string, f func()) error {
for _, clickable := range d.clickables() {
for _, clickable := range d.allClickables() {
if clickable.id() == d.realId(id) {
clickable.onClick(f)
return nil
}
}
// We need to be able to wire up items inside dialogues too
for _, dialogue := range d.dialogues {
for _, clickable := range dialogue.clickables() {
if clickable.id() == d.realId(id) {
clickable.onClick(f)
return nil
}
}
}
return fmt.Errorf("Couldn't find clickable widget %v:%v", d.menu.Name, id)
}
// FIXME: HURK. Surely I'm missing something? steps is value:offset
func (d *Driver) ConfigureSlider(id string, steps map[int]int) error {
for _, clickable := range d.clickables() {
for _, clickable := range d.activeClickables() {
if slider, ok := clickable.(*slider); ok && slider.id() == d.realId(id) {
slider.steps = steps