Eager load used sprites

This commit is contained in:
2020-03-21 10:59:07 +00:00
parent 7a8e9dbd97
commit 8b02f534f1
3 changed files with 35 additions and 7 deletions

View File

@@ -52,6 +52,11 @@ func main() {
log.Fatalf("Failed to load map %v: %v", *gameMap, err)
}
// Eager load sprites
if err := area.LoadSprites(); err != nil {
log.Fatal("Eager-loading sprites failed: %v", err)
}
state := state{
zoom: 1.0,
origin: image.Point{0, 3000}, // FIXME: haxxx
@@ -144,18 +149,21 @@ func (e *env) Draw(screen *ebiten.Image) error {
return false
})
counter := map[string]int{}
for _, pt := range toDraw {
for z := 0; z <= e.state.zIdx; z++ {
if err := e.renderCell(pt.X, pt.Y, z, screen); err != nil {
if err := e.renderCell(pt.X, pt.Y, z, screen, counter); err != nil {
return err
}
}
}
//log.Printf("%#+v", counter)
return nil
}
func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
func (e *env) renderCell(x, y, z int, screen *ebiten.Image, counter map[string]int) error {
sprites, err := e.area.SpritesForCell(x, y, z)
if err != nil {
return err
@@ -167,10 +175,6 @@ func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
pix := cellToPix(image.Pt(x, y))
iso.Translate(float64(pix.X), float64(pix.Y))
if e.step%30 == 0 {
// log.Printf("x=%v y=%v z=%v", pix.X-e.state.origin.X, pix.Y-e.state.origin.Y, z)
}
// Taking the Z index away *seems* to draw the object in the correct place.
// FIXME: There are some artifacts, investigate more
iso.Translate(0.0, -float64(z*48.0)) // offset for Z index
@@ -178,7 +182,13 @@ func (e *env) renderCell(x, y, z int, screen *ebiten.Image) error {
// TODO: iso.Scale(e.state.zoom, e.state.zoom) // apply current zoom factor
for _, spr := range sprites {
// if _, ok := counter[spr.ID]; !ok {
// counter[spr.ID] = 0
// }
// counter[spr.ID] = counter[spr.ID] + 1
iso.Translate(float64(spr.XOffset), float64(spr.YOffset))
if err := screen.DrawImage(spr.Image, &ebiten.DrawImageOptions{GeoM: iso}); err != nil {
return err
}