Eager load used sprites
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@@ -52,6 +52,11 @@ func main() {
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log.Fatalf("Failed to load map %v: %v", *gameMap, err)
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}
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// Eager load sprites
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if err := area.LoadSprites(); err != nil {
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log.Fatal("Eager-loading sprites failed: %v", err)
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}
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state := state{
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zoom: 1.0,
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origin: image.Point{0, 3000}, // FIXME: haxxx
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@@ -144,18 +149,21 @@ func (e *env) Draw(screen *ebiten.Image) error {
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return false
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})
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counter := map[string]int{}
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for _, pt := range toDraw {
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for z := 0; z <= e.state.zIdx; z++ {
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if err := e.renderCell(pt.X, pt.Y, z, screen); err != nil {
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if err := e.renderCell(pt.X, pt.Y, z, screen, counter); err != nil {
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return err
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}
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}
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}
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//log.Printf("%#+v", counter)
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return nil
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}
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func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
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func (e *env) renderCell(x, y, z int, screen *ebiten.Image, counter map[string]int) error {
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sprites, err := e.area.SpritesForCell(x, y, z)
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if err != nil {
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return err
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@@ -167,10 +175,6 @@ func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
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pix := cellToPix(image.Pt(x, y))
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iso.Translate(float64(pix.X), float64(pix.Y))
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if e.step%30 == 0 {
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// log.Printf("x=%v y=%v z=%v", pix.X-e.state.origin.X, pix.Y-e.state.origin.Y, z)
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}
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// Taking the Z index away *seems* to draw the object in the correct place.
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// FIXME: There are some artifacts, investigate more
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iso.Translate(0.0, -float64(z*48.0)) // offset for Z index
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@@ -178,7 +182,13 @@ func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
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// TODO: iso.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
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for _, spr := range sprites {
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// if _, ok := counter[spr.ID]; !ok {
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// counter[spr.ID] = 0
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// }
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// counter[spr.ID] = counter[spr.ID] + 1
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iso.Translate(float64(spr.XOffset), float64(spr.YOffset))
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if err := screen.DrawImage(spr.Image, &ebiten.DrawImageOptions{GeoM: iso}); err != nil {
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return err
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}
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