Increase dialogue modality, display keyboard dialogue
This commit is contained in:
@@ -38,6 +38,20 @@ var (
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}
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)
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func (f *Flow) returnToLastDriver(from driverName) func() {
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return func() {
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to, ok := f.returns[from]
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if !ok {
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f.exit = fmt.Errorf("Couldn't work out where to return to from %v", from)
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return
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}
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delete(f.returns, from)
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f.setDriverNow(to)
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}
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}
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// from is the child menu, to is the parent
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func (f *Flow) returnToLastDriverNow(from driverName) error {
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to, ok := f.returns[from]
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@@ -4,6 +4,7 @@ import (
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"errors"
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"fmt"
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"log"
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"strings"
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"github.com/hajimehoshi/ebiten"
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@@ -233,6 +234,21 @@ func (f *Flow) playNextScenario(from driverName) func() {
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}
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}
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func (f *Flow) showDialogue(driver driverName, id string) func() {
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return func() {
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f.drivers[driver].ShowDialogue(locator(driver, id))
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}
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}
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func (f *Flow) hideDialogue(driver driverName) func() {
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return f.drivers[driver].HideDialogue
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}
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func (f *Flow) setExit() {
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f.exit = ErrExit
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}
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// TODO: convert all to locators
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func locator(d driverName, id string) string {
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return fmt.Sprintf("%v:%v", strings.ToLower(string(d)), id)
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}
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25
internal/flow/keyboard.go
Normal file
25
internal/flow/keyboard.go
Normal file
@@ -0,0 +1,25 @@
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package flow
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import (
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"fmt"
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"log"
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)
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func (f *Flow) linkKeyboard() {
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// Keyboard settings
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// TODO: implement keybindings save/load behaviour
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f.onClick(kbd, "3.1", f.returnToLastDriver(kbd)) // Done button
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f.onClick(kbd, "3.2", f.returnToLastDriver(kbd)) // Cancel button
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f.onClick(kbd, "3.4", func() {}) // TODO: Reset to defaults button
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for i := 1; i <= 13; i++ {
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f.onClick(kbd, fmt.Sprintf("2.%v", i), f.captureKeybinding(i))
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}
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}
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func (f *Flow) captureKeybinding(forLine int) func() {
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return func() {
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log.Printf("HELLO %v", forLine)
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f.showDialogue(kbd, "4")()
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}
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}
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@@ -5,7 +5,7 @@ import (
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)
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func (f *Flow) linkOptions() {
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f.onClick(options, "2.8", f.setDriver(kbd)) // Keyboard settings button
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f.onClick(options, "2.8", f.setReturningDriver(options, kbd)) // Keyboard settings button
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f.configureSlider(options, "2.9", h3Slider) // Resolution slider
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f.configureSlider(options, "2.10", v10Slider) // Music volume slider
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@@ -17,11 +17,7 @@ func (f *Flow) linkOptions() {
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f.configureSlider(options, "2.26", h9Slider) // Unit speed slider
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f.configureSlider(options, "2.27", h9Slider) // Animation speed slider
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// Keyboard settings
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// TODO: implement keybindings save/load behaviour
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f.onClick(kbd, "3.1", f.setDriver(options)) // Done button
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f.onClick(kbd, "3.2", f.setDriver(options)) // Cancel button
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f.onClick(kbd, "3.4", func() {}) // TODO: Reset to defaults button
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f.linkKeyboard()
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}
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// FIXME: exiting is a bit OTT. Perhaps display "save failed"?
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@@ -94,7 +94,7 @@ func (d *Driver) Update(screenX, screenY int) error {
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d.cursorOrig = image.Pt(int(mnX), int(mnY))
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// Dispatch notifications to our widgets
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for _, hoverable := range d.hoverables() {
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for _, hoverable := range d.activeHoverables() {
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inBounds := d.cursorOrig.In(hoverable.bounds())
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d.hoverStartEvent(hoverable, inBounds)
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@@ -106,7 +106,7 @@ func (d *Driver) Update(screenX, screenY int) error {
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}
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mouseIsDown := ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft)
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for _, clickable := range d.clickables() {
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for _, clickable := range d.activeClickables() {
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inBounds := d.cursorOrig.In(clickable.bounds())
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mouseWasDown := clickable.mouseDownState()
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@@ -115,7 +115,7 @@ func (d *Driver) Update(screenX, screenY int) error {
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d.mouseUpEvent(clickable, inBounds, mouseWasDown, mouseIsDown)
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}
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for _, mouseable := range d.mouseables() {
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for _, mouseable := range d.activeMouseables() {
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mouseable.registerMousePosition(d.cursorOrig)
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}
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@@ -130,7 +130,7 @@ func (d *Driver) Draw(screen *ebiten.Image) error {
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var do ebiten.DrawImageOptions
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for _, paint := range d.paintables() {
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for _, paint := range d.activePaintables() {
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for _, region := range paint.regions(d.ticks) {
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x, y := d.orig2native.Apply(float64(region.offset.X), float64(region.offset.Y))
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@@ -165,29 +165,66 @@ func (d *Driver) Cursor() (*ebiten.Image, *ebiten.DrawImageOptions, error) {
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return cursor.Image, op, nil
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}
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func (d *Driver) clickables() []clickable {
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func (d *Driver) allClickables() []clickable {
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var out []clickable
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for _, widget := range d.widgets {
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out = append(out, widget.clickables()...)
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}
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for _, widget := range d.dialogues {
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out = append(out, widget.clickables()...)
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}
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return out
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}
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func (d *Driver) allFreezables() []freezable {
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var out []freezable
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for _, widget := range d.widgets {
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out = append(out, widget.freezables()...)
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}
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for _, widget := range d.dialogues {
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out = append(out, widget.freezables()...)
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}
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return out
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}
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func (d *Driver) allValueables() []valueable {
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var out []valueable
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for _, widget := range d.widgets {
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out = append(out, widget.valueables()...)
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}
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for _, widget := range d.dialogues {
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out = append(out, widget.valueables()...)
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}
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return out
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}
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func (d *Driver) activeClickables() []clickable {
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if d.activeDialogue != nil {
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return d.activeDialogue.clickables()
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}
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var out []clickable
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for _, widget := range d.widgets {
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out = append(out, widget.clickables()...)
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}
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return out
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}
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func (d *Driver) freezables() []freezable {
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var out []freezable
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for _, widget := range d.widgets {
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out = append(out, widget.freezables()...)
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func (d *Driver) activeHoverables() []hoverable {
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if d.activeDialogue != nil {
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return d.activeDialogue.hoverables()
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}
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return out
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}
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func (d *Driver) hoverables() []hoverable {
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var out []hoverable
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for _, widget := range d.widgets {
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out = append(out, widget.hoverables()...)
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}
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@@ -195,9 +232,12 @@ func (d *Driver) hoverables() []hoverable {
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return out
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}
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func (d *Driver) mouseables() []mouseable {
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var out []mouseable
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func (d *Driver) activeMouseables() []mouseable {
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if d.activeDialogue != nil {
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return d.activeDialogue.mouseables()
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}
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var out []mouseable
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for _, widget := range d.widgets {
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out = append(out, widget.mouseables()...)
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}
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@@ -205,7 +245,7 @@ func (d *Driver) mouseables() []mouseable {
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return out
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}
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func (d *Driver) paintables() []paintable {
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func (d *Driver) activePaintables() []paintable {
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var out []paintable
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for _, widget := range d.widgets {
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@@ -218,13 +258,3 @@ func (d *Driver) paintables() []paintable {
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return out
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}
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func (d *Driver) valueables() []valueable {
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var out []valueable
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for _, widget := range d.widgets {
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out = append(out, widget.valueables()...)
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}
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return out
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}
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@@ -14,6 +14,8 @@ import (
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//
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// TODO: multi-select functionality? Is it needed?
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type listBox struct {
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locator string
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upBtn *button
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downBtn *button
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@@ -52,6 +54,7 @@ func (d *Driver) buildListBox(group *menus.Group, up, down, thumb *menus.Record,
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}
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element := &listBox{
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locator: group.Locator,
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// TODO: upBtn needs to be frozen when offset == 0; downBtn when offset == max
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upBtn: upElem,
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downBtn: downElem,
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@@ -75,6 +78,7 @@ func (d *Driver) buildListBox(group *menus.Group, up, down, thumb *menus.Record,
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widget := &Widget{
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Children: []*Widget{upWidget, downWidget},
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ownPaintables: []paintable{element},
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ownValueables: []valueable{element},
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}
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// FIXME: we should be able to freeze/unfreeze as a group.
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@@ -86,6 +90,7 @@ func (d *Driver) buildListBox(group *menus.Group, up, down, thumb *menus.Record,
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if err != nil {
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return nil, nil, err
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}
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niWidget.ownClickables = append(niWidget.ownClickables, ni)
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// TODO: pick the correct font
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ni.label = &label{
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@@ -102,6 +107,17 @@ func (d *Driver) buildListBox(group *menus.Group, up, down, thumb *menus.Record,
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return element, widget, nil
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}
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func (l *listBox) id() string {
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return l.locator
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}
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func (l *listBox) value() string {
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return ""
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}
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func (l *listBox) setValue(s string) {
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}
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func (l *listBox) SetStrings(to []string) {
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if len(to) < len(l.strings) {
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l.offset = 0 // FIXME: unconditional? Trim to max?
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@@ -10,7 +10,7 @@ func (d *Driver) realId(id string) string {
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}
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func (d *Driver) Value(id string, into *string) error {
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for _, valueable := range d.valueables() {
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for _, valueable := range d.allValueables() {
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if valueable.id() == d.realId(id) {
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*into = valueable.value()
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return nil
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@@ -21,7 +21,7 @@ func (d *Driver) Value(id string, into *string) error {
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}
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func (d *Driver) SetValue(id, value string) error {
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for _, valueable := range d.valueables() {
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for _, valueable := range d.allValueables() {
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if valueable.id() == d.realId(id) {
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valueable.setValue(value)
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return nil
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@@ -51,7 +51,7 @@ func (d *Driver) SetValueBool(id string, value bool) error {
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}
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func (d *Driver) SetFreeze(id string, value bool) error {
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for _, freezable := range d.freezables() {
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for _, freezable := range d.allFreezables() {
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if freezable.id() == d.realId(id) {
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freezable.setFreezeState(value)
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return nil
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@@ -62,30 +62,19 @@ func (d *Driver) SetFreeze(id string, value bool) error {
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}
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func (d *Driver) OnClick(id string, f func()) error {
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for _, clickable := range d.clickables() {
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for _, clickable := range d.allClickables() {
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if clickable.id() == d.realId(id) {
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clickable.onClick(f)
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return nil
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}
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}
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// We need to be able to wire up items inside dialogues too
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for _, dialogue := range d.dialogues {
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for _, clickable := range dialogue.clickables() {
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if clickable.id() == d.realId(id) {
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clickable.onClick(f)
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return nil
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}
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}
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}
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return fmt.Errorf("Couldn't find clickable widget %v:%v", d.menu.Name, id)
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}
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// FIXME: HURK. Surely I'm missing something? steps is value:offset
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func (d *Driver) ConfigureSlider(id string, steps map[int]int) error {
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for _, clickable := range d.clickables() {
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for _, clickable := range d.activeClickables() {
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if slider, ok := clickable.(*slider); ok && slider.id() == d.realId(id) {
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slider.steps = steps
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Block a user