More file format musing
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@@ -9,7 +9,7 @@ remake.
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* [✓] [`Anim/`](obj.md#WarHammer.ani)
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* [`WarHammer.ani`](obj.md#WarHammer.ani)
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* [`Assign/`](obj.md#assign)
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* `*.asn` # Unknown, seems to be related to .obj files
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* `*.asn` # Specify properties for frames in .obj files
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* `Cursor/`
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* `*.ani` # RIFF data, standard ANI format \o/
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* [`Cursors.cur`](obj.md) # `obj` file containing pointers and drag elements
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@@ -23,6 +23,7 @@ remake.
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* **TODO**
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* `ChaNames.dat` # list of character names
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* `Coordinates.dat` # Weapon Firing Coordinates
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* `Credits.dat` # list of credits
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* `Defs.dat` # defines properties for objects and tiles, each of which seems to have an id
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* `GDestroy.dat` # table of what destroys what?
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@@ -39,7 +40,6 @@ remake.
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* `WeapDef.dat` # Weapon definitions
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* **PROBABLY NOT NEEDED**
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* `BugHunt.dat` # Contains SMF text for Bug hunt random missions
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* `Credits.dat` # list of credits
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* `GenArm.dat` # "Random campaign armory levels - space marine"
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* `HeroArm.dat` # "Random campaign armory levels - Veteran"
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* `MHeroArm.dat` # "Random campaign armory levels - Veteran"
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@@ -49,11 +49,9 @@ remake.
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* `SpArm.dat` # "RANDOM CAMPAIGN ARMORY LEVELS - Veteran"
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* `VetArm.dat` # "RANDOM CAMPAIGN ARMORY LEVELS - Veteran"
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* `*.chk` # checksums? Mentions all the .dat files
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* `*.cyc` # ColorCycle DataFile.
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* `*.dta` # localized strings and things
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* `Cycle.cyc` # ColorCycle DataFile.
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* `Encyclopedia.dta` # encyclopedia entries
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* `KeyMap.dta` # unknown
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* `Keymap.dta` # unknown
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* `keymap.dta` # unknown
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* `USEng.dta` # Localized strings
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* `EquipmentMenuData` # gzip-compressed, presumably to do with (initial?) squad configuration
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* `Filters/`
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@@ -105,7 +103,7 @@ Phew.
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* *Almost everything* seems to be in a data file somewhere. Helpful!
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* `make loader` creates a `load` binary that will try to load various bits
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of data from `investigation/` and `orig/`. I use it to investigate file
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formats and the parsers I'm writing. Ensure you're in a `GOPATH`!
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formats and the parsers I'm writing.
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## Cross-links / associations
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